XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: Jul 14, 2024 @ 6:42am

1. Grenadier: the cost was reduced to 3.200 (there were 3.300), the rocket launcher range was increased to 23 (there were 20 tiles).
2. Templar: The damage from the Volt ability has been reduced to 4-5 (it was 4-6), the effect of the parry ability is no longer cumulative.
3. Skirmisher: increased the accuracy of a Whiplesh by +20.
4. Ranger Blade Master: Untouchable effect is now displayed as a bonus when activated
5. Hunter: increased the pierce of the pistol to 4 armor (previously there were 3). The duplicate effect of Low Profile has been removed.
6. Shadow: No longer affected by acid, poison, fire and mental effects. Added a corresponding passive ability indicating these immunities.
7. Shanty: fire has been removed from spawn on one of the map variations
8. Small Town: Explosives have been removed in inconvenient places in the TunaFactory variation. Doors in PsiTransmitter_01 and TunaFactory variations have been removed.

Update: Jul 6, 2024 @ 4:09am

1. Fixed some game bugs.
2. Improved localization of the description of abilities
3. Chosens: The teleport range after the "Absorption" ability has been reduced to 13 tiles.

Update: Jul 5, 2024 @ 5:07am

1. Improved the bug fix for opening fog when using abilities.
2. Advent Stun Lancer: reduced the chance of a critical hit to 0 (it was 5).
3. Advent Turret: added a bonus for the distance.
4. Added the ability for Berserkers, Berserker Queens, and Chryssalids to attack units under the "Mind Control" effect..
5. Removed the ability to raise the corpses of other fighters by the Advent Medic.

Update: Jul 4, 2024 @ 7:26am

1. Gatekeeper: Removed the multiplier for the Consume ability (previously it was 1.5), Consume ability no longer restores the Gatekeeper's health when attacked by robots, increased the cooldown for the Gateway ability to 4 (previously it was 3).
2. Sectopod: hack defense increased to 3000 (there were 800).
3. Fixed a bug with the Drone Repair ability.

Update: Jul 4, 2024 @ 3:00am

1. Avatar: Reduced the duration of the Mental Burn effect to 1 turn (there were 2), reduced the damage of the Crushing ability to 5-6 (there were 6-7).
2. Sectopod: hack defense increased to 800 (there were 280).
3. Spark: hack defense increased to 120 (there were 80), increased damage to the covers of the "Bombard" ability up to 20 (plasma grenade level) were 10 (frag grenade level), the range of the flamethrower was increased to 12 tiles (there were 9).
4. Heavy MEC: hack defense increased to 100 (there were 90).
5. Skirmisher: the penalty for the bullpup distance was removed.
6. Viper: Health reduced to 10 (was 12), poison cooldown increased to 4 turns (was 3), poison duration reduced to max. 5 turns (was max. 6).
7. Grenadier: cost reduced to 3300.
8. Muton Elite: Increased accuracy Bayonet charge by +30.
9. Advent Drone: Reduced damage to 3-4 (it was 4-5).
10. Berserker Queen: It is no longer possible to activate Frenzy if the Berserker Queen is bound by a holy warrior. You can also not cast a Holy Warrior if the Queen is under the effect of "Frenzy".
11. Chosens: Will increased to 140 (there were 120), Absorption ability added.
12. Assassin: Psi accuracy reduced by 20, cooldown of the Eclipse ability increased to 5 (was 3).
13. Hunter: protection from the Low profile ability no longer works when fired from the flank.
14. Warlock: The Mindscorch ability deals 6 damage to the Chosens instead of 5.
15. An error has been removed, due to which a unit under stasis could not move after exiting it.
16. Added a timer for 150 and 180 seconds per turn.
17. Berserker: The Rage ability is no longer activated by friendly damage. The Rage ability does not activate if the Berserker is set on fire, the duration of Rage is reduced to 3 turns (it was infinite).
18. The abilities "Sniper Rifle Shot", "Longwatch", "Kill Zone" are no longer available if the unit is blinded.
19. Fixed a bug with opening the map when using abilities by units.
20. Advent Sniper: The critical hit bonus from the Headshot ability has been increased to 50 (it was 40).
21. Advent Priest: now the holy warrior can be applied in a situation where the Priest controls the mind of the enemy (previously it was impossible).
22. Burning units can no longer use the grapple.

Update: Jun 18, 2024 @ 10:19am

1. Advent Stun Lancer: Added a +20 Stun Lance ability bonus. Three random effects have been replaced with a guaranteed stun effect for 1 action.
2. Berserker: The strike is now a guaranteed attack. Three random effects have been replaced with a guaranteed disorientation effect for 1 turn.
3. Berserker Queen: Added a new ability "Frenzy".
4. Chryssalid: The Dodge rate has been reduced to 0 (it was 20).
5. Skirmisher: a second slot with a frag grenade has been added, the range penalty has been removed when shooting from bull daddy, the Avatar is no longer attracted by the "Justice" ability, a +40 bonus has been added when attacking with the "Retribution" ability.
6. Viper King, Archon King: will increased to 140 (there were 130)
7. Chosen Warlock: Psi offense increased to 150 (it was 140), the ability "Holy Warrior" adds +10 to accuracy.
8. Advent Drone: The ability "Serum Drive" adds +1 health, +15 to psi power (was +10), damage increased to 4-5 (was 3-4), crit increased to 5-6 (was 3-4).
9. Chosen Assassin: A new Eclipse ability has been added, the bonus from the Bending Reed ability is now added as a fixed value, not a percentage as it was before.
10. Avatar: Added the ability "Superiority of the Creator", "Blast Padding", "Hardened". Psi power increased to 250 (there were 200).
11. Stasis: Cooldown increased to 4 moves (there were 3).
12. Fixed a bug that caused icons of enemy fighters in the fog of war to be displayed in the Target Preview window.
13. The ability to apply the stun effect to their fighters who are under the influence of the "Mind Control" effect has been removed.
14. Added voice acting when the Chosens use some of their abilities.
15. Ethereal: The All-seeing ability has been added

Update: Jun 9, 2024 @ 6:40am

1. Smoke grenade: Improved the stability of the smoke grenade. Smoke now does not give a bonus to a critical hit when firing at a unit under it from the flank. A fighter under the Holy Warrior effect can still inflict crit.
2. Improved localization of the EMP grenade throw
3. Fixed some inaccuracies in the validation system

Update: Jun 7, 2024 @ 8:41am

1. Advent Priest: Psi power increased to 110 (there were 100), the ability "Cleansing" was added.
2. Muton: Counterattack now has a 100% chance of triggering (previously it was 66%).
3. Archon: Battle Frenzy now has a 100% chance of triggering (previously it was 75%).
4. The "Death from Above" ability now triggers in a situation if a fighter has fallen into a "Bleeding out".

Update: Jun 2, 2024 @ 8:04am

1. The description of the "Neural Softening" ability adds that it gives immunity to Stun.
2. The Hunter's Lethal Dose ability is no longer aimed at units immune to stun.
3. In the description of the Warlock's ability to "End Spectral Army", it is added that it ends the Warlock's turn.
4. Spectral Stun Lancer: Added immunity to mental effects such as stun and disorientation.
5. Chosen Warlock: Psi offence increased to 140 (it was 130).

Update: May 31, 2024 @ 5:35am

1. The clickable icon of the "All-seeing" ability of the Hunter has been removed
2. The Warlock's ability to "Recall the Ghost Army" now appears only when it can be activated
3. Serum Drive ability: reduced mobility bonus to +1 tile (it was +2), reduced cooldown to 2 turns, added will bonus (+10)