XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Jun 26 @ 10:02am

Bug fix:
1. Fixed a bug that allowed the Archon King to be cast with the Aid protocol
2. Fixed visual issues with Possession
3. Added localization of the Advent medic's weapon for the EN version
4. Fixed a bug that prevented the Ethereal and Drone from shooting after casting the Psi Bomb on them
5. Priest: Improved localization of the Elder's Blessing ability
6. Fixed a bug with incorrect display of the Templar's face

Balance changes:
1. Sped up the movement animation of the Sorcerer's ghostly zombies
2. Added new customization options.
3. Templar: Volt, Stunning Strike, Psi Arrow now consume the Copy's concentration, the accuracy bonus from the Echo ability no longer stacks with a similar effect.
4. Chosen Assassin: reduced the chance of a critical hit from the flank to 70 (was 80)

Update: Jun 20 @ 9:51am

1. Fixed a bug where Elder's Blessing worked with energy shields and was unavailable when using Holy Warrior.

Update: Jun 20 @ 8:15am

1. Soul shot penalty reduced to -10 (was -20)

Update: Jun 20 @ 1:08am

1. Improved description of the "Obsession" ability. Now it is indicated what abilities it gives.
2. The duration of the "Psi-vampirism" effect imposed by Psi-Vampirism is 4 turns.

Update: Jun 20 @ 12:34am

1. Fixed localization errors

Update: Jun 19 @ 3:03pm

1. Advent Trooper: HP increased to 6 (was 4), detection radius decreased to 12 tiles (was 14), scanner throw range increased to 22 tiles, radius increased to 14 tiles, scanner duration decreased to 3 (was 4), passive ability added. Description for lobby updated, description of soldier abilities added
2. Advent Stun Lancer: Stun Lance damage decreased to 4 (was 4-5), stun chance decreased to 50% (was 100), description updated, accuracy decreased to 78, critical hit damage decreased to 4-5 (was 5-6), will decreased to 50 (was 60).
3. Advent Purifier: description updated, flamethrower range decreased to 8 tiles (was 9), cone radius decreased to 5 tiles (was 6).
4. Advent Officer: updated description, added description of grenade, added new ability Psi-network, removed chance of critical hit in cover, reduced critical hit damage to 4-5 (was 5-6).
5. Advent Medic: decreased critical damage to 5-6 (was 6-7), decreased accuracy to 70 (was 78).
6. Advent Sniper: decreased accuracy to 80 (was 85), decreased critical damage to 8-10 (was 9-11).
7. Advent Drone: mobility decreased to 12 (was 14).
8. Advent Priest: psi power increased to 200 (was 185), will increased to 80 (was 70), added new ability "Blessing of the Elders".
9. Advent General: added a new ability "psi-network", reduced the maximum number of shields from kinetic protection to 6, protection increased to 10 (was 5).
10. The Lost: the detection radius of invisible units decreased to 4 tiles.
11. Faceless: mobility decreased to 15 (was 16), claw range decreased to 4 tiles (was 5), cone diameter decreased to 5 tiles (was 6), claw accuracy now takes into account the target's cover.
12. Chryssalid: accuracy decreased to 80, newborn chryssalids can no longer burrow, basic critical hit chance removed
13. Spectre: price increased to 2000, damage decreased to 5-6, ghost weapons are now disabled by a psi bomb.
14. Codex: Psi Bomb cooldown increased to 4 turns (was 3), base critical hit chance removed.
15. Sectoid Commander: Psi Accuracy decreased to 170 (was 185), Mindfray ability added, Psi Shield ability added, Mind Control ability removed.
16. Muton Guard: Power Shield no longer costs action points.
17. Andromedon: Acid Bomb can no longer be thrown while disoriented, Will increased to 100 (was 85).
18. Vipers: The target can no longer be pulled while in a hunker down (it is still possible when flanking), Release Bind now activates a 1-turn cooldown on Tongue Pull and Bind.
19. Viper King: Survival Instinct no longer stacks with Energy Shields and is no longer unavailable if the unit has them.
20. Archon King: Survival Instinct no longer stacks with Energy Shields and is unavailable if the unit has them. Cost increased to 6000 (was 5500), health decreased to 25 (was 27), Survival Instinct now adds +5 HP, but reduces defense by 10.
21. Chosen Assassin: Harbor Wave cooldown increased to 4 turns (was 3).
22. Advent MEC: Base critical hit chance removed.
23. Chosen: Base critical hit chance removed, new ability "Cruelty" added
24. Chosen Hunter: Duration of the "targeting" ability increased by 1 turn. The cooldown has also been increased by 1 turn, the amount of health has been increased to 30 (was 25).
25. Chosen Warlock: Now obsession gives the Advent soldier new abilities, and also add +100 psi-power.
26. Ethereal: Psi Vampirism now has a cooldown of 3 turns (was 0), and also reduces the effectiveness of target healing and suspends regeneration.
27. Deflect: the mechanics have been changed. Now shots with an accuracy of less than 30% will be deflected guaranteed, with an accuracy of 30 to 70 - with a 10% chance (for the Templar, it depends on concentration), with an accuracy of more than 70 - deflection will not work.
28. XCOM fighters: the basic chance for crit has been removed.
29. Skirmisher: now the Reckoning will spend 2 actions if made in the yellow zone, Combat presence effect imposes a cooldown on Inspire, similar to Inspire, Judgement no longer pulls the target in hinker down (it is still possible when flanking), the cooldown of the Combat Presence has been increased to 4 turns (was 3).
30. Bladestorm and Retribution no longer attack the Codex when cloning and teleporting.
31. Avatar: Using a Dimensional Rift now causes a cooldown for the Gateway and all Dimensional Rift on the team. Damage Dimensional Rift decreased by 5-6 (was 5-7), Null Lance damage decreased to 6-8 (was 6-9), the cooldowns of both abilities have been increased by 1 turn, regeneration must now be activated manually by the player.
32. Specialist Battlefield Medic: cost increased to 2300, Aid Protocol can no longer be used on Ethereal and Archon King.
33. Templar: added Soul Shot ability, removed Invert and Reflect Ability, Rand damage increased to 6-7 (was 5-6) and can now shredded armor.

Bug fixes:
1.Gremlin heal no longer targets units in stasis.

Update: May 21 @ 2:07am

1. Fixed an exploit that allowed bypassing bans on combinations and on identical units.
2. Medkit and Specialist healing protocols no longer remove the Freeze effect.
3. Fixed a bug due to which the Haywire Protocol could be used on robots in stasis.
4. Fixed a bug due to which the Templar received damage from negative effects when leaving stasis.
5. Reduced the size of the Gatekeeper, Sectopod, and Berserker Queen models in the lobby.
6. Restoration no longer heals the Spectre.

Update: Apr 6 @ 4:17pm

1. Fixed incorrect Advent Sniper icon

Update: Apr 6 @ 1:31pm

Bug fixes:
1. Fixed a bug with the Templar's double parry.
2. Fixed a bug where you could use Bulled Shred while in stasis.
3. Fixed misses when firing a grenade from a grenade launcher.
4. Removed the display of some auxiliary abilities for the Chosens that should not be visible.

Game mechanics:
1. Added unique icons for each Advent and alien units, as well as for faction soldiers.
2. Added color display of the cost of abilities (Blue - costs 1 action point, yellow - 2, green - 0).

Update: Mar 5 @ 12:06pm

1. Fixed the problem with the Assassin, when the psi-power after absorption did not increase more than 1 time
2. Rolled back the dash bug-fix for dashing