Arma 3
880 ratings
Antistasi Ultimate - Mod
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
222.660 MB
Aug 15, 2023 @ 12:04pm
May 29 @ 12:00pm
14 Change Notes ( view )

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Antistasi Ultimate - Mod

In 8 collections by Silence
Antistasi Ultimate STALKER Mods
6 items
Antistasi Ultimate Scion Conflict Mods
6 items
Antistasi Ultimate STALKER Optional Mods
9 items
Antistasi Ultimate French Mods
6 items
Antistasi Ultimate Task Force Canada Mods
6 items
Antistasi Ultimate Mod Collections
30 items
Antistasi Ultimate Turkish Mods
5 items
Antistasi Ultimate Android Mods
7 items
Description
[antistasiultimate.com]
Antistasi Ultimate is a fork of Socrates Antistasi Plus. We aim to add more templates, maps, and features that will completely change your experience.

Here are just a few of the Antistasi Ultimate features!
  • 40+ New Supported Factions.

  • 25+ New Supported Maps.

  • Reimplemented save options, allowing linux servers to save correctly. (Untick "Use New Save file" when creating a new game)

  • Re-integrated Spearhead 1944 compatibility.

  • Re-integrated Community undercover.

  • Reworked Trader, to dynamically adjust the traders inventory depending which mods are loaded, allowing full compatibility when mixing mods/factions around.

  • Ability to tweak when enemy tiers start spawning, via cba setting.

  • Ability to add plane loadouts via extender mod, planes will use a default loadout if one isn't found. Before if planes didn't have loadouts they wouldn't spawn.

  • Special templates, such as STALKER which has support for emissions and anomalies, or the Zombie civ faction. Take over a city, and civilians will start moving in again!

  • New Total Victory Parameter, for those who prefer to conquer everything.

To get the rest of the description, you can click on the images below.

[antistasiultimate.com]

[antistasiultimate.com]

[antistasiultimate.com]

[antistasiultimate.com]


Contributors[antistasiultimate.com]
Github[github.com]

Why should we play this instead of other versions?

Antistasi Ultimate offers most of the features of Antistasi Plus, most things you can do in Plus can also be done in Ultimate. But beyond that, it has support for more factions and more maps. More new content to experience. Better support for mixing mods together for any faction combination you like, the newly reworked trader will work with whatever supported mods you load and factions you use.

Support is not provided for custom mission/mod edits, since we don't know what you have changed and how. We will try to help but cannot guarantee anything if you mess around in the code. If you would like to contribute, you can find the github link just above.

Credits

- Original Mission by barbolani
- Antistasi Community Edition by Official Antistasi Community
- Magrepack by Outlawled, R3vo and OOster
- HALs_Store by HallyG, R3vo and barman75
- DRO by mbrdmn
- Discord Rich Presence by ConnorAU
- Antistasi Plus by Socrates
- Antistasi Ultimate by The Antistasi Ultimate Dev Team
- Screenshots for the page by rn_s25

Extender

Regarding Extender. It still works the same way as Community or Plus does, it even has a few more things you can change/add (Look for the .hpp files in the ultimate folder). If you want to post extender addons, it would be best for you to name them A3UE , to avoid confusion with the Community A3AE .

DISCLAIMER: We are not affiliated with Antistasi Community or Plus. Any changes we do, do not reflect the ideas of either parties. If you have a bug with Ultimate, neither Community or Plus will be able to help you.

[discord.gg]
Popular Discussions View All (67)
8
Jul 23 @ 1:34pm
A-10
Shaun
1
Jul 10 @ 7:44am
i dont have construction command
follow me at facebook MrJuma
8
Jul 3 @ 10:43am
How to make zombies work
Capitano Sprinkler
2,010 Comments
BluFox 9 hours ago 
Having problems with the arsenal. Wont let us put magazines into backpacks that clearly have space, swapping vest fully clears its inventory, even with the same load capacity.
120 BPM 13 hours ago 
Whenever I die and respawn my character model is replaced by some vietnamiese one with camo paint, why is this happening?
Mithlander Jul 25 @ 8:49am 
Hello thank you for the mod. Can you please tell me how can i play for a modded faction? Thank you in advance.
enemies do not put attachments on their weapons (no sights or silencers during 7 hours of play), what could be the reason for this?
Desertviper Jul 25 @ 7:35am 
I wonder if you could ever do something where you can have multiple factions as invader or as occupants
Maddy Jul 25 @ 7:08am 
Is there a Plan to make that New Pickup And That bomber Jacket Available as Civilian Stuff?
stutpip123  [author] Jul 25 @ 2:23am 
@Kato Terrance when 40k mods are more unified so it doesnt take 15 different mods to assemble piecemeal factions, perhaps. right now its just a big mess, far too much infantry content for a million factions, barely any vehicles for each one

@bruSword GM needs CUP to fill gaps in the vehicle roster

@Vaurature not possible due to how the config works, only way to override it would be with an extension mod

@artemcooler97 debug console is a vanilla arma function, only host/admin gets it, nothing can change that. fast travel is for all players always if enabled, just make sure not near enemies
stutpip123  [author] Jul 25 @ 2:23am 
@SSG Yes there are further plans for the system, such as persistent saving of revealed zones.
arma can only accommodate so many hints, nothing we can do about other mods that rely on them.

@Raiden G no there is not a way to do it automatically

@Brutusk verify installed mods, and make sure you dont have anything conflicting with antistasi or other content

@Clint G more nodes are always being added whenever we find some that have been missed

@wanix94 there is a UI rework coming, should make the button more obvious
artemcooler97 Jul 24 @ 8:09pm 
Hi, this is a great mod, but a question arose, perhaps not even according to the mod itself, but according to Arma 3, how to add a fast travel to all players? that is, I was not particularly impressed, how to add a debugging console, after all, for all players?
Vaurature Jul 24 @ 6:08pm 
Love the mod, was wondering if there is, or could be in the future, options to adjust the number of items available(and possibly the cost of them) at the Arms Dealer.

Also wondering if some items could be unlinked in the Arms Dealer(Like the RHS M79 Thumper, and the M32 MGL)

No problems if this isn't possible or would take too much effort, just a Quality of Life thing to prevent needing to restart a server several times to perma unlock when the requirements are higher than 20