XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Nov 16, 2024 @ 12:29pm

1. Correction of incorrect spawn on the City Center map.
2. Fixed a bug with Mass Psi Reanimation when it would raise already raised and killed Psi Zombies.
3. Sustain is now performed even when the unit is Stunned.

Update: Nov 16, 2024 @ 1:33am

1. Fixed a bug with the Stun effect for a unit under the Mind Control effect
2. Fixed a bug where suppression on the suppressor did not cancel his suppression.

Update: Nov 14, 2024 @ 5:41am

Balance changes:
1. Rebalanced unbalanced variations of the Shanty, Small Town, City Center, Slums maps. Added maps from TLE, such as Bar, Police Station, Graveyard, Depot, Gas station Dinner.
2. Increased the range of eBind ability to 1.5 tiles (was 1). This means that you can now choke diagonally.
3. Increased the damage of the Viper King's Bind to 4 (was 2-3).
4. Andromedon Suit: increased protection from hacking by 20.
5. Gunner: Rupture can no longer be used while burning or disoriented.
6. Spectre: now use the "Shadowbind" ability on panicked or stunned units.
7. Advent Pistol: Recolored to match the armor color of the Advent soldier wearing it.
8. Added visual display for the effects "Black Mark", "Dark Spear", "Survival Instinct", "Damage Control", "Blight", "Chryssalid Poison"
9. Unlocked Ranked Play for those who want to play it with the mod.
10. Quick Play: timer changed from 90 sec to 120 sec.
11. Custom Play: now it is possible to create a lobby with a random map.

Bug fixes:
1. Added display for several effects that were not displayed before.
2. Fixed a bug with mind control and related bugs. Now it is possible to stun controlled fighters again.
3. Fixed a bug where Viper did not release the Templar from the rings even when activating the Salvation ability.
4. Fixed a bug with controlling the Centurion with the Black Rift, when his shield was not removed.
5. Fixed a bug with the Assassin's ability "Vanishing Wind". (additional testing required)
6. Chosen: Hunter, Ethereal: All-Seeing ability temporarily removed.
7. Fixed a bug with the lack of a cooldown for the Haywire Protocol after a successful hack (additional testing required)
8. Psi-Operative: removed the duplicate ability "Purification" from the list of abilities.
9. Fixed an error that occurred when the MEC was unsuccessfully hacked, due to which it did not receive a bonus to accuracy and mobility.

Update: Sep 29, 2024 @ 5:58am

1. Viper King added to the list of large units

Update: Sep 29, 2024 @ 4:21am

Balance changes:
1. Removed the basic critical chance for General Advent and Archon in cover. Now it only works when shooting from the flank (10%).
2. Viper King: added the Frostbite ability, increased damage to 9-10 (was 9).
3. Berserker Queen: increased damage to 10-11 (was 9-10)
4. Spark: increased damage to 7-8 (was 6-8), added the Damage Control ability, protection from hacking increased to 130 (was 110).
5. Advent General: Plasma Grenade now breaks 1 armor (was 2)
6. Chosen Hunter: Accuracy decreased to 100, added +20 bonus when shooting with a pistol, added the "Target Aiming" ability, added a -10 penalty for shooting with a sniper rifle after moving, increased the radius of the cone of the Tracking Shot Mark to 6 tiles (was 4), decreased the armor piercing of the pistol to 3 (was 4).
7. Sectopod: added a +10 accuracy bonus when shooting from the flank
8. Specialist: Combat Hacking: price decreased to 3000, increased the chance of hacking a Advent MEC 100% (was 79%), the scanning protocol no longer blocks the camera.
9. Archon King: minimum damage increased to 10 (was 9).
10. Advent Heavy MEC: hack protection increased to 110 (was 100), added a bonus to accuracy when shooting from the flank +10.
11. Skirmisher, Reaper: increased health by 2.
12. Avatar: the "Crushing" ability no longer breaks the connection between the Psionic Shield and the Holy Warrior, but will still block them from being applied to the unit. The localization of the ability has also been fixed.
13. Grenadier: the "Demoltion" ability now has a 100% chance to hit (was 76).
14. Changed the operation of Suppression: now a shot from suppression is triggered by almost any action of the unit (excluding the use of stasis, mind control and other mental abilities).
15. A shot from Suppression and the "Covering Fire" ability now ignore the target's cover bonus, but still receive a penalty like a shot from Overwatch.
16. Added the ability to view the duration of the effect with the F1 function.
17. Removed doors from all maps except for the Small Town and Abandoned City. Removed unbalanced variations of Shanty type maps.
18. Templar: the "Void Conduit" ability now requires at least 2 units of concentration. Void Conduit now immobilizes the target for 1 turn, regardless of the concentration level. The first tick now restores 2 hp to the Templar (was 3).
19. Hazma Vest: added protection from the Freeze effect.
20. Advent Sniper: the Headshot ability now adds +10 accuracy when shooting from the flank
21. The Spectre’s ability Horror now works more stably and is guaranteed to cause panic for 1 turn among XCOM fsoldiers.
22. Archon: added a +22 bonus to accuracy when hitting with a staff.

