Arma 3
Yulakia
233 Comments
Crimson Mage Jun 13 @ 11:29am 
What is the class name for the boar entity kinda like how goats have "Goat_F". I am trying to track the amount of boars a player kills.
knivesseveren Jun 8 @ 1:19am 
очень старательная карта.
и очень хорошо что не добавляли сюда апокалипсического мусора, вроде ржавых машин..
IceBreakr  [author] Jun 3 @ 11:59pm 
Which road is still missing? We can fix that asap?

For caves... yeah, stupid AI... they tend to pass walls despite they are set well. Try command:
this disableAI "PATH" for units placed in the caves so they don't move. That is all I can advise now.

Kayien: U sure u have all the required mods - especially CUP Terrains Core?
Porto is in CUP Terrains Maps and that mod is not required for Yulakia.
FROSTY THE SNOW QUEEN May 8 @ 2:46pm 
Will the missing roads be fixed soon? We are considering starting a campaign on this map.
BeppeBoxing979 May 1 @ 2:47am 
good morning, I would like to give some feedback on the Yulakia map, yesterday I tried to create something with eden editor and after putting it into practice, after creating the sqf file and trying to play I noticed that the characters inside the underground areas were bugging and passing through walls and rocks, how can this problem be solved? does it depend on a map problem or some mod that conflicts? or have you noticed some mod in particular that should not be used? thanks for everything!
Kayien Apr 30 @ 8:19am 
Hi, thanks for this increible work. But, i have this errors

- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description

To be honest, I don't know how to solve it.

I would have liked this map to be about 40KM, I love it!
TeleRory Apr 26 @ 5:03pm 
where is Site-78
kiba3x Apr 26 @ 11:13am 
Talented, diverse and performance friendly map. Congrats for making it! :steamthumbsup:
Protomehka Apr 24 @ 4:00am 
This map is absolutely incredible, for sure, this is one of the best that has been ever made for Arma 3. I'm totally in love !
IceBreakr  [author] Apr 21 @ 6:42pm 
Belfort: stop using other maps that alter weather... Dogechnya 0.52 is one of those ;)
Belfort Apr 18 @ 11:52am 
how to change weather on this map to sunny ?
IceBreakr  [author] Apr 16 @ 3:25am 
SSG: Someone stole the asphalt! I am assigning road company to it as I type this...
SSG Apr 12 @ 10:01pm 
Hi, the North-South-bound road cutting through Gornigrad disappeared, but satellite texture is still there, is this intended? thanks!
Shadow_Wolf Apr 12 @ 5:57pm 
Hey, could you check on some of the buildings, specially the large industrial ones, warehouses and such?

Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
Ding Apr 10 @ 4:32pm 
Love the map!
IceBreakr  [author] Apr 10 @ 10:26am 
I have reached v1.0:
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
RaDezZ Apr 10 @ 10:24am 
Has the card been improved in terms of FPS performance since it has been upgraded to version 1.0?
Hulk Hogan Apr 10 @ 6:48am 
Very nice map dude! I am gonna use it for my Life server :cozybethesda:
RaNgeR Mar 31 @ 4:15pm 
@IceBreakr: I'm already playing on the profiling branch. Never bothered really to make ops on the map even for the unit I'm part of because of the concerns that performance might tank for some people, if not for everyone. Can you actually confirm that all 160 individuals had no FPS issues whatsoever at any given time and with all the mods involved? Considering this is ARMA 3, no such thing exists.
IceBreakr  [author] Mar 31 @ 4:10pm 
RaNgeR: We had 160 player op on the map, no issues with the framerate.
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
IceBreakr  [author] Mar 31 @ 4:03pm 
NikkoJT: checking where that error is hiding. Also not sure if I can fix the "icon" connection... any input would be appreciated.
NikkoJT Mar 28 @ 9:40am 
Also (probably not related to the update) the R-400 launcher's model isn't properly "connected" to its Editor icon, which means when you rotate it, it detaches from the icon rather than remaining centred on it, and becomes difficult to rotate properly because the rotation axis is still based on the icon.
NikkoJT Mar 28 @ 9:36am 
Also seeing that config error. It looks like "DestructionEffects" made it into CfgVehicles as a top-level class instead of a subclass of an actual object, and since it doesn't have any properties of its own it's confusing the game.
0-0 Mar 28 @ 6:05am 
Gives a config error after updating.

