Arma 3
Antistasi Ultimate - Mod
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Update: Aug 30, 2024 @ 10:14am

- Fixed an include issue (core pbo was not uploaded with the update for whatever reason)

Update: Aug 30, 2024 @ 9:39am

New Factions:
- Spearhead 1944 (somewhat) Standalone Factions (#272)
> Requires Arma 3 Creator DLC: Spearhead 1944 and C-47 Skytrain Mega Pack

- CSLA Factions (AFMC, CSLA, US, Civ, FIA) (#263)
> Requires Arma 3 Creator DLC: CSLA Iron Curtain

- CUP LRI Rebel (#276)
> Local Resistance Initiative. A resistance led by local civilians, using military surplus and basic gear from Gbay.

Faction Updates:
- CSA, FoW, IFA Factions (#271)
> Added support for WW2 Armored Cars [IFA3] and WW2 Tanks [IFA3]

- Spearhead 1944 + IFA Factions (#272)
> Added new content from the recent update

- GM Templates (#274)
> Replaced 2035 uniforms, backpacks and facewear with GM options

Localization:
N/A

New Maps:
- Spearhead 1944 Mortain (#272)
> Requires Arma 3 Creator DLC: Spearhead 1944

- Northern Fronts Svartmarka (#277)

- Pulau (Community #3214, Adapted in #284)

- Mehland (#304)

Map Updates:
- Madrigal (#294)
> Updated the main city with more zones for increased urban combat

New Features:
- Builder Box Expansion[github.com] (#289)

Fixed:
- Spectrum Device JIP/Locality issues (#278)
- Cruise Missile not classed as unfair (#278)

Arms Dealer:
- Spearhead 1944 Vehicles/Weapons (#272)
> Added new things from the recent update

- Flying Legends Support (#292)
> Added Flying Legends vehicles to the arms dealer & optional to WW2 Templates
> Added Secret Weapons Reloaded vehicles to the arms dealer & optional to WW2 Templates
> Added Naval Legends vehicles to the arms dealer

Changes:
- Discord Rich Presence Images/Text (#275)
> This will only be changed for people who use the Discord Rich Presence mod.

- Vehicle spawn pools for different zones (#281)
- Return SL to AI after being unconscious (#298)

Parameters:
- Changed weapon sway to have more options (0%/25%/50%/75%/100%) (#283)
- Added a "helmet ping" sound parameter for when an enemy helmet is popped (#283)

Update: Aug 1, 2024 @ 1:27pm

Bug Fixes

- Fixed NATO tropical template

- Fixed airbase flags not spawning

Update: Jul 31, 2024 @ 7:59am

[github.com]

MAJOR:
- Renamed the save file from AntistasiPlus to AntistasiUltimate
> This change essentially wipes your saves. There is an old version of the mod here[github.com] if you want to continue your old saves. You should swap back when finished.
> Save cleansing is normal for each 1.0 release, so expect that to happen each 1.0 increment (11.0, 12.0, etc)

New Factions:
- Cold War Rearmed III Factions (#214)

- CUP (#253)

-- Eastern Loyalists
-- Western Loyalists
> Non descript rebel factions using old Soviet or NATO weaponry respectively

- OPTRE (#260)

-- Skeleton Support < This extender adds Spartan and Elite rebel units to certain maps.

-- DME (Rebel)
> The DME (Dark Moon Enterprises) is a private security company. The planet you were providing security for eventually made contact with the Covenant, leading to today. The DME hierarchy has collapsed, and you are now alone.

-- UNSC (Rebel)
> Sent behind enemy lines to gather intelligence on the Insurrection, you were shocked when the Covenant invaded. The UNSC fleet has been decimated, there will be no reinforcements...

-- ODST (Rebel)
> Dropped feet first into hostile territory, you are tasked with covertly liberating the local population.

-- Insurrection (OPFOR)
> Literally just an alternative faction so you don't have to use Covenant.

> The rebel factions are meant to be used with the Covenant, and as such may be seen as overpowered in normal gameplay.

Faction Updates:
- OPTRE UNSC templates
> Gave spartans their own radio backpack so the skeletons match

- CW templates
> Updated to have some new things from the recent 3AS updates

- Vanilla Reb LL
> Fixed missing mortar definition

- Western Sahara templates
> Updated to have some new things from the recent WS updates

- WW2 templates
> Finally changed the supply truck

Localization:
N/A

New Maps:
- Yulakia (#215)
- Phuoc tuy (Unsung) (#216)
- Gulfcoast Islands (#220)

Map Updates:
- Stazsow (#217)
- Tobruk (#217)
> Removed modern buildings and replaced with proper buildings

New Features:
- Spectrum Device Drone Jamming (#201)
> Allows you to jam unmanned vehicles to disable or hack them, provided you have contact and the new param is enabled

- "Notify Players When Downed" parameter (#231)
> Only works without ace. If enabled, when you are downed it will send a message in the chat.

