Arma 3
320 ratings
Gulfcoast Islands
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
2.602 GB
Jan 6, 2019 @ 11:06am
Jan 7, 2023 @ 7:48am
167 Change Notes ( view )

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Gulfcoast Islands

Description
Gulfcoast Islands
I have worked on this map for 3 years. Based on a sub tropical climate. Comprised of multiple islands
978000 Objects
Land size 15360x15360
The map currently has::
-3 Airports shown on map.
-2 unmarked airfields.
-Over 25 Cities/Small Communities.
-3 Large ports.
-3 Large caves.
-Bridges to access islands.
-Industrial Areas.
-Several Military areas, points of interests and much more!
Train track system works with Advanced Train Simulator (ATS)

Must Have the following mods to run the map
CUP Terrains - Core

Included in the map is
EM_Buildings: Created by EM
E76 Roads
AbdElrahman Buildings
Finished/edited structures created by Guillaume9545


Please report bugs in comment section.

If you would like to donate
paypal.me/justmicheal

Need help join
https://discord.gg/bSmQVysAdH
191 Comments
Beerdrill 2 hours ago 
Would Anyone know where i could find the Exile Server files for this map ?
Shit lizard Sep 14 @ 3:47am 
Looking at the developers steam page they seem to have moved on to Arma Reforger, which is understandable
SunWhisper Aug 20 @ 6:46pm 
my roads are much lighter than the ones on the pictures, also some of them are fairly janky
Lorenzbo Aug 12 @ 7:56am 
Not sure if it a map or antistasi issue, but I was playing with my friends on antistasi ultimate and found that we could not capture the island airfield north of orion estates. The flag marker appeared on top of a structure so it appeared as though the flag was not spawning.
Kahoot Aug 11 @ 8:44am 
So I don't know if the dev is still around for this mod, but firstly I want to say that this is probably one of the best maps in Arma, the custom buildings and unique terrain really give it a special feeling.
Secondly, there's a pretty severe bug as of 11/08/2024 that basically renders NVGs entirely unusable by being way too bright. It seems to be an issue with the map lighting but I'm not versed enough in mapping to know for sure. I can send proof if needed to fix it. Other than that, outstanding work on mapping.
SuperLunatic Jul 6 @ 7:53pm 
This is a fantastic map, great job JustMichael! 10/10 in my opinion.
GhostBecon Apr 6 @ 9:41am 
Seems that there's a bug on one of the bridges. The Land_LampStreet_small_smth... is floating in the air under the bridge where the other bridge lamps are on the deck as expected. Expected location of this offending object is somewhere around X: 10587.503 Y: 9166.775 Z: 97.477
Isebaille Tobany Nov 4, 2023 @ 6:53pm 
Convert to an Exile map, I would be more than happy to donate for that.
ElGatoAzrael Sep 25, 2023 @ 8:12am 
Latitude?
OneShotPaddy Aug 24, 2023 @ 12:32pm 
I joined the discord but can't post in any channels, despite giving an emote to the bot at the bottom of the rules (most of which have nothing to do with me?) .

Anyway, I just wanted to ask you about the new oil rigs (the ones with buildings on them). I'm assuming they must be different from the other oil rigs because when an admin helped me place a base flag on them for Epoch/Exile/etc. we were unable to build anything. It says "don't move more than 20m" as soon as I open a buildable object.

However, I have always been able to build on the other oil rigs. Did you place these differently or make any changes from the old ones?