XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: May 26, 2024 @ 1:34pm

1. Advent Trooper: Increased the detection radius of invisible units to 14 tiles (there were 10).
2. Faceless: The range of the claws has been reduced to 5 tiles (there were 6), the base chance of a critical hit has been reduced to 0 (there were 15).
3. Spectre: The hp has been reduced to 14 (there were 15), Horror deals 3 damage and no longer causes panic among the Advent fighters, the cost has been increased to 1900 (there was 1800).
4. Advent drone: the hp has been increased to 7 (there were 6), the ability "Serum Drive" has been added, the cost has been reduced to 500 (there were 600), the repair range has been increased to 12 tiles (there were 10 tiles).
5. Sectoid: the cost is reduced to 700 (it was 800).
6. Specialist: Battlefield Medic: the cost has been reduced to 2100 (it was 2200), the ability "Haywire Protocol" has been added.
7. Templar: the ability "Volt" no longer requires concentration, cooldown time has been reduced to 3 turns (it was 4) the minimum damage of Volt has been increased by 1.
8. Viper King: increased damage From weapons to 9 (was 8-9).
9. Archon King: the cost has been reduced to 5,500 (it was 6,000), the Survival Instinct ability no longer imposes a penalty on accuracy (previously it was -10) .
10. Advent General: cost reduced to 3000 (it was 3200), the Advent turret now has the ability to "Always be alert"
11. Heavy Advent MEC: offense reduced to 80 (it was 85)
12. The ability of "Neural Softening" gives immunity to stun
13. Chosen Hunter: Reduced sniper rifle damage to 9 (was 9-10), reduced pistol damage to 5 (was 6), Reduced hook range bonus.
14. Berserker Queen: the cost has been reduced to 5000, the Queen's blow now always hits the target, will has been increased to 130 (it was 110).
15. Spark: the cost has been increased to 5000 (it was 4,500), the damage to the environment of the Bombard ability has been reduced (now it causes destruction similar to the officer's grenade, previously inflicted as a plasma grenade), accuracy has been reduced to 80 (it was 85), the range of the Bombardment ability has been reduced to 18 cells (it was 30), reduced the range of the flamethrower to 9 tiles (there were 15).
16. Avatar: added the abilities "Psi Reanimation" and "Null Ward"
17. A new model for newborn crissalids has been added.
18. The critical hits calculation system has been changed. Now the final percentage of critical hits will be calculated as the chance of a critical hit * on the accuracy of the unit.

Update: May 25, 2024 @ 10:48am

1. Fixed a bug that caused a Priest to die from Chryssalid poison/Slash did not kill an ally bound by the "Holy Warrior". The same applied to the Sectoids.
2. The operation of the Chryssalid poison has been changed. The poison now deals damage at the beginning of the turn, not at the end. Poison damage has been reduced to 1-2 (previously it was 1-3).
3. Fixed a bug where when a unit dies from Chryssalid's poison at the end of a turn, the Cocoon owner could immediately create new Chryssalids. Now the opponent has time to destroy the cocoon or otherwise react to its creation.
4. Fixed a bug where the "All Seeing" ability detected invisible fighters only when they were moving.
5. Muton Elite: Increased the duration of the Power Shield ability to 4 moves (there were 3).

Update: May 11, 2024 @ 12:34pm

1. Archon: Now "Battle Frenzy" is no longer activated when dealing damage to allies.
2. Advent Drone: the number of armor has been reduced to 1 (there were 3).
3. Advent Medic: fixed a bug that made it impossible to pick up wounded XCOM fighters.
4. Improved localization of abilities.

Update: May 11, 2024 @ 1:05am

1. Added visual elements for the new model of the Sectoid Commander
2. Advent Medic: can now lift and carry the bodies of wounded XCOM fighters. These are free actions.

Update: May 8, 2024 @ 1:42pm

1. Fixed a bug that could result in stun not being displayed to the Opponent.
2. EMP grenade: the chance of stunning robots has been increased to 50% (it was 33%).
3. Localization of Elite Muton abilities has been improved.

Update: May 6, 2024 @ 5:40am

1. Improved localization

Update: May 6, 2024 @ 5:14am

1. Fixed a bug that made it possible to apply the "Haywire Protocol" ability to enemy mechanical units through the fog of war under certain conditions.
2. Fixed a bug that caused the gray icons of enemies to remain on the panel even after they went into the fog of war when the unit had the "Squadsight" ability.
3. The Archon's Combat Frenzy ability has been changed. It no longer takes away 1 piece of armor from the Archon King if he has this effect on him.
4. The model of the Sectoid Commander has been changed.

Update: Apr 28, 2024 @ 9:24am

1. Fixed a bug where Codex could create a clone while being disoriented.

Update: Apr 27, 2024 @ 5:12am

1. Fixed a bug that caused the Viper King not to die as a result of feedback from the Holy Warrior

Update: Apr 27, 2024 @ 4:03am

1. Ethereal: Added a new sound effect when using the Aegis ability
2. Fixed a visual error displaying psionic bond when using the Mind Control ability by a Sectoid Commander
3. The Viper King: the model has been visually enlarged by 20%, the Survival Instinct ability no longer reduces accuracy by 10%.
4. Localization errors have been fixed.