Space Engineers

Space Engineers

ToolCore
Showing 1-10 of 118 entries
< 1  2  3 ... 12 >
Update: Oct 23 @ 2:39pm

Update: Oct 23 @ 11:00am

More cylinder bugfixes

Update: Oct 21 @ 1:42pm

- Added a delay before turrets return home so that projectors can catch up, should cut down on spazzy movement building projections

Update: Oct 20 @ 6:57pm

- Turret based tools now take the shortest azimuth path to their target, rather than swinging around through their forward face
- Fixed turrets using cylinders using an incorrect point in space to check for blocks, could soft lock a turret into doing nothing as targeting considered something in range but the work function did not

Update: Aug 15 @ 7:07pm

- Fixed tools being removed from toolbar after docking/undocking or other grid group updates
- Fixed ray hit AV for sphere tools causing particles to appear in the tool

Update: Aug 10 @ 8:21pm

- Fix sphere RayHit AV and def reference to CanBeHarvested

Update: Jan 16 @ 7:34pm

- Added an internal limit of 500 lines for newly generated logs
- Added 10mb limit to reading log files when shuffling older logs around (should prevent the out of memory error with old bloated logs that may still be around)

Update: Dec 19, 2024 @ 6:30am

- Corrected entity component SBC that was not replicating properly to set the GUID for storage

Update: Dec 18, 2024 @ 9:23am

Update: Dec 18, 2024 @ 7:26am

- Added logic to prevent rapid broken/unbroken cycling and log spam
- Added additional logging to CalculateWorldVectors