Arma 3
95 ratings
Discord Rich Presence
Data Type: Mod
File Size
0.769 MB
Aug 26, 2018 @ 3:23am
Sep 6 @ 6:51pm
15 Change Notes ( view )

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Discord Rich Presence

In 1 collection by Connor
My A3 Workshop Releases
8 items
Discord Rich Presence for Arma 3!

Simple plug and play mod that works on every mission.
Developers can use the in-mod functions to customize rich presence in their missions and mods.

Developer Information[]
BIF Thread[]
Virus Scan[] (Each extension individually listed in the relations tab)

BattlEye Whitelisted as of 1st of September 2018.

If there is a server you frequently play on, ask the owner to add support for this mod.
All they need to do is place the bikey file from this download in their server "keys" folder.

Please do not redistribute original or modified copies of this mod via any medium without my permission.
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Connor  [author] Jul 16 @ 3:54pm 
developer documentation is linked in the description above. the base functionality uses the same set up for any type of mission. you can script additional/dynamic info updates using the function mentioned in the documentation.
Mike Collinsky Jul 16 @ 1:31am 
Hello, do you have a document for installing the script on altis life server?
Connor  [author] Jul 10 @ 3:49pm 
I'm not sure what is going wrong. It is working fine for me.
Shadblade5 Jul 7 @ 12:49am 
So ive done what you have suggested and it hasnt seemed to work. Its also not even showing player count for a client that is connected, so im really not sure what im doing wrong.
Connor  [author] Jul 6 @ 10:00pm 
you would need to set the max party size otherwise i dont think itl show up on discord, and run that script in a loop with a delay so it periodically updates the value on discord.
Shadblade5 Jul 6 @ 4:28pm 
So ive been messing around with it to work on the server-side and cant quite get it to work. Do i need to change a specific property in my description.ext for it to show properly? I have the
["UpdatePartySize", count playableUnits]
] call (missionNamespace getVariable ["DiscordRichPresence_fnc_update", {}]);
inside my init.sqf but doesnt seem to change anything.
Help would be much be appreciated
Connor  [author] Jul 2 @ 3:59pm 
It should work on a server. As long as the update function is executed on a machine that is running discord. So in this case executing the code on the server would update the discord account that is active on the server machine.
Shadblade5 Jul 2 @ 12:53pm 
Okay, do you know if it would work from the server side? Im wanting to have the discord account running on my server display player count. Would it work or does that function require a client?
Connor  [author] Jul 2 @ 2:34am 
You will need to use a small sqf script to update the rich presence info. Check the "Update Function" section of the developer info linked above for how to send an update.
Shadblade5 Jul 2 @ 12:51am 
Im looking to include the amount of players on the server. What would I include in my description.ext to do that?