XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Feb 28 @ 10:19am

Balance changes:
1. The Stun Lancer no longer stuns mechanical units.
2. The following units are prohibited from use: Archon King + XCOM Medic, Berserker Queen + Berserker + Sectoid Commander, 2 Faceless.

Bug fixes:
1. Fixed errors with mind control for the Priest, Avatar, and Warlock.
2. Fixed an error in the description of the Archon King's ability
3. Fixed an error with the Advent Medic's first aid kit. Now it removes negative effects
4. Fixed an error due to which suppression on the suppressor did not remove suppression.
5. Fixed an error with Implacable and Untouchable, which did not give an effect when killing a unit under mind control.
6. Fixed a bug in the description of the Void Conduit for the Templar
7. Fixed a bug with opening the map when using a hook or dropping a turret.
8. Fixed a bug with a dash.
9. Partially added a hit display system.
10. Muton Elite: counterattack brought into line with the counterattack of a Muton

Update: Feb 8 @ 7:01am

Balance changes:
1. Sectoid, Sectoid Commander: decreased the duration of the mind control of the Mindspin to 1 turn (was 2).
2. Suppression now works on the activation of Stasis, Mind Control, Holy Warrior, on the Hook (if the hook point is in the line of sight of the suppressor).
3. Ranger Phantom: the standard sword has been replaced with Arc Blade

Bug fixes:
1. Fixed a bug with the flight animation of the Ethereal, improved visual effects of mind control.
2. Fixed a bug with the Chosen's jump animation
3. Fixed units in the lobby being too big (Gatekeeper, Sectopod, Berserker Queen)
4. Fixed a bug where the "Rupture" ability dealt +3 more damage than it should have.
5. Fixed visual issues when using psionic abilities while the unit was suppressed.
6. Changed the visual effect of the Chryssalid poison.

Update: Jan 22 @ 3:52am

1. Fixed an issue with the Ghost Zombie where it would have no animation when Stasis was applied to it.

Update: Jan 22 @ 12:53am

1.Mod preview updated.

Update: Jan 22 @ 12:30am

The following maps are temporarily disabled: Bar, In One Sitting, Police Station

Update: Jan 21 @ 4:36am

1.Mod preview updated.

Update: Jan 21 @ 4:31am

1.Mod preview updated.

Update: Jan 21 @ 4:21am

Balance changes:
1. Warlock: increased cooldown for the "Spectral Zombies" ability to 6 turns (was 5), limited the use of the "Spectral Army" ability to 3 times per match.
2. Shadow: now takes damage from EMP grenades and blue screen ammo.
3. The use of a team of 2 Berserkers, 2 Generals and a Heavy Gunner, 2 Sectoid Commanders is prohibited.
4. The Gatekeeper now takes up 1 tile instead of 2.
5. Sustain now removes the effect of Acid, Fire, Poison and Chryssalid Poison.
6. Stasis now deactivates the Sectopod Wrath Cannon.
7. Added an animation for reloading the Sectopod and Codex.

Gameplay:
1. Added animations for suppression for enemy units.
2. Added an effect for Psi Panic.
3. Updated icons for grenades and the Officer's mark effect.
4. Added a transparent effect to the Assassin when she is under the effect of the Vanishing Wind. Now the owner will be able to see the location of the Assassin.
5. Improved the game UI. Units now show Defense, Will, Psi Attack, and Hacking Resistance. When selecting a unit, its cost is now also displayed in the list.
6. Added a new visual effect for Advent fighters under the effect of "Obsession"
7. A condition for having a full DLC package has been added to the MP admission system. In the absence of any DLC, the multiplayer menu will be blocked. This is necessary to avoid bugs caused by the difference in DLC.

Bug fixes:
1. Fixed invisible zombies at the Gatekeeper when using the "Consume" ability
2. Fixed the problem with the Warlock's spectral stunlancer, who, when disappearing, gave visibility to the area where they were, and also bugged Viper if he strangled them.
3. Fixed visual problems with some cards.
4. Added a ban on using abilities with effects on units with immunity to these effects (for example, you will not be able to use the "Viper Bite" ability on an XCOM fighter in a hazma vest).
5. Fixed a vulnerability that allowed you to join games with the developer console.
6. Fixed a bug with the camera freezing when dying from a Bladestorm or Retribution ability.
7. Unlocked the camera for the shield bearer and avatar when applying shields.
8. Fixed the Ethereal freezing when the roof under him is blown up.
9. Fixed a bug with the Haywire protocol, when after successful activation it had no cooldown.
10. Fixed a bug with the Spectre, due to which the copied unit received 2 damage when the Shadow died.
11. Fixed the destruction of cover by Andromedon and Gatekeeper. Now they will destroy them in a smaller radius.
12. Fixed the lack of display of effects when throwing a grenade of the Assassin, as well as when shooting a Hunter.
13. Fixed a bug due to which it was impossible to select a tile for a strike in melee if the unit was standing close to the target.
14. Fixed a visual bug with an invisible zombie that rose from an exploded Purifier.
15. Fixed a bug due to which the "Ever Vigilant" ability was activated even under panic.
16. Fixed a bug due to which the Andromedon suit would receive actions if the Andromedon died during the owner's player's turn.
17. Fixed a bug due to which the unit would not die from the Holy Warrior if the Priest/Sectoid died from the Chryssalid's poison.
18. Fixed a bug due to which the Warlock could use "Holy Warrior" on a fighter under mind control.
19. Bladestorm and Retribution are no longer activated by reaction attacks (Codex Teleport, Clone Teleport, Retribution, Return Fire, etc.).
20. Fixed a bug with the Phantom's "Shadow Streike", due to which the Phantom would receive a bonus even after exiting invisibility.
21. Fixed a bug where a panicked unit would not come out of panic on its owner's turn if panic was inflicted on it on the last turn of that unit's Mind Control.

Update: Nov 17, 2024 @ 12:32pm

1. Улучшена локализация некоторых способностей

Update: Nov 17, 2024 @ 12:05pm

1. Убраны лишние способности у Чародея
2. Добавлены пассивки иммунитетов для Пси-зомби, призрачных зомби и копейщиков.
3. Добавлена пассивка, информирующая о псионическом щите Центуриона.