- Zombie Missions (#255, #265)
> "Kill the Mutant"

> "Stop City Infestation"

> "Take ZONE"

- GUNSHIP/UAV/CRUISEMISSILE enemy supports (#202)

Fixed:
- Fix reordering and unlockedXXX arrays in initial unlocks (Community #3226)
- Prevent Arma from deleting player corpses for 15 mins (Community #3215)
- Fix arsenal backpack weapon attachments code adding the wrong element (Community #3197)
- Fix fast travel parameter inversion and allowDamage exploit (Community #3196)
- Prevent O(N^2) startup hang with excessive hats/glasses (Community #3195)
- Avoid spamming unlockedXXX publicVariables (Community #3136)
- Fix remote-controlling players despawning rebel garrisons & civs (Community #3114)
- Misc fixes batch 2 (Community #3110)
- Ability to donate less than 250 (with more than 250) (#261)
- Add default sell price for rival vehicles (#262)
- GM and SOG cargo nodes (#252, #256)

Arms Dealer:
- Black Market Vehicle Rework (#212)
> Black market vehicles are now done similar to the weapons, in which vehicles will be added from all available supported modsets.
> The unlock conditions for black market vehicles have been standardized. Unlock conditions are now tied to the vehicle type.
> Read the github wiki page[github.com] for further info.
> For extension developers[github.com]

- Forbidden items (#226)
> You should now be able to (maybe) sell some forbidden items if they can not be unlimited in the arsenal. Some things like armor still won't work

- Arms Dealer Unlock Notifications (#232)
> In theory when you meet the requirements to unlock a vehicle type, you should get a hint saying you unlocked it on the next tick

Changes:
- IFA, Spearhead and Unsung maps now have static spawning based on the building type (#217)
> You should see outposts and other zones have more static defenses now

- AI "Get In" Command's Fixed when unconscious (#207)

- Injured self-revive cooldown notification (#246)

Parameters:
- Params for no fast travel and no box restore (Community #3152)

- Hide Enemy Zones (#234)
> Revealed zones should now be saved (excluding milbases, technical limitation)

Update: May 29, 2024 @ 12:00pm

New Factions:
- Android Factions

- AAF Remnants (PR #196)
> A rival faction backed by CSAT, trying to take back control over the islands.

- 3CBF
> CSAT - Invaders (Arid, Arctic, Temperate, Tropical)
> ION - Invaders (Arctic, Temperate, Arid)
> MDF - Occupiers
> KRG - Occupiers
> ION - Rebel

- WS
> ION Rivals (PR #173)

Faction Updates:
- Vanilla_AI_LDF
- Vanilla_AI_NATO_Arid
> Fixed some issues causing the factions to break (PR #170)

- Vanilla_Reb_FIA
- Vanilla_Reb_LL
- Vanilla_Reb_SDK
> Fixed an issue causing airstrike supports to not work correctly

- 3CBF_AI_ARD
- 3CBF_AI_HIDF
> Added some new vehicles

- VN_AI_ARVN
- VN_AI_MACV
> Added SOG Nickel Steel support

- Aegis and Vanilla Occ/Inv
> Added VTOLs and UAVs as possible support types

- Warmantle Empire
> Added arctic faction

- 3AS
> Updated vehicle classnames

- PRACS
> Added some new vehicles to the SLA and removed some odd equipment choices

Localization:
- French (PR #154)
- Korean Update (PR #199)

New Maps:
- Gabreta
> Requires the CSLA dlc

Map Updates:
- Lythium
> Removed some towns with 0 population

New Features:
- Total Victory Parameter
> If enabled, you need to own every zone (outposts, seaports, etc) minus things like military administrations and cities. 50% of pop is still a part of the victory conditions.

- Ability to disable advanced towing (in CBA settings)

- Weather save/load changes (Courtesy of Br-ian, PR #174)
> Saves more weather changes, typically set by a zeus. Older saves still work fine

- New random encounters (PR #180)
> Civilians fleeing from cities near the "frontline"
> Heli logistics runs, carrying crates... What goes up must come down!
> Skirmish between Occupiers and Invaders near the "frontline"
> Skirmish between Occupiers and Rivals

- Crashsite Mission (PR #126)
> You are given intel of a factions crashsite that contains valuable reconnaissance data in the black box.

