Arma 3
Antistasi Ultimate - Mod
2,750 Comments
Pepperoncino Nov 13 @ 11:20am 
Question, there seems to be an issue with RACS factions (RHS-based ones) where they do not seem to spawn with sniper or marksman guns, just pistol. It seems to be mostly an issue with the two man teams from testing we did ? I am not sure this is RACS issues so I am asking here.
Pelinal Nov 12 @ 1:49am 
New main Antistasi update has me fiending for some of those updates to be added to this. Hope y'all consider it. :)
Persian Gulf Citizen Nov 9 @ 9:25am 
alright alright found it, damn u guys r trying to add vehicles to emplacements? ♥♥♥♥♥♥ SICK! I LOVE U GUYS!
Persian Gulf Citizen Nov 9 @ 9:19am 
Omg where to?
Silence  [author] Nov 9 @ 8:44am 
Check the testing version
Persian Gulf Citizen Nov 9 @ 8:39am 
@Bolan because no updates in ages, almost half a year
TYLER Nov 8 @ 11:40am 
Спасибо
Vespasian Nov 7 @ 5:31pm 
@TYLER: Static weapons will be persistent if you place them in zones you control. Towns, Resource Areas, Outposts, Military Bases and your HQ. In towns you must first break the static weapon down, then transport them to the town and assemble them in the town you control. From then on it should remain persistent unless destroyed. In Resource areas, Outpost, Military Bases and your HQ you need to store the static weapon in the garage (access this at the flag pole or garage container) then take it out of the garage and place it within the zone of control. It should remain persistent after this until destroyed.
TYLER Nov 7 @ 6:04am 
When a helicopter is assigned via Zeus, AI pilots can fly it — but if I assign a crew through the commander menu, they can’t. Likewise, when I assign a Grad or SPG battery, they refuse to fire and display an error: “Battery is out of ammo.”

Please also teach friendly AI to properly operate aircraft. And fix the issue with static weapons disappearing — it’s very frustrating to leave an ATGM hidden in the bushes, only for it to vanish after reloading a save (especially since there’s already a cleanup system for trash objects).

Lastly, please add proper deep trenches to the construction box, and make ACE trenches persist after reloading or garbage cleanup.

And one more thing — please remove those wandering mortar spawns outside the map. They’re driving me absolutely nuts.
TYLER Nov 7 @ 6:04am 
Hey, I just noticed that your source code is available on GitHub. If I have some spare time, I might help out with something. Right now, I’m working on a large project, so my time is quite limited.
(And yes, I understood what you meant about the discussions and suggestions.)

I’d like to suggest allowing the Game Master to create additional commanders without losing their own role — that would be really useful when playing in small groups of friends.

Also, please expand the interaction options with civilians and add the ability to rob them.

Please add a way to choose the spawn location for hired squads. When they spawn at a well-built base, they often get stuck or can’t find their way out of buildings.
TYLER Nov 7 @ 6:04am 
Ок, вообще я только что заметил то что у вас исходнике лежат на гите, если будет время может с чем нибудь помогу. Сейчас я работаю над одним большим проектом и к сожалению у меня мало времени. (Я понял что вы имели ввиду обсуждения и предложения).

Вот если что перевод:
gor3Splatter  [author] Nov 6 @ 9:09am 
@TYLER I auto-translated some of your comments; they all look like feature requests/bug reports. Just happened upon them by accident, since this section isn't checked by us . Check our Discord or maybe Github (both linked in the description) and please repost your ideas in English.
TYLER Nov 6 @ 4:06am 
Отдельно хочу отметить надобность разрешить ГМу, создавать еще командиров не теряя свою роль, было бы очень полезно при игре малыми группами друзей.
TYLER Nov 6 @ 4:05am 
Так же прошу расширить методы взаимодействия с гражданским населением и добавить возможность их грабить.
TYLER Nov 6 @ 3:46am 
Так же прошу добавить возможность места выбора спавна отрядов, так как при найме на обустроенной базе они часто тупо не могут найти выход и тупят в стену.
TYLER Nov 6 @ 3:41am 
Если придать вертолет зевсом то боты могут летать, если я сажу в него экипаж машины через меню командира то они летать не могут. Если я придаю арт расчету град или САУ, то они не могут стрелять, вылазит ошибка - " у батареи закончились боеприпасы".
TYLER Nov 6 @ 3:01am 
Так же прошу научить дружественный AI нормально управлять авиацией, так же исправьте систему стационарок - крайне неприятно если ты где то оставил ПТУР в кустах, а после перезахода он пропадает (тем более что на такие случаи есть функция очистки мусора).
TYLER Nov 5 @ 8:48am 
Добавьте для ящика стройки нормальные глубокие акопы, так же прошу сделать окопы ACE не удаляемыми при перезагрузки сейва или очистки мусора.
Bolan Nov 5 @ 5:56am 
@Persian Gulf Citizen why would you claim so?
Persian Gulf Citizen Nov 5 @ 2:01am 
finally died?
Papa.Moo Nov 4 @ 1:31am 
Brilliant mod. I find this the best "mission" with endless repeatability.
Thanks to the authors, and those that went before them.
I play single player, and it's do'able, just hard.
hallo Nov 1 @ 9:56am 
How do I play multi?
bulak33 Oct 28 @ 11:30am 
Hi, will there be update 11.8 soon?
Med-X Oct 28 @ 11:20am 
..hi ... i think a bug...????...

