tModLoader

tModLoader

Thorium Bosses Reworked
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Update: Jul 8 @ 10:43pm

v0.10.5
-Fixed a crash that can happen on start up.
-"Eternity Mode Only" setting now moves master mode weapon drops to eternity mode when enabled.

Update: Jul 8 @ 1:53am

v0.10.4
-Lowered the damage of Viscount's bats. (Roughly 66% less damage)
-This mod's master mode exclusive weapon drops can now drop in Revengeance mode even if the "master drops are expert drops" setting is disabled.

Update: Jul 3 @ 5:23am

v0.10.3:
-Updated to the latest version of tModLoader.
-Thorium bosses can now drop relics in Revengeance mode.
-Thorium bosses now support Calamity's debuff vulnerabilities.
-Fixed health scalar config stacking with Calamity's, causing bosses to have absurd amounts of health when both mods have both scalars set to anything bigger than 1.
-Fixed the alternate recipe for Fan Donations requiring less Bloom Weave than intended.

Update: Jun 12 @ 9:58pm

v0.10.2
-Updated to the latest version of tModLoader.
-Limited the amount of hammers Concussive Instrument can spawn, 5 normally, 7 if upgraded to Fan Donations. This lets you have optimal damage from the accessory while also preventing it from being too strong against segmented bosses and as well as not destroy your frame rate.
-Fixed item rework setting breaking a huge majority of weapons when disabled, this issue was caused by a recent tModLoader update that changed the load order of some things.

Update: May 10 @ 8:12pm

v0.10.1
-Pocket Energy Storm can now stealth strike.
-Nerfed Wyrm Decimator's secondary projectile, fire rate halved.

Update: May 10 @ 8:11pm

v0.9.9 (revert)
-Again, trying to fix hash mismatch error

Update: Apr 27 @ 3:14am

v0.10.0
-Version number changed from 0.9.11 to 0.10.0 due to a Steam Workshop bug that prevented the mod from updating for some devices.
-Contains changes of both v0.9.10 and v0.9.11 changes.
-Fixed Deep Sea Odyssey and Champion's War Horn being held incredibly high up.

Update: Apr 27 @ 3:12am

v0.9.9 revert
-Did this solely to try and fix the hash mismatch error

Update: Apr 24 @ 6:55am

v0.9.11
-Fixed Wyrm Decimator not working.
-Fixed Terrarium Bomber removing your audio when hitting something.
-Fixed Instrument of Torment breaking Old One's Army enemies.
-Reworked the way the Instrument of Torment chooses a player to heal. In singleplayer, it always heal the one and only player. In multiplayer, it will attempt to heal the player that the summon-tagged enemy is targeting. However, if the target is too far or the summon-tagged enemy is targeting another mob, (like the Eternia Crystal) it will heal the closest player instead. Additionally, the healing streams can now only spawn from one enemy instead of being able to spawn many by rapidly attacking multiple enemies with the whip.

Update: Apr 6 @ 7:59am

v0.9.10
-Fixed all reworked spears from this mod having no immunity frames, causing them to deal absurd amounts of damage.
-Fixed Star Scouter's damage scaling using Calamity Boss Rush damage when not in Boss Rush. (this was also the other way around when Boss Rush is active)
-Nerfed Loudener, only one explosion can happen over a certain area and added a short internal cooldown per explosion. This prevents piercing, multi-hit, or multi-shot bard weapons from spawning a lot of explosions at once, effectively tripling damage dealt.
-Nerfed Red Crescent (again), Right-Click ability makes the weapon fire twice as slow due to insane burst healing capabilities.