- Alternate Save Reimplementation
> Basically how it works in community, allows you to untick "Use New Save file" for people who have issues saving with Linux

Fixed:
- Reverted ACE AI healing changes
> They break more than they fix, especially when using ace no medical

- Re-added translations to undercover related scripts
- Exegermenos not wearing uniforms
- Syndikat not wearing uniforms
- Mortars missing in FIA template
- Undercover localization/translations

Arms Dealer:
- UI (PR #163)
> Has been changed to display things better

Changes:
- A popup should now occur when purchasing rebel training showing the price and allowing you to cancel.
- Added more cargo nodes for VN (SOGPF) vehicles

- Added more mods to the mod warning system
> Basically all of the "Dismember" or "Gore" mods break Antistasi

- Airdrop logistics mission
> Will now auto-transfer loot upon return to HQ from recovered crates (if applicable) before deleting them.

- Removed the main menu/loading screen changelog

Parameters:
N/A

We may have missed things. For a full list:

Go Here[github.com] or Here[github.com]

Update: Apr 14, 2024 @ 10:57am

Make sure to force repair your mod and reupload it to the server (if necessary)!

New Factions:
- East Asia War Factions
- Faces of War Factions
- Warmantle Imperial Factions

- Milicia Nacional Gran Colombia
> A fictional rebel faction for the BRAF[github.com] modset

- Western Sahara Civs

- Addon Vehicle Packs
> SOG
> Apex
> Contact
> CSLA
> GM
> Karts
> RF
> WS

Faction Updates:
- CUP_AI_HIL
> Fixed a missing comma causing faction issues.

- IFA_AI_WEH_Arctic
- IFA_AI_WEH_Arid
- IFA_AI_WEH_Temperate
- CSA_AI_WEH_Arctic
- CSA_AI_WEH_Arid
- CSA_AI_WEH_Temperate
- SPE_IFA_AI_WEH
> Added a german C47 plane instead of US equivalent (PR #136)

- TFC_AI_CA_Army_Arid
- TFC_AI_CA_Army_Temperate
> Fixed M249 blank ammo

- Vanilla_AI_AAF
- Vanilla_AI_CSAT_Arid
- Vanilla_AI_CSAT_Temperate
- Vanilla_AI_LDF
- Vanilla_AI_NATO_Arid
- Vanilla_AI_NATO_Temperate
- Vanilla_AI_NATO_Tropical
- Vanilla_Civ
- Vanilla_Reb_FIA
- Vanilla_Reb_LL
- Vanilla_Reb_SDK
- Vanilla_Riv_Exegermenos
- Vanilla_Riv_LE
- WS_Reb_Tura
- WS_Riv_Exegermenos
> Added Reaction Forces CDLC content where appropriate if RF is activated in Additional Content (PR #149, Port of Community PR #3185)
> Added GM content to some vanilla templates if activated in Additional Content (The AAF faction requires GM Extra - Altis Armed Forces too)
> Added CSLA content to some vanilla templates if activated in Additional Content

Localization:
- Korean Updates (Courtesy of Psycool3695, PR #143)

New Maps:
N/A

Map Updates:
- Antistasi_spex_utah_beach
> Changed OPFOR to hostile.

- Antistasi_WW2_Omaha_Beach.WW2_Omaha_Beach and utah_beach
> Removed Spearhead 1944 (the actual CDLC) requirement, compat data is still needed if CDLC is not owned.

- Antistasi_green_sea.green_sea
> Fixed rebel emplacement zones, statics should spawn as usual now

New Features:
- Civ plane event.
- New main menu and loading screens.
- Enemy CASDIVE support.
- 1000 and 5000 builder boxes.
- Move Out Crew commander button.

- Hide Enemy Zones parameter.
> Hides basically all of the enemy zone markers except cities, airbases and miladmins. You can reveal them by capturing them or via finding intel (through interrogation or other means). The recon plane support also reveals zones in its search area.

Fixed:
- AI moveout during cargo loading.
> AI should no longer be removed when cargo is being loaded, unless they take up that spot.

- DLC in templates.
> DLC things would incorrectly be used even without the relevant DLC activated

- Plane loadouts.
> Most planes didn't have the correct data set for their loadouts, causing support runs and such to not activate

- Loot crate helicopter.
> If a helicopter was not available in current template, it would steal your money and nothing would happen. You should be refunded with a message now!

