XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Apr 21, 2024 @ 10:01am

1. Fixed a bug where the Gatekeeper raised psi zombies from Ghost Zombies when killing them using the Gateway ability
2. Fixed a bug that caused the Advent Medic to be exposed to Poison
3. Fixed bugs in localization of abilities in the English version.
4. Added an indication of the reason for blocking the Anti-spam unit by the system.
5. A Sectoid who uses a Psionic Shield on a Centurion cannot be taken under mind control
6. Ghost Stun Lancer: standard rifles have been replaced with custom ones like all other Advent fighters.
7. Gatekeeper: Blue Screen ammunition and an EMP grenade no longer cause damage to the Gatekeeper.

Update: Apr 21, 2024 @ 8:28am

1. Return to version 1.46 from 04/15/2024.

Update: Apr 21, 2024 @ 7:55am

1. Testing fixes for some game bugs

Update: Apr 14, 2024 @ 1:59pm

1. Improved localization of abilities in English

Update: Apr 14, 2024 @ 6:19am

1. Fixed a bug that caused the Warlock's ghostly zombies to not disappear when he died.
2. Fixed a bug that caused the Sectoid Commander's Stasis to work on the Avatar.
3. Fixed a bug where mass Psi-reanimation did not raise dead friendly humanoids.
4. Fixed a bug where the Spectre could be healed with medikits.
5. Fixed a bug where the Advent Medic could not stabilize XCOM soldiers in bleeding.
6. Fixed a bug related to too large a mobility penalty, which caused the unit to break down and could not walk.
7. Chosen Assassin: The Mountain Mist grenade now does not give a mobility penalty, instead imposing disorientation and reducing the unit's sight radius.
8. Ethereal: The volume of sound effects has been reduced

Update: Mar 30, 2024 @ 11:35am

1. Advent Drone: The drone no longer crashes when the roof beneath it collapses.
2. Advent Sniper: Poison shot and headshot no longer work if the fighter is on fire or disoriented. The poison shot is no longer applied to targets that are immune to poison. A rifle shot no longer removes shields or does damage through them.
3. Codex: The Teleport ability no longer works if Codex is blinded. The Teleport and Clone abilities no longer work if the Сodex is under the influence of the "Mental Burn" effect
4. Archon: The Archon's rage does not work if the Archon has been blinded or is under the influence of the "Mental Burn" effect.
5. Avatar: added a new ability "Overwhelm"
6. Ethereal: added a new ability "Aegis"
7. Chosen Hunter: A shot from a Hunter's rifle now puts a "Black Mark" and a "Dark Spear" effect when hit.
The Black Mark adds +5 accuracy when aiming at a wounded unit.
The Dark Spear does not allow the shield to be activated on the Centurion while he is under the influence of this effect.
8. Improved English localization

Update: Mar 25, 2024 @ 10:03am

1. Fixed a bug with the Advent Sniper model that caused it to be blurred.
2. Fixed a bug that caused King Viper to visually incorrectly display the "Hunker Defense" animation.
3. Fixed a errors in the localization of some abilities.
4. Fixed a bug with the ability of the Archon King "Survival Instinct", due to which the Archon King could reduce damage to 0.

Update: Mar 23, 2024 @ 3:56am

1. Advent Medic: Fixed a bug where a medic could impose a Disorientation effect on panicked and stunned fighters.
2. Fixed a bug that caused Lightning reflexes to not work when attacking in Bladestorm attack
3. The Viper King and the Archon King: increased the duration of the Survival Instinct ability to 3 moves (there were 2)
4. The squad validation system has been improved.

Update: Mar 18, 2024 @ 1:56am

1. The hit percentage display system has been removed for revision.
2. Ethereal: Fixed a bug where Ethereal cured the ability "Psi-drain" with too much health.

Update: Mar 17, 2024 @ 9:40am

1. Sectoid Commander: reduced damage from plasma pistol to 4-5 (it was 5-6).
2. Fixed the icon of the ability "Immunity of the Chosen Ones".