tModLoader

tModLoader

Thorium Bosses Reworked
404 Comments
N0t_UNowen  [author] Jul 26 @ 4:29am 
@rem4ust, yes, infact, whummus uses this mod as a dependency
Godslayer4000 Jul 25 @ 4:50pm 
I cant be certian but prob not, eternity is not exactly known to place nice, even eternity dlc stuff.
rem4ust Jul 25 @ 11:42am 
is WHummus' Calamity/Thorium Balancing compatible with the eternity mode stuff?
Venyatron3000 Jul 24 @ 11:56pm 
Thanks for this amathing mod! Playing this was very enjoyable!
N0t_UNowen  [author] Jul 24 @ 10:14pm 
@rem4ust yes, it works. Community Souls expansion does not change boss AI whatsoever.
Godslayer4000 Jul 24 @ 3:37pm 
idk
rem4ust Jul 24 @ 3:00pm 
what about revengeance+ and the sots compatibility from Community Souls Expansion?
Godslayer4000 Jul 24 @ 12:21pm 
actually already out
Idontcare Jul 24 @ 9:55am 
Spirit Bosses Reworked??
Venyatron3000 Jul 24 @ 6:18am 
Ok, thanks
N0t_UNowen  [author] Jul 24 @ 5:58am 
Did you read the summon item's tooltip (you were supposed to find the portals and touch them)
Venyatron3000 Jul 24 @ 4:20am 
What should I do to defeat second phase of Primordials?
N0t_UNowen  [author] Jul 24 @ 2:47am 
I have tested Ragnarok + community souls + this mod (current playthrough as I'm playtesting bereft souls) and no, they don't seem to conflict at all. All the throwing weapons here get properly merged onto the 3in1 hybrid throwr class
rem4ust Jul 24 @ 1:54am 
Does this, Convergence, or Ragnarok have any conflicting recipes with Community Souls Expansion? Like the merging rogue+thrower thing.
N0t_UNowen  [author] Jul 22 @ 9:32am 
On its own. The dev messaged me about it at some point.
Mitsuki20000 Jul 22 @ 9:24am 
Does that thing about Ragnarok apply to the mods on their own, or is it only with the Bereft Souls API?
Idontcare Jul 22 @ 6:08am 
peak
Mitsuki20000 Jul 20 @ 11:54pm 
Ah, I see.
N0t_UNowen  [author] Jul 20 @ 9:31pm 
Yes. Ragnarok's AI changes only apply in Revengenace and Death. This mod's AI applies on Eternity, Eternity-Revengeance, and Eternity-Death
Mitsuki20000 Jul 20 @ 3:10pm 
If this mod and Ragnarok are both being used in the Bereft Souls modpack, how will the issue of conflicting bosss AIs be resolved?
Ronylade Jul 18 @ 8:34am 
здравствуйте я прохожу ваш мод в ноухит и я не много возмущён одним из реворкнутых боссов. я маму ebal вашу какого хуя я должен уворачиваться от атак ботанической тарелки из неоткуда, это олд дюк референс? pidoras не показывает визуально когда переходит во вторую фазу и я сдыхаю о ebuchii проджектайлы которые летят в ту сторону куда я иду. также ebal я эту атаку где он резко исчезает и появляется перед моим ebalom. suka фиксаните этого pidora. с уважением и любовью❤
󰀰白令󰀰 Jul 17 @ 8:17am 
If it is a low-difficulty star guitar, it may be acceptable, but in high-difficulty situations (such as LD Mode), the strength and comfort of the guitar are completely unworthy of its difficulty to obtain
󰀰白令󰀰 Jul 17 @ 8:15am 
The star guitar needs to be strengthened or adjusted! ! ! ! ! There are too many problems after it was converted to a bard weapon. The enemy lock is very strange and the retention time of the stars is still short. If the enemy has a little mobility, the barrage will inexplicably avoid the enemy, and the barrage will disappear if it misses. In addition, the inspiration value itself is limited and the guitar itself consumes 2 inspiration points for each attack. This can easily lead to a situation where you have finally accumulated a wave of inspiration value but the barrage is completely empty (if it was originally a mage weapon, at least you can take drugs to ensure that the guitar is always outputting). So please make at least the following adjustments: 1. Reduce the inspiration value consumption to 1; 2. Double the retention time of the star barrage; 3. Optimize the automatic search for enemies, and don't make inexplicable curve movements when the barrage just comes out
Xathonn Jul 11 @ 8:26pm 
Fully uninstalling and reinstalling the mod seems to work for now? Unsure if the crash will come back, or maybe it was just some weird behavior from just updating cause when I first deleted the mod it went back to the 0.10.4 version as it was stored locally or something. Hopefully this has fixed the issue, sorry about posting about it again.
Xathonn Jul 11 @ 8:17pm 
The 0.10.5 fix seemed to fix my crash for some time, thank you for the fast update on that, and I have been playing actively again, but the crash just suddenly came back for me? I managed to find the 24/FATAL error in the client.log:

