XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Dec 12, 2023 @ 12:14pm

1. Fixed an issue where the Advent StunLancer returned both actions if he ran through fire while attacking with an opponent's lance. Now the attack will be canceled and the turn will end.
2. Chosen Warlock: Psi offense increased to 140 (there were 130), rifle damage increased to 8-9 (there were 7-9), the number of summoned psi zombies increased to 3 (there were 2), HP increased to 25 (there were 20).
3. Chosen Assassin: Increased HP to 30 (was 25), reduced cost to 8000 (was 8500), increased sword damage to 9 (was 8), increased accuracy to 90 (was 85). added a +15 accuracy bonus when shooting from the flank, increased the amount of armor to 3 (there were 2), added two abilities - "Blast Paddingg" and "Total Combat". The changes are designed to make Chosen Assassin a more serious opponent for strong teams with a large amount of explosives.
4. Chosen Hunter: Increased the cooldown of the hook to 3 moves (there were 2), "Lethal Dose" - the effect of poisoning was removed.
5. Viper King, Archon King, Gatekeeper - added the ability of Neural softening.
6. Templar, Skirmisher, Reaper - the cost is reduced to 4,500 (was 5,000).

Update: Dec 12, 2023 @ 10:15am

1. Stone Skin: Fixed a bug where the ability restored health on misses or reduced damage to 0
2. Melee vulnerability: Fixed a bug where a berserker deals 3 damage to a sectoid on a miss
3. Improved squad validation system

Update: Nov 26, 2023 @ 6:40am

1. Localization errors have been fixed
2. Increased the cooldown of the Lethal Dose ability to 5 (there were 4).

Update: Nov 26, 2023 @ 2:25am

1. Added animation of the ghostly Ethereal Avatar
2. Fixed a bug where the Viper King did not die when the unit giving the Holy Warrior died
3. Fixed some localization bugs
4. The withdrawal of the Сhosen Assassin from her concealment is facilitated. Added the number of charges for the Vanishing Wind ability, added automatic exit from the concealment after 4 moves to avoid delaying the game by dishonest players.

Update: Nov 22, 2023 @ 8:58am

1. Improving the icons of some abilities
2. Improved validation system
3. Viper: Cost reduced to 900
4. Templar: Cost reduced to 5000
5. Viper King: Cost increased to 5000

Update: Nov 21, 2023 @ 12:17pm

1. Fixed avatar issue

Update: Nov 21, 2023 @ 12:03pm

1. Improved display of The Lost ability
2. Fixed a bug with the Avatar

Update: Nov 21, 2023 @ 10:51am

1. Fixed a bug causing the Blazing Pinions ability of the Archon King to work incorrectly
2. Fixed a bug causing the Warlock's camera to work incorrectly
3. The blindness effect on the assassin's grenade has been replaced with a new one. Now it reduces sight radius (-14 tiles) and mobility (-8 tiles)
4. Viper: the range of Poison Spit has been increased to 14 tiles (there were 12), Bind and Crush no longer destroys viper covers.
5. Viper King: added new abilities "Stone Skin" and "Executioner"
6. Archon King: added new abilities "Adaptive Defense" and "Executioner", increased defense to 35 (there were 30)
7. Obsolete MEC: added a new ability "Ready For Anything"
8. Chosen: Warlock: rifle damage increased to 8-9 (was 7-8), increased the amount of armor to 3 (was 2).
9. Improved localization of the English version

Update: Nov 12, 2023 @ 2:44am

1.Reduced the cooldown of the viper poison to 3 moves (there were 4)
2. Improved the icon of the ability to choosen

Update: Nov 7, 2023 @ 8:00am

1. ADVENT General: “Combat Presence” ability has been replaced with “Modified psi-chip”
2. Improved display of some passive abilities of characters