Arma 3
364 ratings
Data Type: Mod
File Size
2.620 GB
Mar 21, 2023 @ 11:48am
Jun 6 @ 10:14am
50 Change Notes ( view )

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Version: v1.0beta5
First release: Apr 28, 2024 (0.99beta)
Current release: Jun 6, 2024 (v1.0beta5)

Republic of Yulakia
Originally posted by author:
Where Sea Embraces Mountains, Sunflowers Bloom in Unity.

Island terrain 12.8km x 12.8km. Project has been created in 2 years with more than 2,500 hours invested.

Yulakia is a fictional project aka “mod” created by IceBreakr ( for the game Arma 3 by Bohemia Interactive a.s. It is not allowed to use this addon/mod on monetized servers without express permission. It is not allowed to use this addon/mod or any part of it outside of game Arma 3. All rights reserved (c) Copyright by IceBreakr.

(also available as PDF[])

Nestled in the heart of Eastern Europe, the Republic of Yulakia spans approximately 164 square kilometers of diverse terrain. Its landscape is characterized by sprawling plains, dense forests, and rugged mountains, offering both strategic advantages and challenges to its inhabitants and visitors.

The population of the Republic of Yulakia stands at an estimated 95,000 people, comprising a rich tapestry of ethnicities, cultures, and traditions. The majority of the population resides in urban centers, with the capital city, Mazemovo, serving as the political, economic, and cultural hub of the nation of West Yulakia. Eastern Yulakia capital city is Yurievgrad.


The Republic of West Yulakia operates under a democratic system of governance, with President Vissim I. Dokolenko at the helm. Known for his astute leadership and unwavering dedication to the welfare of his people, President Dokolenko has steered the nation through tumultuous times with grace and resilience. Alongside him stands his fiancée, Arianna Nakolenka, whose intellect and charisma have earned her widespread admiration among the populace.

The Yulakian Armed Forces comprise a formidable presence within the region, with a total personnel strength of 4,750 troops. Strategically positioned military installations dot the landscape, ranging from fortified border outposts to state-of-the-art training facilities. In addition to its ground forces, the nation boasts a capable air force and navy, equipped with modern aircraft and naval vessels to safeguard its sovereignty. Eastern Yulakia is upgrading its military strength with the help of Russia and seperatist appetites for control of Capital City of Mazemovo and its surrounding cities are becoming substantial. Not a week goes by that a new Russian transport ship arrives at docks on Eastern Coast or a big transport plane lands at Shakal Military Base.

Historical Conflict
The Republic of Yulakia bears the scars of a bitter decade-long conflict that ravaged the nation in the 1990s. Fueled by political unrest and ethnic tensions, the war tore through the fabric of Yulakian society, leaving a legacy of division and distrust in its wake. The conflict culminated in the division of the nation along the winding course of the Mazovka River, with the eastern territories falling under the influence of Russia, while the western regions aligned with the Western Nations.

Despite the lingering effects of conflict, the economy of the Republic of Yulakia has experienced steady growth in recent years, driven by robust sectors such as agriculture, manufacturing, and technology. The nation's natural resources, including fertile farmland and mineral deposits, serve as pillars of its economic prosperity, while investments in infrastructure and innovation continue to fuel its development. Recent oil findings in Northeast Yulakia under seperatists control fuelled more appetites to expore the land and maybe provoke a new conflict with newly gathered appetites. Eastern Yulakia is currently also receiving income for tourist visits to Victorin - the biggest cave system in the region. A border river runs right through the cave with Eastern entrance way more accessible due to the natural structural design of the cave.

What is included?
- Terrain (12.8x12.8 km) with river acting as a border between West and East regions
- Yulakian Army and Police factions
- "mysterious creatures of the deep"
- R-400 Spice cruise missiles and static launcher
- president and his fiancee
- Many easter eggs to discover


Bug reporting
Please use Discord channel #yulakia-bugreport available here:

CUP & Mondkalb: usage of CUP objects
Sierra: placement
Venom: placement, village templates
Roman: Bunker, fortifications, outpost compositions
Sahbazz: object assistance, credits statue, support
bjrul: placement, templates
-FM-: placement, templates
EO: wildboars
Dim Rutagan: various buildings
CytechTeam: custom rock formations
poolpunk: wooden desks for the docks
Moonie: bunker object
Sahbazz: bunker object, hayhanger object
Dame2010: priest objects, primal objects
N3crowolf, STAVR.88, Roman, Miledino: object compositions
Vilas: objects
Bromine: red barns and silos
DeanosBeanO_DBO, Grahame: finanly functional cows but Zeus will go crazy because of the constant mooing ;)
Facel: mask for Lartanians


Special thanks: SBP Team & Clan CAP

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Popular Discussions View All (2)
May 24 @ 12:01am
Missions made for this terrain
SBP team
Apr 30 @ 2:32pm
Terrain areas that can be also found in the real life ;)
Rickoshay 7 hours ago 
Great work ! Looking forward to final release.
leh2012 11 hours ago 
Hello! When I launch the game with this map I get following pop-up message in the main menu: "No entry 'bin/config.bin/CfgModels/default.sections" .
The map works splendid though!

Also I get popups when I spawn Latranian units.

" No entry '.model' "

When I select and spawn priest for the first time I get following message:

" No entry 'bin/config.bin/CfgMagazines.ACE_HandFlare_Green' "

When I open inventory as priest or warrior for the first time I get this:

" Picture equip\m\m_.paa not found "

Is it some beta-version quirks or something is broken on my end?
IceBreakr  [author] 17 hours ago 
Ugh... nope? We played several ops on the map and no issues with doors? AI walks sometimes through closed ones but that is AI problem. No desync, even on 150+ players mission.
Trist Jun 8 @ 5:51am 
Have you ever had issues with people not having doors synced/having them for some reason local?

When testing on a dedicated, on custom PBO scenario, any buildings IVE placed via editor are synced just fine. I dont quite understand how this can even be possible and leads me to think it's a map issue... There is zero desync or lag problems.
Max ORyan Jun 7 @ 6:22am 
Hey, the map seems to mess with Livonian buildings slightly and makes them incompatible with ZEI , not sure why
Ayso Jun 6 @ 7:27pm 
female prison is just agriculture??? i assume this was a mistake
nibbiobruno Jun 6 @ 10:06am 
map looks awesome!
cant wait for full release <3
IceBreakr  [author] Jun 6 @ 9:32am 
Yes, for beta is the same.
Apache Jun 6 @ 7:33am 
Keys is still same yes?
IceBreakr  [author] Jun 6 @ 7:12am 
- added details to Mazemovo and Martopol
- added details to the island in the corner of NW
- replaced several closed up houses with new enterable versions
- added nine pillars monument in Mazemovo, parliament improvements
- added dome radar above Mazemovo, road leading to it (tnx galevsky!)
- added missile crashsite NE of Mazemovo
- added two characters: president and his fiancee (tnx Jove Chiere!)
- several bugs fixed (reported by excellent Kerry, so grateful!)