Arma 3
Antistasi Ultimate - Mod
2,573 Comments
Maxx May 4 @ 8:35am 
@Rogue-Reaper13
There isn't a way to pause the game in the mod itself but there might be another mod you can use to do so.

@bachbui47
You might have a mod causing that issue as it isn't something we have heard about at the past

@77Row
If by squad units you mean AI in your squad then they don't save when you reload a save, but they do get refunded to your hr

@theFunnymonke726
Honestly depending on the mod, but in most mods they are just cosmetic

@aceb20
I am not 100% sure but i think there is a parameter or you can even do that in game difficulty.
to be sure go check our Discord [discord.antistasiultimate.com]

@vyolla
This usually happens if you don't load ace
aceb20 May 1 @ 10:35pm 
Anyone know how to disable your marker on the map?
Fanty Apr 30 @ 4:24am 
i've been playing for quite a while with this mod and i can say its pretty awesome. Altrough i keep running into same bug every time, when i save it for some reason gives me extra 1k, like just that, i save while havin 200 bucks, i load with having 1200 bucks (faction balance). It's not that of a big deal but kiiiindaaa weird :mpn_grunt:
77Row Apr 29 @ 5:18pm 
my squad units despawn after a load in a save, i tried unloading all mods and im still having this issue.
bachbui47 Apr 27 @ 10:41pm 
does anyone get lag spike when you drop things on the ground?
Rogue-Reaper13 Apr 27 @ 3:56pm 
Is there a way to pause or freeze the game? Would be really cool for taking screenshot and all that.
Pinec Apr 27 @ 9:18am 
Hi, I have run into an issue while using the IFA3/Spearhead 1944 mod playlist on the antistasi ultimate webiste. When using grenades while wearing 1944 equipment you can throw grenades infinitely without using up the ones on your person.
cybersex Apr 25 @ 9:43pm 
@mrdo919 I've had this problem before, there's options in the antistasi settings like "allow building on roads", "maximum amount of builds" and "save zeus placed objects". Try playing with them and see if your buildings save or not, the problem is fixed for me now but it could've been something else, so i don't know for sure
theFunnymonke726 Apr 24 @ 5:30pm 
will wearing gas masks save you from chemical bombs
mrdo919 Apr 24 @ 11:43am 
LOVE THIS MODDDDDDD!!!!!!!
I wanted to let you know the only thing I found was when I build up a base, err captured OP I will build hesco's and shit and for what ever reason they will disappear? Is this normal? Can I only build a certain amount around whole map? Can I only build up my HQ? feel free to reply anyone if you know. Thanks
vyolla Apr 23 @ 1:35pm 
so im trying to us the zeus enhanced arsenal but it keeps getting overridden by the antistasi arsenal is there a way to prevent this or am I done for
Salad-in Apr 23 @ 8:26am 
@Snipo117
Just disable lockpicking in the save settings then?
klingerlks Apr 23 @ 4:43am 
how can i self revive?
丰盛的基因科学家 Apr 23 @ 2:54am 
integration with the TFR factions/US police + some US maps would make for amazing second american civil war experience
Mnichu Apr 22 @ 1:25pm 
now looking more closely i think none of the settings i chose carried over
Mnichu Apr 22 @ 1:04pm 
tried out some options and found out the loot crate 400m distance doesent really work at least for me since it just defaulted to 50m
Snipo117 Apr 22 @ 12:25am 
This lock picking every vehicle is very tiring on a 2 man server. Especially since only the commander (me) can unlock it. Just spending 10 real minutes doing nothing.
SoulStealer0311 Apr 21 @ 9:54pm 
Is there anyway to add Blufor, Opfor, as playable factions? I myself have tinkers with mission making. and Antistasi already has the functions my friends and I enjoy. However, we have also discussed the possibility of playing Antistasi but on opposite factions. obviously with each faction having the same ability to run missions take objectives etc... just as normal. AND it might help use with the purposed Team Killing nonsense that happens. Maybe offer it as a parameter option to allow? even if its just making Rebels and Invaders playable together, that would be great too
Xherdos Apr 20 @ 3:22am 
@Bolan but what if i want to do a New Save?
vallege Apr 19 @ 1:16am 
Noticed a bug: when I get into a Ural (civilian) vehicle, the disguise activates. I give an order to the NPC driver to move to a certain point, and then I take over the vehicle by using the mouse wheel to switch to the driver's seat. After that, the squad no longer follows me in regroup mode, and I get a "move to waypoint" marker, as if I had taken control of the AI.

