Slay the Spire

Slay the Spire

Spire Biomes
Showing 11-19 of 19 entries
< 1  >
Update: Apr 14, 2024 @ 6:34am

v1.4.1
Heavenly Clouds: Add actual clouds that moves across the top of the screen thanks to Dracia (art) and Cany0udance (code).
Add backgrounds to Frostlands, Golden Curse, Gravewood Grove, Humility, Junkyard, Keymaster, Manasurge, Mirror, Smith's Folly and Volatile Grounds biomes thanks to Dracia's art.
Fix the settings panel UI being mispositioned on non-default resolutions and prevent unintentional clicks on other elements when the zone dropdown is open
Candy Land: fix a rare crash when the number of cards in rewards exceeds the number of special candy cards available
Chimera Cards compatibility: fix Chimera Cards not showing modifiers for cards in biome-specific rewards and shops
Volatile Grounds zone: show names for most enemy moves
Volatile Grounds zone: fix Heat Blister's attack and debuff doing the wrong amount of damage
Volatile Grounds zone: fix Heat Blister having the wrong explode amount on A17+
Volatile Grounds zone: fix Gremlin Archmage having a mismatch between the damage it dealt and the damage shown in its intent
Fix zone outlines not showing up initially when using Dark Map
Korean localization thanks to moviejw

Update: Mar 17, 2024 @ 1:15pm

v1.4.0
Japanese localization thanks to しょーとけーき
Russian localization thanks to Kelzon212
New Biome Smith's Folly by Canyoudance!

Config option to customize how many biomes can spawn per act
Updated ZHS localization thanks to ls_naix
Divinities Gaze: Inevitability now properly scales block
Gremlin Town: Assortment of monster and card tweaks
Grass: avoid crashes when all monsters are killed partway through using a vegetable
Prevent elites from spawning too earky inside zones with Downfall enabled
Relic stats support
Junkyard: avoid Junkbot image turning into a black box in fights with multiple Junkbots when one is killed while rebooting
Broken Space: fix Broken Snecko Skull trying to increase buffs that don't have quantities (such as Master Reality)
Gremlin Town: fix Nob Club not working
Gremlin Town: fix Grem's Fire triggering multiple times in multi-enemy fights and not being treated as pure damage
Monster Zoo/Wildfire zones: change how the rooms are placed to avoid reducing the total number of non-monster rooms on the map
Candyland Background changes to add more character (thanks to Dracia)

Update: Feb 16, 2024 @ 4:41am

v1.3.1
Missing ZHS string fixes
Attempted fix for drawing fewer cards than intended in Grovewood biome
Fix shader option not affected broken space
Grass: Update vegetable images and fix vegetables being able to target dead enemies
Grass: fix spawning duplicate relics
Broken space: Rewrite broken relic spawning logic to prevent possible duplicates when multiple relics spawn in rewards
Broken Space: fix being able to get the benefit from Broken Maw Bank multiple times
Humility: prevent softlocks caused by giving out relics that involve screens (e.g. PM Booster Box)
Divinities' Gaze: Verdict and Inevitability Adjustments
Gremlin Camp: Gremlin Nerfed poison application of Gremlin cook, prevent gremlin dog from being one of his minions and cap max HP increase of minions
Mana Surge: only allow Strength and Dexterity enchantments on powers and exhausting cards
Volatile Ground: fix enemies attacking in the wrong order in fights with Eruptors
Junkyard: change Junkbots to take only one card per turn at A17+, but have a higher chance to start active and a lower chance to deactivate
Manasurge/Wildfire: fix card modifiers crashing when trying to get a random target with a phase transitioning Awakened One as the only enemy in combat
Various biomes: skip special relics when modifying rewards for Broken Space, Candy Land, Grass, Gremlin Town, and Invasion zones
Gremlin Town: fix enemies in the chest fight attacking in the wrong order
Gremlin Town: change the red gremlin rider's strength buffing move so that the strength is gained at the end of the monster round in order to avoid intent damage changing
Broken Space: preserve unreadability for cards generated by Broken Snecko Eye if the player manages to keep them around (e.g. by discarding them)
Frostlands: prevent softlocks and other issues caused by the Contraption relic activating