....the invaders occupy every 30 seconds....one base or resources...or airfield...

the half map of Altis changed from blue to red ...in 15 min...I hope you understand what I mean
jp9999 Oct 27 @ 1:38pm 
I'm trying using this on the vietnam dlc map but the frame drops are insane, is there a way to improve performance on that map that doesnt involve upgrading my pc lol?
PRISSYY Oct 25 @ 6:49pm 
amazing, perfect
Bolan Oct 25 @ 4:26am 
@MUTED everytime Petros is unable to give a quest (ex: you're too far from any possible objective or he gave you one like that recently) it should be written in the in-game chat. If chat is empty and nothing happens while clicking on a mission, i think your mod/save might be broken, but honestly that never happened to me even tho for like past 5 years of playing against stasi
devildogg237 Oct 25 @ 12:01am 
@MUTED what did you set the range for mission creation? I think default is 4km. basically if you take all the territory within that range, you aren't going to get missions. You have to move base every now and again to start getting automatic missions again.
Maj Meh Oct 24 @ 6:14pm 
@Muted, he might be too far away from the action
MUTED Oct 21 @ 3:33am 
Why petro stopped giving quests? The menu ui still works, but nothing happens when choosing a mission. No active missions present.
Maxwell Boltzman Graph Oct 15 @ 10:14am 
one of the best mods I have ever seen on ARMA 3. its user freindly to setup, the code seems to run well, you really did a good job. has even more potential to become even more in depth. I play this single player and its great. of course there are some minor imperfections ARMA 3 isnt perfect. Thank you for providing this, very difficult to find SP expereinces that are not just short buggy missions with 1000 mods to download you would never use elsewhere. This had to be some very complex scripting/coding.
Persian Gulf Citizen Oct 15 @ 4:12am 
Died out?
Xherdos Oct 15 @ 1:01am 
lol no.
Pelinal Oct 12 @ 9:40pm 
Fueling vehicles from public pumps no longer seems to function.
Jaxx - pshoooo Oct 11 @ 3:32pm 
were there any improvement mods for the arsenal system to bring it more in line with the quality of something like ACE's arsenal?
CartoonHead24 Oct 8 @ 2:21am 
@JerryTheGuy Check your watch ingame or when picking a save, click the save once then go into params and set the time to 4x or 6x, never had an issue with the time in my games.
JerryTheGuy Oct 7 @ 8:27pm 
Does this mod take away time or something? Because it has not changed from midday on my antistasi save and its been like 12 hours in total on the save
Vyper Oct 6 @ 8:06am 
I have a bug on antistasi ultimate, when I have a rifle in my hand, and I switch to the secondary weapon or I don't use it anymore, and I want to take it back, my weapon disappears and it tells me that I have a weapon called "rifle" invisible, without magazine, and I have to use ZEUS to take it back.
Do you have any ideas?
SpaceGhost Oct 3 @ 7:02am 
@Tumble, just go in zeus and add a bunch of the food items to a crate.
Gandalf the Green Oct 2 @ 6:36pm 
it is? you just ♥♥♥♥♥♥ your save unfortunatly
Is it possible to add food for ace? I started the save with the "start with food items" off by mistake, went and turned it on after realizing the mistake, yet there is no food still.
Rickardus Sep 27 @ 9:23pm 
Hey guys, i've used a dedicated server for years but now for whjatever reason the save files are missing from the load screen when I login as admin, i've tried so many things, what could be causing this suddenly?
★ GallowDancer Sep 21 @ 1:18pm 
Where are the faction names in config viewer for the rebels? Currently playing as Eastern Loyalists, but cannot find their name in the config viewer. I was trying to increase the HR and money.
PumpactionTuba Sep 19 @ 10:32pm 
the queen decrees this to be a great mod when paired with ace
SpaceGhost Sep 17 @ 1:41pm 
Johni that has nothing to do with Antistasi. If you're using Ace, modify it in Ace. Otherwise, it's down to the armor mod you're using.
Xherdos Sep 17 @ 2:58am 
I would say maybe it's a mix out of the Armor type (The Rig and Helmet) with how Ace Medical works.
DrinkYourKoolAid Sep 14 @ 11:55am 
Hi, could you please give more options for Webknight's zombies? For example i would like to disable all special infected and only leave shamblers/runners to spawn, special infected heavily scripted and eat lot of FPS.
KoolKanye Sep 13 @ 4:18pm 
My friend falls through the map and dies no matter what mods we have loaded or DLCs. Any thoughts?
2_Modray Sep 11 @ 1:18pm 
Is there a way to stop HC squads from autolooting? I've had issues with troops disobeying orders because they're too busy snatching random ♥♥♥♥ from corpses.
MAYPLE Sep 8 @ 5:06am 
@sungjemjamir While at HQ, press 'Tab" and navigate to the "[Faction Name] HQ" tab. There's a "Set Rebel Loadouts" button.