P.S. @vallege I found a workaround: leave the vehicle near the base — it gets saved that way.
Nurgle's Chef Apr 16 @ 12:11am 
Newest update makes you lose commander and go AFK if you enter Zeus, tried turning AFK off with both regular and experimental options but it still makes you go AFK and lose command.
Bolan Apr 15 @ 1:37am 
@Xherdos your parameters are saved with the save file tho
Xherdos Apr 14 @ 1:22am 
Will there be a Option to save the Parameters in a Preset?
Hoyl Apr 13 @ 11:28pm 
Thanks for the cool version! Add some fractions from WH40K, please
Kalsha Apr 12 @ 9:00am 
There si mod for that @vallege that allows you to garage out helis from HQ, search heli unlock antistasi or smthing
vallege Apr 12 @ 2:53am 
I'm at war level 2 and managed to steal a helicopter, but I still need an airfield to use it. Is there any way to change that?
noob get rekt Apr 11 @ 5:27am 
Everything uses global mobilization even though i have it disabled! I cant drive purchased vehicles as they are DLC locked, i keep getting annoying popups because half of the guns are DLC too! How can I remove GM from the mod!
baal Apr 10 @ 10:28pm 
Hello
Why can't you play the island of Stratis?
It would be cool if you could play it sometime.
Shenji Apr 10 @ 8:11am 
I can't open UAV terminal anymore. And all UAV just disappeared/vanished into the ground when set it up (so can't connect it using the scroll menu). Anyone?
OldPayphone Apr 9 @ 1:58pm 
Also disabling self healing is broke. Surprise surprise. I have the option off but yet the AI will still heal themselves. It causes me to have to shoot the AI in the head while they are on the ground about 5-10 times for them to completely die.
OldPayphone Apr 9 @ 1:56pm 
Petros is broken. When standing in front of him, the menu doesn't appear. Using the mouse wheel does nothing. I am tired of this mod breaking, being forced to restart it just to talk to him again or move around things because the mod is always breaking.
otis4presdisent Apr 9 @ 12:29pm 
would recommend a/some friends to play with
Waxi Apr 9 @ 12:24am 
Dont know if im the only person getting a crash after update? But Memory access violation. Where can I download the previous version and how do I do that. Im not to tuned in to this stuff.
NyanCat_233 Apr 7 @ 1:18pm 
arsenal doesent work
FreeSoldja Apr 7 @ 12:32pm 
OMG! you guys added support for Isla Duala? 😮 You´re the best in hell. 🔥🔥🔥
OldPayphone Apr 6 @ 9:07pm 
@BJP224 Don't know why that guy told you no. I played this mod with RHS and it worked just fine.
OldPayphone Apr 6 @ 9:06pm 
Kill the traitor missions are either broken or terribly designed. After getting tired of failing them, I start one, literally cheated by teleporting to the enemy that spawned in a group, killed all of them, and still failed. Needs fixing badly.
BJP224 Apr 6 @ 1:01pm 
does this work with RHS??
ShiaLaBunion5 Apr 6 @ 9:52am 
Do you have any plans to allow for commanders to set multiple rebel loadouts for a single class? It would be nice to have some variety while still ensuring they use weapons that make sense.
OldPayphone Apr 5 @ 12:31pm 
Also medics flat out won't do their job. They won't heal you or friendly AI and won't even try to revive you.
OldPayphone Apr 5 @ 12:25pm 
Auto Rearm/Loot is broken. AI don't do anything.
Captain Casual Apr 5 @ 4:19am 
Aha! I just did some more snooping. It's SOG AI. Only mod on my list that had an update on the 1st. And better yet: There's an option in the addon options to turn it off. It's called "Enable really freaky sh*t". Yes, really.^^
Captain Casual Apr 5 @ 4:10am 
Oh! Well dang, the way it inserts itself into the game led me to the assumption that it could only be on the side of the mission makers. I stand corrected!

Still, i hope whoever did it removes it, soon. It's the 5th, dangit. :p
stutpip123  [author] Apr 5 @ 2:35am 
it was someones april fools update, but not ours
Captain Casual Apr 4 @ 8:26pm 
Yeah, i'm trying to figure out the giants with clubs thing, too. Guessing there's been a sneaky an April 1st update, maybe?

If so, i'm really hoping they take that stuff out soon, 'cause i'm just starting a new run and it's messing me up.^^

Also, proof that we ain't hallucinating:

https://steamcommunity.com/sharedfiles/filedetails/?id=3458180922
BigSauce Apr 4 @ 2:17pm 
why is there giants with deer skulls and clubs running around?
BigSauce Apr 4 @ 12:42pm 
cant save loadouts in the faction arsenal, anyone know the cause?
Wolves Hero Apr 3 @ 12:26pm 
Still bug, 1st vehicle spawn to buy still fine then 2nd vehicle spawn went blown up itself when I click vehicle went destroyed lucky don't buy to spawn vehicle easily wasted money. I restart LAN host again buy vehicle.

https://steamcommunity.com/sharedfiles/filedetails/?id=3457373284
OldPayphone Apr 3 @ 7:38am 
Search for intel at crashed helicopter for logistics mission is broken. I searched all over the area for an hour and there was no intel.