Update: Jan 27, 2024 @ 4:29am

v1.3.0
New Biome: Wildfire by Mistress Autumn
Rework Gremlin Town horde fight

Update: Jan 27, 2024 @ 12:19am

v1.2.0
ZHS translation thanks to 泡泡茶壶

Broken Space: Fix Broken Singing Bowl reacting to negative max HP changes
Broken Space: Fix Broken Damaru crash on picking no card and not correctly getting cost of card
Broken Space: Prevent Broken Sozu from randomly using smoke bombs
Heavenly Clouds: change Flighty to remove itself after being triggered and to use a tooltip instead of adding to the card description
Divinities Gaze: Inevitability type changed from attack to skill, less talking and no longer affected by damage modifiers
Windy: Fix audio being played when master audio is 0
Gremlin Town: Add handling for special cards in card pool
Ambushed: Add handling for special cards in card pool
Invasion: Fix MidasAura description
Junkyard: fix crash with grabbing cards when both draw and discard are empty
Grass: Rework Bellpepper and only use energy if a plant was upgraded

Fix save/load instability caused by a zone having a condition that could change during the act

Update: Jan 21, 2024 @ 9:24am

v1.1.1
Gremlin Camp: Nerf gremlin Cook elite
Character influence: Prevent sisters, librarian and rawinbow from shwoing up due to weird pool logic
Broken Space: fix typo in zone description
Character influence: Fix badly set up mods not having a background
Broken Space: fix Broken Sozu crashing it if randomly tries to use a potion that can't normally be used, like Fairy in a Bottle
Ambushed: combats provide double gold
Invasion: say which act mod the enemies are from based on the act the zone spawns in
Mana Surge: updated powerstrings to match modifier chance

Fix crash when starting a new run after dying to Gremlin horde encounter
Optimize Fog Shader Performance

Update: Jan 20, 2024 @ 8:04am

v1.1.0
Add new Zone, Windy by iryan

Gremlin Camp: Add new enemy, encounter and some more visual polish
Ambushed Zone: Support courier and reduced zone size a bit
Grass Zone: Fix hitbox issue
Heavenly Clouds: Reduce size and remove asc19 flight increase
Thieves Hidout: Adjust monster position so their powers aren't hidden behind the end turn button
Humility: restrict Humility zone to spawning in the base game acts only
Invasion: fix power for Hydra heads not saying what the damage threshold is
Candy Land: fix handling for card rewards with special rarity cards in them
Invasion: add missing text entries for Hatchling encounter
Divinities' Gaze: don't allow removing cards that shouldn't be removed, reduce number of upgraded cards in Eclectic event from 20 cards to 10 and add tooltips for certain event options.
Character Influence: prevent picking Packmaster, since the way Packmaster creates its card pool makes it difficult to support
Character Influence: make courier replacement cards be affected by the zone and add some extra checks to prevent crashes for characters with non-standard card pools
Mirror: Fix crash when playing a mirror move from the exhaust pile

Fixed zone tooltip going off-screen
When the Dark Map mod is active, adjust dark-colored zones to make them easier to see
Make zone shapes render better
Fix combat info button showing in neow room when you restart a run with it active
Fix biome event logic to fall back to the normal events of the act properly, fixing incorrect behavior in base game acts and crashes in alternate acts

Update: Jan 19, 2024 @ 12:38am

v1.0.1
Storm: Increase minimum conduit damage to 6
Beast's Lair: Decrease HP increase to the boss to 25% from 75%
PackAttack: packshrine event, add gold rain effect and raise minimum gold to 5 from 0.
PackAttack: prevent duplicate cards from showing up in card rewards, keep the same card types when replacing cards in stores, and have replacement cards from Courier come from the zone's packs
Gremlin Camp: Gremlin Cook elite fight got some spice added to it. Gremlins have 50% more HP, he starts poisoning you on turn 2.
Gremlin City: Mark angry strike as strike. make sit work with artifact and properly update horde fight
Golden Curse/Broken Space: Fix rewards not being positioned correctly
Junkyard: Can now only spawn in act 1 (as it was planned to from the start)
Junkyard: Buff Junkbot HP and damage a bit
Junkyard: Fix positioning of double Junkbot encounter and give Junkbot and A17 moveset buff
Grass: Fix vfx and name being wrong for relic rewards
Divinities' Gaze: fix card names not being properly colored in event choice text when the card name had multiple words and Guiding Light not exhausting
Mana Surge: Reduce modifier on draw from 50% to 40%, make Enchant to Blight ratio slightly more favored towards Enchantment and removed bottle relics from event pool.

Fix Chosen one hexed always giving you dazed
Fix Heart being nerfed
Fix game crashing on startup when Humility is enabled
Fix save/reload instability with elite encounters in zones

Update: Jan 18, 2024 @ 12:37pm

Initial release