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tModLoader

Thorium Bosses Reworked
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Update: Jan 14, 2024 @ 1:06am

v0.6
-Added a rework for Grand Thunder Bird.
-Added Calamity boss rush support. (Thorium bosses now spawn in Boss Rush, except for Borean Strider until they get officially reworked.)

Update: Jan 6, 2024 @ 10:44pm

v0.5
-Added a rework to Star Scouter and Queen Jellyfish.
-Added a master mode drop for Queen Jellyfish.
-Made some improvements to the mod's homing projectiles code. It is now more optimized and detects enemies more consistently.
-Reworked the way custom item descriptions are registered, they can now be changed through localization and resource packs.
-Reworked the Hit Scanner gun dropped by Star Scouter.
-Changed some of Coznix's attacks in phase 1. The small lasers barrage attack has been replace with the original shock wave attack due to how hard the lasers are to see.
-Fixed some phase transition bugs with the Primordials.

Update: Dec 29, 2023 @ 4:11am

v0.4.8
-Updated to Thorium v1.7.1.4.
-Fixed Omega Blaster having infinite beam saber.
-Obliterator, Omnicannon and Prime's Fury should now have auto-fire on their alternate attacks.
-Adjusted the swing animation and hitbox of Champion's Swift Blade to work better with its new sprite.
-Adjusted the swing animation of Buried Champion to work better with the new Champion's Swift Blade resprite.
-Buried Champion's fire arrows, Star Scouter's pyro beam and Lich's phase 1 homing fireballs no longer inflict fused in Eternity mode.

Update: Dec 24, 2023 @ 9:50am

v0.4.7
-Fixed a crash that could occur when using loudener with instruments that already explode.
-Fan donations now apply the loudener effect to all instruments since its the upgrade anyways.

Update: Dec 22, 2023 @ 11:09pm

v0.4.6
-Added a toggle Stellar Tune and Magical Harp being bard weapons.
-Some boss attacks now work properly with Calamity's defense damage.
-Fixed Viscount's boulder rain attack not working in some occasions.
-Cleaned up some code.

Update: Dec 21, 2023 @ 12:15am

v0.4.5
-Gave Buried Champion a master mode drop.
-Temporarily made Magic Harp and Stellar Tune bard weapons for testing purposes. (Config option will be added soon.)

Update: Dec 18, 2023 @ 11:24pm

v0.4.4
-Changed how loudener works, its explosion now always triggers and have its own visual effect.
-Added a toggle for Primordials progression re-tier for Calamity.
-Added a max health multiplier for Thorium's bosses in the config.
-Added concussive instrument, a bard accessory for percussion instruments.
-Gave Granite Energy Storm a master mode drop.
-Buried Champion now spawns floor daggers during phase 2 due to how easy it is compared to the other phases.
-Buried Champion now spawns daggers on the floor during its parry window in phase 3.

Update: Dec 18, 2023 @ 6:26am

v0.4.3
-Tuned down the Lich fight. Some attacks now have bigger intervals. Some of the projectile attacks have reduced density.
-Added 2 new attacks for Lich's first phase.
-Added 1 new attack for Lich's second phase.
-Removed the first set of projectiles from the Lich's pumpkin curve attack in phase 2.
-The Lich's pumpkin attacks now have a new trail visual instead of generic dust particles.
-The Lich's eyes now glow to indicate that they are about to swing their scythe in phase 2.
-Stable reality rifts now lasts twice as long.
-Lucid Retaliation now lasts 5 seconds longer.
-Dream Eater is now permanently damageable during rematch fights.
-Readjusted cross mod balancing for Primordial's drops. Some armor sets have improved stats and new effects so they don't fall off.
-Mjolnir no longer requires auric bars when playing with Calamity.

Update: Dec 16, 2023 @ 4:02am

v0.4.2
-Fixed Terrarium Holy Scythe dealing more damage than intended.
-Fixed a weird bug with reworked Mjolnir's lightning where the trail stretches to the top left for no reason.
-All of the Primordial's craftable drops now require Ascendant Flame Essences if Calamity is installed.
-Fixed some bugs with the Eternity mode cross compatibility.

Update: Dec 15, 2023 @ 5:07pm

v0.4.1
-Added some bard and healer related items that solely exist to test cross-mod support of both classes.
-Fixed tracking projectiles not checking line of sight and distance correctly.
-Made some stat adjustments to some of the Primordials' drops.
-Made Doom Sayer's Coin infinite use.
-Doom Sayer's coin now explains how Dream Eater's boss mechanics work.
-Reworked the Terrarium Saber.
-Reworked the Mjolnir.
-Nerfed Aquaius' move set due to it being harder than the rest.
-Buffed Slag Fury's move set due to it being significantly easier and more cheesable than the rest.
-Slightly adjusted Omnicide's homing balls attack.
-The last Primordial now heals 50,000 health when entering final stand in expert mode.
-Tracking projectiles now only look for targets client-sidedly for optimization purposes.