XCOM 2
[WOTC] Modern Multiplayer Mod
Showing 91-99 of 99 entries
< 1 ... 8  9  10 >
Update: Nov 6, 2023 @ 9:25am

1. ADVENT General: Request Turret range has been adjusted
2. Viper King: damage increased to 8-9 (from 7-8), cost reduced to 4500 (was 5000).
3. ADVENT Derelict MEC: price reduced to 500 (was 600), reduced hack defense.
4. ADVENT Heavy MEC: cost reduced to 3000
5. The error associated with hacking ADVENT turret and ADVENT Geavy MEC has been removed.
6. Andromedon's suit: accuracy increased to 90 (was 75), chance of a critical hit removed, damage reduced to 5-6 (was 7-10)
7. ADVENT turret: reduced hack defense

Update: Nov 5, 2023 @ 12:35am

1. The throw range of the combat scanner has been reduced to 18 tiles (from 28)

Update: Nov 4, 2023 @ 8:23am

1. Advent Trooper: a new item has been added - a combat scanner.

Update: Nov 4, 2023 @ 8:06am

1. Fixed localization for the Viper King in the English version

Update: Nov 4, 2023 @ 7:58am

1. Added icons for Chosens to the multiplayer lobby

Update: Nov 4, 2023 @ 7:18am

1. Fixed a bug with Cryssalads that prevented new Chryssalids from being born from a cocoon.
2. Fixed a bug with Andromedon's costume that resulted in him only being able to move last.
3. Advent Shield Bearer: price reduced to 800 points (from 1000).
4. King Archon: damage increased to 9-11 (from 9-10).
5. A squad validation system has been introduced
6. The Lost: Added the ability Fire Vulnerability.
7. The combat scanner has been removed from the inventory of XCOM fighters.
8. Advent General: The range of calling turrets has been reduced to 20 tiles.
9. Advent Avatar : added immunity to stasis.

Update: Oct 31, 2023 @ 1:45am

1. An issue that resulted in new turrets immediately receiving action points has been removed.
2. Viper King: add 10 defense
3. Archon King: removed 10 crit chance

Update: Oct 30, 2023 @ 1:11pm

A bug has been removed that resulted in some new units not having rifle damage.

Update: Oct 30, 2023 @ 9:10am