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tModLoader

Thorium Bosses Reworked
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Update: Apr 15, 2024 @ 5:20am

v0.8.1
-Just a reupload of v0.8, idk why steam didn't upload the previous update correctly.

Update: Apr 15, 2024 @ 5:16am

v0.8
-Added an individual toggle for every boss rework.
-Added a general toggle for the miscellaneous accessories added by this mod.
-Added support for Infernum mode boss intros (all of Thorium's bosses have Infernum intros now!)
-Changed Slag Fury's laser wall attack into an even vertical spread of lasers that become more accurate the farther the player is from the source.
-Changed Slag Fury's false sun attack to have very accurate lasers when the player is too far but the minimum range needed to trigger this has been made 20% farther.
-Changed Slag Fury's rapid punches attack to increase in projectile speed the farther the target is from them. The boss now also slightly strafes around the target while doing this.
-Changed some of Slag Fury's visual effects slightly, now leaves some cool fire particles on some attacks.
-Buffed Aquaius' uppercut attack to be very predictive when the targeted player is too fast.
-Nerfed Illumite weapons dealing absurd DPS for their point of progression.
-Fixed master mode exclusive drops not unloading when disabled in the config.
-Fixed fan donations causing huge explosions when used with bongos or haunting bass drum. There is now also a maximum radius to the explosions.

Update: Mar 25, 2024 @ 10:26pm

v0.7.1
-Added an option to remove boss renames.
-Added an option to increase boss damage and movement speed.
-Added an option to move master exclusive drops to expert mode.
-Added a rework to the Terra Knife and Scythe.
-Boss renames are now in the localization files.
-Fixed a rare crash caused by Dream Eater's black hole attack.
-Fixed Red Crescent not working with the Heart Rate Monitor accessory, it should now show heals per second.
-Fixed the net code for Red Crescent causing the bats to either never despawn or despawn to early.
-Nerfed Red Crescent, no longer triggers on-heal effects. (Come on, its a homing healing spell in pre-HM)
-Gave Red Crescent a custom resource bar.

Update: Mar 3, 2024 @ 3:45am

v0.7
-Heavy code clean up and optimizations. From some testing, these optimizations are very noticeable in multiplayer.
-Added a rework for Abyssion. Some of their projectiles are also made more visible.
-Added a toggle for item reworks and master mode drops.
-Added a custom sprite for Omnicide's soul swarm attack.
-Removed Aquaius' geyser attack, it has been replaced with a long, sideways punch that spawn bombs at the end.
-Reworked Slag Fury's claw attack, no longer just spam dashes with slashes, it is now always two dashes and a long slash at the end. The final slash is specifically designed to counter run away strats.
-Changed Aquaius' uppercut position calculation, allowing for consistency and deal with run away strats by making them come out of the direction the player is moving towards.
-Changed Omnicide's nuclear dive bomb to always aim at the player for consistency and to deal with running away.
-Buffed the speed of Omnicide's laughing death attack to deal with running away strats.
-Nerfed Zephyr's Ruin, deals less damage.
-Nerfed Obliterator's alternate fire. Fire rate of the fireballs are reduced again.
-Nerfed Omni-Bow, slashes now only hit once as supposed to 5 times. This change is not noticeable on small targets but it is for larger ones.
-Fixed the Lich's pumpkin circle attack being broken in some occasions.
-Fixed multiple visual bugs relating to the Primordials.
-Fixed the mod breaking bestiary portraits of reworked bosses.
-Fixed the rare bug involving the Primordials where the fight can get soft locked.

Update: Feb 1, 2024 @ 6:35am

v0.6.6
-Fixed Dream Eater's Reality Crack attack having a broken hitbox.
-Nerfed the sucked projectiles during Dream Eater's black hole attack, they move significantly slower now. (around -60%)

Update: Jan 31, 2024 @ 2:21am

v0.6.5
-Fixed an issue where Coznix's Void Eyes dealt damage even before spawning.
-Made some slight changes and further spaced out Star Scouter's attacks more. (no pun intended)
-Made Stable Reality Rifts have arrows that point to where they are.
-Made Dream Eater's black hole attack projectiles telegraphed.
-Made Dream Eater's 8-way laser attack telegraph extend much further, making them easier to see.
-Made Dream Eater's Reality Crack attack only deal damage right before despawning.
-Nerfed Aquaius' Bubble uppercut attack, bubbles should now be slower and more spread out.
-Nerfed Aquaius' Splash punch, should changed from 60 degree spread to 15 degree spread, giving more dodging room.
-Nerfed Omnicide's punches, the boss now purposely "misses" when the player moves a bit too fast.
-Nerfed Dream Eater's Eraser Laser attack, the bombs now only explode after the laser finishes sweeping.

Update: Jan 27, 2024 @ 10:59pm

v0.6.4
-Added a photosensitivity warning, can be disabled in the config.
-Fixed Zephyr's Ruin and reworked Terrarium Autoharp being broken in multiplayer.

Update: Jan 27, 2024 @ 8:16am

v0.6.3
-Added a master mode drop for Grand Thunder Bird.
-Added a rework to the Terrarium Autoharp.
-Fixed the swing animation of reworked swords having a strange offset.
-Fixed the slash particles of Terrarium Holy Scythe and Terrarium Saber being incorrectly colored.
-Fixed Thorium bosses having an absurd amount of health in Calamity Boss Rush if Fargo's Souls is enabled.
-Optimized some old code for performance reasons.

Update: Jan 16, 2024 @ 5:27am

v0.6.2
-Updated to Thorium v1.7.1.5
-Fixed Lucidity staff's projectiles using static immunity frames, making it far weaker than it should be.
-Fixed Star Scouter being insta-killed when killing any of the core drones during Calamity boss rush.
-Fixed Primordials encounter being broken in Calamity boss rush.

Update: Jan 15, 2024 @ 3:59am

v0.6.1
-Added an extra 2x health multiplier on Primordials if both Calamity and Fargo's souls are enabled.
-Added a toggle for adding Thorium bosses in Calamity boss rush.
-Fixed Omni-Bow being absurdly overpowered. It also received some slight stat nerfs.
-Fixed Lucidity Staff not receiving any stat buffs from Primordials progression re-tier.
-Fixed Viscount not spawning properly for some strange reason.
-Fixed Viscount, Buried Champion and Coznix not being able to spawn minions in Calamity boss rush.
-Fixed Granite Energy Storm not being able to spawn bombs in Calamity boss rush.
-Fixed Lich having 4.1 million hp in Calamity boss rush, now lowered to 1.2 million like most pre-Plantera bosses.
-Fixed Abyssion's health scaling in Calamity boss rush.