No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
RaNgeR Mar 28 @ 4:25am 
@TheRainbowPilot if you're going to repeat yourself like a child then you have social issues. Not going to argue anymore with an idiot. Good luck
TheRainbowPilot Mar 28 @ 4:24am 
@RaNgeR YuLakIA the hardware. I'm willing to bet you gotta turn that dial all the way to 9 just to brown the toast.
RaNgeR Mar 28 @ 4:16am 
@TheRainbowPilot Whining about others that seemingly whine doesn't make your argument any better.
TheRainbowPilot Mar 28 @ 3:59am 
@RaNgeR Just upgrade his toaster stop whining and play the map <@:)
RaNgeR Mar 28 @ 3:48am 
@TheRainbowPilot Like I mentioned, you're a bootlicker. Also bitter and childish. The fact that you assume this map should work fine on everyone's' computers makes your argument irrelevant to begin with.
TheRainbowPilot Mar 28 @ 3:43am 
@RaNgeR oh look his boyfriend sent him :D. Cry more he has a toaster rig, and yes I get 90-140fps in those exact conditions it's my dedi server. I have the logs for AI count and I watch my fps counter in game as I play.
RaNgeR Mar 28 @ 3:06am 
@TheRainbowPilot calm down, bootlicker, and go drink some water to cool off. PC hardware isn't necessarily an issue here (this is ARMA 3 we're talking about), and you assumed that person has a "toaster machine" on what grounds, exactly? IceBreakr maps were always known to have performance issues, and Yulakia is no stranger to that. I highly doubt your example gives you up to 140 FPS, but you do you.
TheRainbowPilot Mar 27 @ 9:59pm 
Best map on the workshop IMO :luv:
TheRainbowPilot Mar 27 @ 9:59pm 
@kyrgyz lmao maybe you need to overclock your toaster? 90-140fps on exile with 400+ AI on 3 factions all fighting each other, missions, roamers, farming, fishing, events, all the trimmings. Quit whining because you have a trash PC play games made for it.
Киргиз Mar 27 @ 12:55pm 
18 fps ok
aaronbok Mar 9 @ 5:18am 
Thankyou for great map. We used it in one of our weekend coop mission, Yulakia Reclaim. Have posted a short youtube video. Great fun was had by all. Thanks again.:steamhappy:
AlexGoodman Mar 7 @ 7:40pm 
hey hey. again me, can i ask u for "catacomb" map that one from middle of map, because i wanna make a mission for my friends and i wanna know how i walk in there without asking "where am i?"
:steamhappy:
IceBreakr  [author] Mar 4 @ 7:08am 
Read about Lore here: https://online.fliphtml5.com/ynpnw/oszx/#p=1
Yulakia is a fictional country that is torn between Western interests and Ex-Soviet heritage.
MrManiac30 Mar 2 @ 10:51pm 
What part of Eastern Europe would Yulakia be based at? Where would the heart be?
IceBreakr  [author] Mar 2 @ 10:08am 
It's just a hommage. It even features Snake Island in detail that was made across several months. Otherwise no direct correlation, a huge chuck is based on area of Winsconsin btw ;) see the readme file in the mod folder.
AlexGoodman Feb 26 @ 12:40pm 
Kinda curios, this map somehow related to Ukraine? Because using forts and Ukranian police uniform is very intresting choose.
Cuzaq Feb 13 @ 7:20am 
Beautiful map with lots of details and points of interest, one of the best antistasi campaigns.
However roads need improvement as in lot of places they are placed over jagged or unsuitable terrain
Saint II Feb 9 @ 5:04pm 
Is there a way to make the map more sunny, seems like I cant get it to get any sunny days even in the summer time
GORLAMAN Jan 21 @ 11:50pm 
Low fps with Antistasi mod, on other maps, I have about 70-80fps, here I got 30-40. Is there any way, I can reduce/disable grass for example?
IceBreakr  [author] Jan 10 @ 7:03pm 
Banzai Badger: try beta profiling performance branch, it works with vanilla and uses multi CPU cores.
IceBreakr  [author] Jan 10 @ 7:02pm 
Lowercase are called from yulakia.pbo, not altering any classes. PboProject packed the pbo, no clue?
Kiwi_Twitches Jan 9 @ 6:09pm 
Is there any particular reason that this mod changes the Classnames of a whole bunch of objects and buildings to be all lower caps? It messes with a few other mods, even when not used on this terrain but this is loaded.
Zed Dec 19, 2024 @ 11:55am 
@Le Djo you can limit view distance server side without any mod changes
[FR] Le Djo Dec 19, 2024 @ 6:10am 
Hi everyone, is there a way to make the map less resource intensive on the server side? Because I run at an average of 30 FPS (very fluctuating) while on other maps I am at a good fixed 60 FPS.

I use the CH View Distance mod but I have the impression that we can gain FPS by better optimizing the map. I imagine that by implementing a display distance limit on the server side I could make the game smooth for all my players? Any advice?
Banzai Badger Dec 7, 2024 @ 10:20pm 
I like the size of the map and the layout, but it lags way too much so I had to unsubscribe from it.
Ararinha Azul Dec 3, 2024 @ 7:41am 
ik its a lot of work btw, specially having to buy house assets or build them XD