tModLoader

tModLoader

Thorium Bosses Reworked
338 Comments
FIRE REMAINED May 11 @ 5:46am 
Can u add blood orb recipes for bard's new potions? That would be more convenient
N0t_UNowen  [author] May 10 @ 8:18pm 
Also, Pocket Energy Storm should now be able to stealth strike
N0t_UNowen  [author] May 10 @ 8:18pm 
It took a painstaking reinstalling everything
N0t_UNowen  [author] May 10 @ 8:18pm 
UPDATE: Found a way to fix the download loop!
Pretty Lily May 10 @ 10:39am 
Corrupted my world, thx
Venomyl May 10 @ 10:36am 
um
im not able to install the new update
Mitsuki20000 May 4 @ 7:51pm 
I'm playing the mod right now with my friends (we're each playing the different Thorium classes), and things are going great so far. And also Thunderbird's buff was terrifying when we first saw it.
Godslayer4000 May 4 @ 12:47pm 
problably just a rouge weapon from the energy storm that doesnt use stealth.
oceas May 4 @ 11:00am 
Hi! I was curious about the "pocket energy storm", with calamity it is a rogue weapon, but it doesn't have a stealth attack: what is its intended use?
N0t_UNowen  [author] Apr 29 @ 9:07pm 
@Wyenus I don't know how. I re-uploaded this update a bunch of times already and this is still happening. Delete the old version from workshop and download from alternate download link in description.
Wyneus Apr 29 @ 6:51am 
Hello, please fix the endless update, please reply.
N0t_UNowen  [author] Apr 27 @ 9:20am 
ok, at this point idk what's causing Terrarium Bomber to mute the game. It did happen to me back then, but its fixed now and no longer happens after v0.9.11
∞Ð🝗∤🜉Ω∤Ð∞ Apr 27 @ 8:37am 
This may come off as too much nitpicking, but could some weapons from this mod have their rarity color changed to be more like the rest of the weapons from a certain boss (one they're dropped from), specifically: Will of Coznix, Champion's War Horn, Pocket Energy Storm, Instrument of Torment, Red Crescent, Zephyr's Ruin
∞Ð🝗∤🜉Ω∤Ð∞ Apr 27 @ 8:27am 
Interestingly, after latest patches of this mod Terrarium Bomber still silences audio when hitting targets (and its specifically the initial blast, from which three missiles split off from, according to the tooltip), but not when just shooting at the ground, but Wyrm Decimator is fixed now
N0t_UNowen  [author] Apr 27 @ 7:26am 
If it still doesn't download: here is a temporary alternate download link
https://legacy.curseforge.com/terraria/mods/thorium-bosses-rework/files/6470336
Be sure to delete the mod from your workshop first before manually moving this file to:
Documents\My Games\Terraria\tModLoader\Mods
ONLY DOWNLOAD IF YOU TRUST THIS, I AM NOT ELIGIBLE FOR ANYTHING THAT HAPPENS
Will delete this when the moderators resolve the issue
N0t_UNowen  [author] Apr 27 @ 3:16am 
Ok, after 2 days of trying to figure it out, can y'all try and see if v0.10.0 is downloadable?
N0t_UNowen  [author] Apr 26 @ 6:32am 
Try consulting the tMod discord, pretty sure they can give you am alternate download link with the latest version
∞Ð🝗∤🜉Ω∤Ð∞ Apr 26 @ 3:43am 
@Godslayer4000 and @DanielGGK912 I tried your ways of forcing an update, but sadly still doesn't update, Thorium Bosses Reworked mod is stuck at version 0.9.9 (0.9.10) and Boss Intros mod is stuck at version 2.4 for me
DanielGGK912 Apr 25 @ 6:39pm 
oh right im silly. Yeah that also works lmao
Godslayer4000 Apr 25 @ 6:37pm 
or you could just unsub and resub, seems simpler and will still force an update
DanielGGK912 Apr 25 @ 4:55pm 
interesting little tidbit i know is that you can force installed workshop mods to update by going to tmod's properties and verifying file integrity. perhaps that'd work?
che Apr 25 @ 4:47pm 
vv same here; the mod also comes up as a hash mismatch. been trying to find a way to install the update without anything going wrong, but im not sure if it's a tmodloader thing or mod specific thing
∞Ð🝗∤🜉Ω∤Ð∞ Apr 25 @ 5:32am 
I am not able to download mod update through mod browser, it just reloads mods without updating
stellakiwi Apr 22 @ 12:00pm 
nice
N0t_UNowen  [author] Apr 22 @ 7:57am 
yes
stellakiwi Apr 22 @ 2:11am 
so this mod allows me to use fargos souls with calamity and thorium?
∞Ð🝗∤🜉Ω∤Ð∞ Apr 21 @ 11:08am 
TMod gives this error when using wyrm decimator:

[Main Thread/ERROR] [Terraria]: Failed to load asset: "Projectiles\WyrmDecimatorPro"
ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\WyrmDecimatorPro"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276

Also this happens when Terrarium Bomber is used and all audio gets cut off for a moment of rocket exploding:

[Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: SDLK_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE
N0t_UNowen  [author] Apr 18 @ 10:27pm 
Wait, I think I might have found the cause
DanielGGK912 Apr 18 @ 5:46pm 
...how does a literal bug report count as "le complaining" even...??????
[TLP] lucazz'tuoi Apr 18 @ 4:55pm 
The boss too disapear,It dosent drop the bag
Godslayer4000 Apr 17 @ 7:42pm 
and your complaining? that event sucks its great that theres a whip that lets summoners just skip all the bullshit straight to the bosses.
[TLP] lucazz'tuoi Apr 16 @ 1:39pm 
found a bug, if you use the whip droped from the lich in master mode vs the Old One's Army the enemy just disappear not kill just gone
bubbyboytoo Apr 16 @ 9:50am 
hi, do you have a list of all the base thorium weapons this mod reworks? I'm interested in making a wiki for your reworked bosses mods and it would be a big help
N0t_UNowen  [author] Apr 13 @ 8:01am 
Thing is, orchid is already planned, just waiting for the mod to be finished
Mitsuki20000 Apr 12 @ 1:42pm 
After I found out that you made this mod and Calamity Bard and Healer, I knew I had to use this mod over Ragnarok for an upcoming modpack I'm making for me and my friends. The only thing we'd be missing out on is Thrower and Rogue being separate classes, but since none of us play Rogue (tried it once and hated every second of it) or Thrower (I don't actually think it's that bad. It's just not as good as all the other classes) that's really not much of a loss for us.

I'm so glad that you've made mods like these, and I really hope you'll make more like them in the future, be they more Thorium compatibility mods, or mods for compatibility with other classes like Metroid Mod's Hunter, or Orchid's Guardian, Gambler, Alchemist, and Shaman.
N0t_UNowen  [author] Apr 7 @ 9:29pm 
Yeah, ever since I discovered that, I never fought this guy in space again. Those harpies are just atrocious (ps, this works in normal thorium too)
doot_revenant666 Apr 7 @ 8:51pm 
I did not knew people fought Star Scooter in the surface.

I thought it could just despawn.
N0t_UNowen  [author] Apr 7 @ 3:18am 
Ooohhh, didn't knew some people fight scouter in space intentionally, most people (me included) summons the boss high up and drag it down to an already built arena on the surface.

Might actually make the fight adjust according to experienced gravity to deal with this.
doot_revenant666 Apr 7 @ 2:45am 
Sorry for not clarifying before.

I was doing a conglomerate run of Thorium with Spooky and STAS , and Owen's mods.

Thorium Rework gives boosted stats to Thorium bosses , at least just for their damage stat. The other reworked bosses (at least the mech ones) have stats comparable to Spooky and STAS bosses.

I have turned up boss stats with Fargo's Mutant mod and did not touch anything with the stat changer form this mod , and when I fought Star Scooter it was around x1.5 Atk , and also it was in a Master mode.

I generally like every rewrok from this mod except Scooter.

It atta ks really fast which would have been fine except it isn't because you are stuck in Space , which lacks gravity so it just completely fucks you over when you jump.
∞Ð🝗∤🜉Ω∤Ð∞ Apr 6 @ 9:02am 
Terrarium Bomber has some audio issues with background music, it silences or interrupts it when rocket lands, also Wyrm Decimator has same issue that Terrarium Saber had before fix
N0t_UNowen  [author] Apr 6 @ 8:04am 
Energy Storm Partisan and Star Scouter damage have been fixed
DanielGGK912 Apr 3 @ 1:52pm 
while a bit more specification on why star scouter is unfair would help (like roughly how much damage an attack deals or which attacks are especially annoying to avoid), i agree the mere existence of infernum and fargos eternity/masochist mode and such (or "fargos crap" as that guy likes to call it) does *not* immediately justify possible flaws in a modded boss. those are whole new difficulty modes, so i don't quite get this logic...

i'm saying this as someone who pretty much enjoys owen's boss rework mods
doot_revenant666 Apr 3 @ 1:09pm 
@Godslayer4000 this is not Infernum mate , and even most Infernum bosses pale to that.

Also I have never got a 3 digit death count on any boss , not even any Infenrum bosses maybe except Old Duke and DoG.
GBGAMEZONE Mar 31 @ 11:38am 
the weapons are completely desbalanced
GBGAMEZONE Mar 31 @ 10:55am 
Please nerf Energy storm partison. Its giving 16000 dps in pre-hardmode
N0t_UNowen  [author] Mar 29 @ 5:52am 
How much damage is Star doing to some of you? Last I checked it only dealt 70 damage most in master without armor
Godslayer4000 Mar 29 @ 5:48am 
"so fucking bs to fight with dealing so much damage and being able to basically lock in place due to gravity of space."


yea shits unfair, welcome to tmodloader, make sure your deathcount is atleast triple digits before complaining about difficulty.
doot_revenant666 Mar 29 @ 3:18am 
It also deals an ungodly amount of damage with how hard to dodge it's attacks are

Please fucking change it as soon as you can.
doot_revenant666 Mar 29 @ 3:15am 
Star Scouter needs massive nerfing , the boss is jsut so fucking bs to fight with dealing so much damage and being able to basically lock in place due to gravity of space.
PLMMJ Mar 24 @ 7:06pm 
Grand Thunderbird needs an attack that can go through blocks, right now all you need to do to become perfectly safe from it is to hide underneath a ceiling. Its lightning, yellow rain, and feather shotgun are stopped by walls and its hatchling and charge attacks are easily countered.