XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Feb 8, 2024 @ 1:59am

1. Templar: The Invert ability now requires 2 concentration (previously required 1) and completes the Templar's turn after use (previously not completed)
2. Improved localization of some abilities

Update: Feb 7, 2024 @ 8:45am

1. Archon: Setting fire to an Archon no longer triggers the Battle Frenzy ability
2. Chosen Warlock: Killing a Warlock now kills all the zombies he has summoned

Update: Feb 4, 2024 @ 5:42am

1. Archon King: reduced critical damage to 12-14 (it was 13-15), reduced accuracy to 85 (it was 90), added a bonus to accuracy when shooting from the flank (+10)
2. Avatar: removed the ability to destroy shelters at the Dimensional Rift
3. Chosen Warlock: Mind Scorch is no longer applied to a Spectre
4. Spectre: the cost is reduced to 1800 (it was 2000)
5. Sectoid: the cost is reduced to 800 (it was 1000)
6. Fixed a bug with the psi zombie General Advent
7. Localization errors have been fixed

Update: Jan 26, 2024 @ 10:38am

1. Localization errors have been fixed
2. Chosen Warlock: increased cooldown for Spectral Zombi ability to 5 moves (there were 4), increased cooldown for psi-reanimation to 2 moves (there was 1)
3. Sniper: Sharpshooter: added the ability to "Return fire"
4. Increased the distance penalty for firing a Chosen Assassin's shotgun

Update: Jan 23, 2024 @ 11:36am

1. Fixed a bug where the abilities Return Fire, Revenge, Threat Assessment did not return fire if the enemy was firing from full cover.
2. Fixed a bug where some units, instead of a bonus to the chance of a critical hit from the flank, received a bonus to the chance of a critical hit when shooting at them from the flank
3. Gatekeeper: cost reduced to 5,500 (it was 6,000), Consume: accuracy increased by +30
4. Spectre: Increased rifle damage to 6-7 (was 5-6), spectret's weapon is no longer turned off by the Psi bomb, it is now impossible to dodge the spectre's rifle.
5. Chosen: Hunter: the cost is reduced to 8000 (it was 8500)
6. Chosen: Warlock: the hp increased to 30 (there were 25), the number of summoned ghost zombies increased to 4 (there were 3), the cooldown for psi-reanimation was reduced to 1 turn (there were 4), the psi accuracy was increased to 130 (there were 120)
7. Chosen: Assassin: dodge has been reduced to 0 (was 5).
8. Ranger: Phantom: the cost is reduced to 3000 (it was 3200)
9. Advent General: 1 armor unit has been added, the turret summoning ability icon has been changed. Fixed a bug where when using the hook, the general did not dispel the fog of war by movement.
10. Ranger: Blade Master: when hitting with the Bladestorm ability, the ranger gets +40 accuracy
11. Advent General's Psi Zombies: hp increased to 7 (was 6), accuracy increased to 75 (was 65)
12. Advent Avatar: "Teleport Escape" ability removed
13. The Emp Grenade is now available in multiplayer.
14. Viper King: cost is reduced to 4500 (it was 4000)
15. Viper-hunter: the hp increased to 14 (there were 12)
16. Mind Control (ADVENT Priest, ADVENT Avatar, Chosen: Warlock): Ability cooldown increased to 6 moves (there were 5)
17. Codex: dodge has been reduced to 20 (there were 25)
18. Poison spit: now the poison cannot be removed on the first move
19. Specialist: Battlefield Medic: Added Guardian ability

Update: Dec 28, 2023 @ 1:04pm

1. Added ability icons describing viper and spectre immunity
2. Sectopod: the range of the Wrathl cannon has been increased to 18 tiles (there were 15)
3. Chosen: Warlock the ability "Psi-reanimation" has been added
4. Viper King: added the ability "Blind defense"
5. Improved icons of new abilities
6. Neural softening: now gives immunity to the "Unconscious" effect
7. Obsolete Advent MEC, Advent MEC, Heavy Advent MEC, Sectopod, Faceless, Berserker, Chryssalid, Andromedon Suit, Archon, Archon King, Gatekeeper received the ability "Hardened"
8. Chosen Assassin: The base critical chance has been reduced to 15% (it was 25%)
9. Andromedon, Sectopod, Chosens, Archon King, Viper King, Heavy MEC Advent now receive a critical hit bonus of +10%, but only when attacking from the flank.

Update: Dec 25, 2023 @ 1:39pm

1. Improved validation system
2. Kinetic Plating: The ability has been returned to its original state.
3. Viper Hunter: health reduced to 12 (there were 14), tongue attraction range reduced to 14 tiles (there were 16)
4. Chosen Assassin; the number of charges of the Vanishing Wind has been reduced to 2 (there were 3), the duration of invisibility has been reduced to 3 moves (there were 4), the mountain mist grenade: the mobility penalty has been increased to 10 tiless (there were 8)
5. Andromedon robot: accuracy has been increased to 100 (there were 95)
6. Andromedon: Critical hit chance reduced to 0 (it was 10)
7. Sectopod: fixed a bug where the sectopod could not be hacked, the hacking defense protection was increased to 280 (was 200)
8. Advent Purifier: accuracy was reduced to 75 (it was 140), the flamethrower can no longer miss
9. Archon King: Melee damage increased to 9-12 (was 6-9), health increased to 27 (was 25), accuracy increased to 90 (was 85), Blazing pinions now deal 7-8 damage (was 4-6)
10. Talon rounds is no longer available in multiplayer
11. Templar: The cooldown of the Pillar ability has been increased to 3 moves (was 2), the cooldown of the Cold Void ability has been increased to 2 moves (was 0), "Deflect" is now triggered only at 3 concentration levels
12. Faceless: Accuracy increased to 100 (it was 80)

Update: Dec 21, 2023 @ 2:56pm

1. Templar: The chance of the Reflect ability and of the Deflect has been reduced by 10 (20% at concentration level 1 and 40% at 3). The ability of Volts, Pillar, Stun Strike no longer consumes concentration. Volt's ability received a cooldown in 4 moves. The pillar no longer requires the Templar's concentration and is available for use immediately, but have cooldown 2 turns.
2. Obsolete Advent MEC: the price is reduced to 400 (it was 500)
3. Archon King: mobility increased to 15 (there were 14)
4. Kinetic Plating: Unit will no longer receive shields when successfully hit by a Advent Stun Lancer or Berserkers due to a miss by a negative mental effect built into their abilities
5. Spectral Army: Spectral Stun Lancer can no longer be turned into psi zombies using the Gatekeeper ability or make a shadow copy of a Spectre

Update: Dec 19, 2023 @ 1:13pm

1. Fixed a bug where Bind a Viper did not cause damage
2. Fixed a bug where "Hunker Down" kept its bonuses when flanking or destroying a cover
3. Templar: "Void Conduit" now consumes 1 action point instead of 2
4. Warlock: Psi offense increased by 10, will reduced by 10

Update: Dec 13, 2023 @ 8:43am

1.Avatar: Сost reduced to 8000 (it was 8300), weapon damage increased to 10-11 (it was 9-10)
2. Heavy Advent MEC: cost increased to 3200 (it was 3000)
3. Andromedon Suit: cost increased to 95 (it was 85)