- Resources display.
> Resources would display as "Airbase" when checking population and such

- fn_credits throwing an error.

Arms Dealer:
- Aegis Dealer
> Fixed a missing definition, causing the Aegis stuff to not show.

- Reaction Forces CDLC Content.

Changes:
- AI possession changes.
> You should no longer be kicked out of AI if you get damaged whilst down

- Helicopter landing/take off.
> Helicopters will now flare more when landing/taking off. There's also a prevention to stop them from blowing up when landing.

- More vehicles have cargo nodes/offsets.
> Affects Vanilla, Aegis, Western Sahara.

- Updated the KAT medical list to match community.
- Civs will now wear uniforms (and use vehicles) from DLCs if activated.
- SF units will now sometimes wear CBRN suits if you enable the Contact DLC.

- New black market vehicle options.
> Only applies to vanilla templates

- Generally small additions to templates.
- Moved Socrates' credits to "Antistasi Plus Authors" instead of "Antistasi Ultimate Authors".
- Updated main menu images and loading screens.
- Changed loading screen image.
- Invaders shouldn't be able to start punishments if war level is below X (set in addon options > Antistasi Ultimate)

Parameters:
- Loot Crate Ignore Unlocked Items
> Fixed an issue causing gear to be "duplicated" in a sense

- Support Caller
> Values were inverted, so radioman would allow SL's to call for support, vice-versa

We may (definitely, 100%) have missed things. For a full list:

Go Here[github.com] or Here[github.com]

Update: Feb 27, 2024 @ 8:24am

Make sure to force repair your mod and reupload it to the server (if necessary)!

New Factions:
RHS Serbian Armed Forces

Faction Updates:
TMT
> Now using correct loadouts

Northern Fronts (Soviets)
> Using Northern Fronts equipment instead of IFA

Localization:
Korean translations (Courtesy of Psycool3695, PR #102)

New Maps:
Green Sea
Columbia
Kujari
Namalsk
Omaha Beach
GOS Al Rayak
Utah Beach

Map Updates:
Lythium
> Moved some zones around, changed the navgrid and such. Apologies if an outpost is now right next to you!

New Features:
Withstand Mechanic (Ported)
> If enabled, self revive kits will still work but you won't be prompted to use them.

Fixed:
SAM's should now fire correctly

Controlled AI should have stamina disabled if parameter is set

AI loadouts will now set facewear correctly

Vehicle prices are now capped to 100 at the lowest
> Fixes an issue that caused you to be paid for buying a vehicle

Missing icons in store

Changes:
Self revive kits are now enabled by default
> You could still buy them regardless, so it only makes sense

Parameters:
Support Caller
> Allows you to change who calls in for support, Radioman or SL
> Since the radioman was the only one who could call for support, squads would rarely call for QRF support if a radioman wasn't present

Allow Unlocked Explosives
> Reimplemented this parameter, minefields will now work with it enabled.

We may have missed things. For a full list:

Go Here[github.com] or Here[github.com]

Update: Jan 25, 2024 @ 6:39am

- Lythium hotfix
> AI hostility fix
> Respawn fix

- Lootcrate fix

Please tell me if the key breaks, I have no way of testing it

Update: Jan 24, 2024 @ 8:56am

- Key hotfix

Update: Jan 24, 2024 @ 6:52am

Make sure to force repair your mod and reupload it to the server (if necessary)!

New Factions:
Turkish Land Forces (TMT)

Faction Updates:
Clone Wars
> Uses new vehicles from the required mods

VN/SOGPF:
> Voices have been changed, aswell as faces (Courtesy of AndroKiller, PR #85)

New Maps:
Lythium

Map Updates:
Staszow
Tobruk
> Fixed a revive issue due to it being enabled in the mission.sqm

New Features:
Roadblock vehicles will scale according to war level
> Vehicles at roadblocks may now be lightly armed or heavily armed/armored according to war level

Magazines will no longer spawn in crates if added to the forbiddenItems list

Fixed:
Velka GL (Western Sahara)
> Incorrect baseWeapon value, wouldn't show up in the arsenal

RHS STALKER Mutant template
> Incorrectly used a unit that would break commander status

Changes:
Added Zeus Wargame + Armor Plates System to warning system

Parameters:
Loot Crate Ignore Unlocked Items
> May not catch all unlocked items, but should catch the majority

Loot Crate Price
> 100, 200, 300, 400, 500

Enable Fatigue/Sway/Stamina
> Only affects vanilla stamina due to ace having its own settings for it

We may have missed things. For a full list:

Go Here[github.com] or Here[github.com]