Bug fixes:

1. Fixed a bug with "infinite" fire.
2. Fixed a bug with "infinite" stasis of the "Sustain" ability.
3. Fixed a bug related to the Chryssalid cocoon, when it did not die after all charges were used up.
4. Fixed a bug with the Restoration Protocol and the Restoration ability, which gave free action points under certain conditions.
5. Fixed a freeze when using the "Cold of the Void" ability
6. Fixed a bug related to increasing control for 1 turn when capturing a panicking fighter.
7. Fixed a bug due to which it was possible to move with the Advent turret after hacking it in the same turn.
8. Fixed a bug due to which it was impossible to move a captured unit with the "Deep Cover" or "Ever Vigilant" ability (abilities are now not activated if the unit is controlled).
9. Fixed a bug with infinite suppression on units with Shadow Step or during Codex Teleport (now a shot will be fired, but will always miss).
10. Now the "Pillar" ability cannot be used near a unit in order to avoid a bug when the created cover was not considered a cover by the game.
11. Fixed a bug due to which the "Death from Above" ability would trigger on any kill, and not only on kills from above.
12. Fixed incorrect duration of Poison

Update: Jul 28, 2024 @ 5:51am

1. Chosen Hunter: The radius of the mark has been returned to the original one.
2. Errors in localization of some abilities have been removed.

Update: Jul 25, 2024 @ 10:28am

1. Chosen Stronghold: all doors have been removed from the map to avoid unpleasant visibility bugs. Explosive barrels were removed in some places.
2. Fixed a mind control bug where controlling a panicked unit allowed them to gain action points on the same turn.
3. Fixed a bug that caused the Target Preview panel to display icons of enemy units in the fog of war.
4. Fixed a bug where the Holy Warrior ability could be applied to an Avatar.
5. Fixed a bug that prevented Andromedon's and Andromedon's Suit from punching an mind control unit.
6. Andromedon: remove the penalty when hitting with a fist (previously it was -15). Fist strike damage has been reduced to 6-7 (it was 7-10).
7. Andromedon Suit: accuracy has been reduced to 85 (it was 100).
8. Mutons: fixed a bug that caused the "Execution: Mark" ability to be applied to panicked fighters.

Update: Jul 16, 2024 @ 12:49am

1. Fixed a bug with shelters on the TunaFactory map

Update: Jul 14, 2024 @ 1:30pm

1. Zombies no longer destroy covers when hitting a unit with their fist.
2. Muton Elite: fixed a bug that made it possible to strike a unit with a bayonet in the fog of war if it was within the radius of muton's dash.
3. Hunter: increased the diameter of the Tracking Shot Mark t to 12 tiles (there were 4).

Update: Jul 14, 2024 @ 6:54am

1. The plasma grenade has been returned to multiplayer.