tModLoader

tModLoader

Thorium Helheim
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Update: Dec 23 @ 5:47am

v1.3.0
-Temporarily disabled Terminal Lucidity in multiplayer, turns out that the previous fix made the issue worse for some people. It will be reenabled once I find a proper fix.
-(Re)Added the Thorium Revolver. Functionality is counted as a rework in the config.
-Added reworks for Super Plasma Cannon and Thorium Spear.
-Added Thorium Bludgeon, a pre-hardmode healer mace.
-Added Lodestone Magnet Mace, an early hardmode healer mace.
-Added Valadium Heavy Scythe, an early hardmode scythe.
-Added Soul Snatcher, a mid hardmode scythe-mace hybrid.
-Added Terrarium Soul Scourge, a late post-Golem healer mace.
-Added Heart of the Beholder, an early hardmode accessory that serves as an upgrade to the Dark Heart since nobody uses it.
-Changed the rework to Champion's Bomber Staff. It now penetrates once then explode. Critical hits make it pierce more targets. Old functionality will likely be added as a new item at some point.
-Changed Spear Tips to spawn the tip when the spear reaches its furthest distance during its stabbing animation. This fixes I-frame related issues with some spears and makes it work with the reworked spears in this mod.
-Fixed Kusarigama not working in reverse gravity.
-Fixed Kusarigama incorrectly capping its maximum healing.
-Fixed tooltips for reworked Lodestone weapons being outdated.

Update: Dec 16 @ 3:53am

v1.2.3
-Reupload of v1.2.2 because it didn't upload properly

Update: Dec 16 @ 3:48am

v1.2.2
-Improved net code for Red Crescent and Deep Sea Odyssey. This should make double healing less likely to happen at lower ping.
-Dream Eater no longer gives Terminal Lucidity if the Stable Reality rift is immediately despawned shortly after being spawned. This is done as a failsafe for when multiplayer desync prevents Stable Reality Rifts from spawning.
-Added Kusarigama, a mace-scythe hybrid. This will eventually a new healer sub-archetype for my other mods.
-Added Thorium Whistle.

Update: Oct 7 @ 6:17am

v1.2.1
-Fixed a bug where disabling Extra Items causes your UI to disappear.

Update: Oct 5 @ 11:27pm

v1.2.0
-Updated localization, mostly shortening long item descriptions.
-Updated and rebalanced some older reworks. Mostly the Dragon, Dread and Demon Blood weapon sets.
-Reworked items are now indicated in the item description.
-Reworked how Executioner's (and Sealed) Contract works. Gaining Soul Essence now fills a meter, when dealing radiant damage that isn't true melee damage from a scythe, it consumes this meter and grants Soul Essence.
-Added a rework for Dragon's Wail, Dragon's Gaze, Demon Blood Staff, Dread Blaster, Titan Scythe, Titan Boomerang, Titan armor, and Thorium (bar) armor.
-Added a heavy scythe made from Thorium bars.
-Added summoner, thrower, bard and healer helmets for Titan armor as a part of its rework.

Update: Sep 22 @ 3:31am

v1.1.3
-Fixed bosses not receiving discoloration from debuffs.
-Coznix's teleport distance now scales with the speed multiplier setting to prevent occasions where it dashes off screen and despawns, and as well as prevent cheap hits in its phase 1 sideway dashes.

Update: Sep 9 @ 11:49pm

v1.1.2
-Fixed Viscount's bats being invisible in their bestiary entries.
-Fixed boss despawn radii not scaling with speed multipliers.
-Changed how Obliterator is reworked. Laser beam bounce damage now scales linearly as supposed to exponentially, making it harder to reach quadruple digits. It's alternate fire now works the same as its unreworked version, just dealing 50% less damage to accommodate for its increased base damage, and as well as having much faster but fewer projectiles.

Update: Sep 1 @ 8:07am

v1.1.1
-Updated to the latest version of tModLoader.
-Added individual toggle for each item rework this mod adds.
-Made Borean Strider teleport above the player if it gets stuck while spawning.

Update: Aug 24 @ 11:12pm

v1.1.0
-Gave the mod a proper name due to long running request.
-Updated Abyssion rework, all attacks remade from the ground up.
-Added a glow outline to reworked Lich similarly to normal Lich.
-Added an "Infernum only" setting for modpack creators. Just like the "Eternity only" setting, this disables the boss reworks if Infernum mode is not enabled. Does nothing if Infernum mod itself is not installed. This is true by default.
-Added a visual effect for Queen Jellyfish's water electrecution attack. They now emit subtle particles to indicate that the water is not safe to touch.
-Fixed some visual bugs with the Lich's phase 2 and Viscount.
-Fixed Head Hunter's projectiles lingering when switching weapons, causing users to still have the defense boost. Now, they are shot whenever the user unequips Head Hunter.
-Updated the descriptions of "Eternity mode only" to specify that it does nothing if Fargo's Souls is not installed.
-Major optimizations, especially to older reworks.
-Cleaned up or removed some outdated or defunct code.

Update: Aug 17 @ 9:27am

v1.0.1
-Improved the net-syncing of reworked Borean Strider in multiplayer.
-Fixed a server-side crash relating to reworked Borean Strider entering phase 2, dying, or attempting to respawn its legs.
-Fixed reworked Borean Strider's death message and gore particles not showing up.
-Fixed Queen Jellyfish's trapped Diverman texture being missing in worlds where she hasn't been killed yet.
-Added a master mode drop for Borean Strider.
-Minor localization changes.