tModLoader

tModLoader

Thorium Bosses Reworked
目前顯示第 1-10 項,共 49 項
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更新:6 月 12 日 @ 下午 9:58

v0.10.2
-Updated to the latest version of tModLoader.
-Limited the amount of hammers Concussive Instrument can spawn, 5 normally, 7 if upgraded to Fan Donations. This lets you have optimal damage from the accessory while also preventing it from being too strong against segmented bosses and as well as not destroy your frame rate.
-Fixed item rework setting breaking a huge majority of weapons when disabled, this issue was caused by a recent tModLoader update that changed the load order of some things.

更新:5 月 10 日 @ 下午 8:12

v0.10.1
-Pocket Energy Storm can now stealth strike.
-Nerfed Wyrm Decimator's secondary projectile, fire rate halved.

更新:5 月 10 日 @ 下午 8:11

v0.9.9 (revert)
-Again, trying to fix hash mismatch error

更新:4 月 27 日 @ 上午 3:14

v0.10.0
-Version number changed from 0.9.11 to 0.10.0 due to a Steam Workshop bug that prevented the mod from updating for some devices.
-Contains changes of both v0.9.10 and v0.9.11 changes.
-Fixed Deep Sea Odyssey and Champion's War Horn being held incredibly high up.

更新:4 月 27 日 @ 上午 3:12

v0.9.9 revert
-Did this solely to try and fix the hash mismatch error

更新:4 月 24 日 @ 上午 6:55

v0.9.11
-Fixed Wyrm Decimator not working.
-Fixed Terrarium Bomber removing your audio when hitting something.
-Fixed Instrument of Torment breaking Old One's Army enemies.
-Reworked the way the Instrument of Torment chooses a player to heal. In singleplayer, it always heal the one and only player. In multiplayer, it will attempt to heal the player that the summon-tagged enemy is targeting. However, if the target is too far or the summon-tagged enemy is targeting another mob, (like the Eternia Crystal) it will heal the closest player instead. Additionally, the healing streams can now only spawn from one enemy instead of being able to spawn many by rapidly attacking multiple enemies with the whip.

更新:4 月 6 日 @ 上午 7:59

v0.9.10
-Fixed all reworked spears from this mod having no immunity frames, causing them to deal absurd amounts of damage.
-Fixed Star Scouter's damage scaling using Calamity Boss Rush damage when not in Boss Rush. (this was also the other way around when Boss Rush is active)
-Nerfed Loudener, only one explosion can happen over a certain area and added a short internal cooldown per explosion. This prevents piercing, multi-hit, or multi-shot bard weapons from spawning a lot of explosions at once, effectively tripling damage dealt.
-Nerfed Red Crescent (again), Right-Click ability makes the weapon fire twice as slow due to insane burst healing capabilities.

更新:2 月 3 日 @ 上午 2:07

v0.9.9
-Updated to the latest version of tModLoader.
-Optimized a huge chunk of the projectile reworks code.
-Added a Phase 2 for Granite Energy Storm because Buried Champion has way more attacks than it.
-Gave Queen Jellyfish 2 new attacks, one of the attacks spawn the royal jellyfish solely because of bestiary reasons.
-Fixed Granite Energy Storm's tendency to fly off screen.
-Fixed some of Granite Energy Storm's attacks not rendering properly.
-Fixed Terrarium Saber causing a rendering error.
-Fixed all toggles not properly disabling projectile changes.
-Fixed "Eternity mode only" toggle not properly disabling boss changes when Eternity mode is not active if the player did not leave the world.
-Reduced the damage of Will of Coznix against segmented enemies.

更新:1 月 10 日 @ 上午 1:16

v0.9.8
-Resprited a handful of items.
-Buffed Zephyr's ruin due to it under-performing compared to most weapons obtained at the same tier.
-Redone the lightning strike visuals for reworked Zerphyr's ruin and Grand Thunderbird.
-Fixed Red Crescent not showing that it uses 2 life in Legendary mode.
-Added some new potions and prefixes, can be disabled in the config.

更新:2024 年 12 月 30 日 @ 下午 7:07

v0.9.7
-Buffed the damage of the Primordials by a little bit, 20% base, and an extra 15% on Calamity or Fargo.
-Resprited Champion's War Horn and Concussive Instrument.
-Reworked how Concussive Instrument works, it now summons a hammer that falls down when Percussive Instruments deal damage. It no longer stuns enemies as it defeats the purpose of the Vibration Tuner.
-Reworked Impulse Amplifier, it now makes Electronic Instrument projectiles move much faster. This was done due to the original behavior of the accessory being incredibly buggy.