https://pastebin.com/BQUCvk2w

It looks like it isn't recognizing Thorium is installed or something? But it is and I see it in the finalizing loading screen a bit before the crash happens. The crash stops happening if I cancel the initial loading of the game and disable Thorium Bosses Reworked.
Idontcare Jul 11 @ 6:18pm 
Keep up the good work :) also Spirit Bosses Reworked??
Hydr Jul 11 @ 12:59pm 
Alright thanks I wasn't sure as well
N0t_UNowen  [author] Jul 10 @ 6:18pm 
pretty sure community souls expansion doesn't rework bosses
Hydr Jul 10 @ 6:13pm 
do the reworks in this mod Overwrite the Reworks from the Fargo's addon, "Community Souls Expansion"?
danielrr29 Jul 9 @ 4:54pm 
the primordial master mode weapon oneirophobia stowed away summon isn't working cab you fix this? if not than it will be fine, thanks
mccninja Jul 9 @ 1:31pm 
happy to see this still getting updates
N0t_UNowen  [author] Jul 8 @ 9:15pm 
Hold on, lemme fix it
Xathonn Jul 8 @ 7:59pm 
Suddenly started crashing on startup with this mod installed. Very strange because I was playing earlier today and it was fine, then restarted and couldn't get the game to start. Removing this mod fixed it but re-installing causes it to crash when finalizing again. I don't think anything updated during this time so no idea what caused that to start happening.
Minos Prime Jul 7 @ 11:53pm 
please nerf the amount of damage that viscount's bats deal if i wanted to get killed in 4 hits i would play calamity and not thorium
Idontcare Jul 7 @ 2:41pm 
I would L O V E to see a mod that overhauls all vanilla bosses in this way. (I know you already did mechs and jungle)
mccninja Jul 7 @ 6:41am 
your mods are amazing please make keep the balance mods up to date i love them so much
N0t_UNowen  [author] Jul 5 @ 3:10am 
I have replied to you in the discussions tab 2 days ago.
Georg Jul 3 @ 10:52pm 
You Ignore my problem they still: Where starting fight with Coznix but they flee away and no chance win this battle!
nik0bodhi08 Jul 2 @ 12:43pm 
I have a question, in the primordials during the first phasei randomly explode and I can't figure how to avoid it
FlipperCargo368 Jun 29 @ 1:14pm 
Would it be possible for you to add relics to the drops when playing revengeance or above?
Джигурда giga Jun 27 @ 6:43am 
Why fan donation's recipe with corruption item requires more bloom weave than crimson one?
N0t_UNowen  [author] Jun 26 @ 10:28pm 
HELP NEEDED:
(I don't know how to make a wiki so I'll let the community make it)
https://terrariamods.wiki.gg/wiki/Thorium_Crossmod
Джигурда giga Jun 26 @ 8:49am 
Flamethrower seems too weak, comparing to other ranged weapons from primordials
Superior Blowing Jun 22 @ 3:58pm 
is the champions bomber staff rework supposed to be this OP this thing does more single target dps than most mid-hardmode weapons and its a pre hardmode weapon
AbraãoLion Jun 20 @ 8:51am 
the sealed contract basically makes my healer immortal I can heal myself in seconds
N0t_UNowen  [author] Jun 17 @ 7:20pm 
Exactly, they're master mode exclusive for a reason
Godslayer4000 Jun 17 @ 2:33pm 
The master exclusive weapons are supposed to be OP
TracingLight Jun 17 @ 11:57am 
feel like zephyrs reign or whatever is a little over powered
N0t_UNowen  [author] Jun 12 @ 10:04pm 
i still released the fix to hammer anyways because of what you said, combining it with diss track made it very strong