Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
Showing 41-47 of 47 entries
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Update: Sep 12, 2023 @ 2:01pm

Bug Fixes
  • Changed the vscript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

Update: Sep 10, 2023 @ 5:25am

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

Update: Aug 23, 2023 @ 3:12pm

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

Update: Aug 23, 2023 @ 2:27pm

Changes
  • Renamed the main vscript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

Update: Aug 20, 2023 @ 3:41am

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-onlysync/cfg/` directory.
Changes
  • Used `DirectorOptions.*` instead of `DirectorScript.GetDirectorOptions().*` for most of the variables in the `DirectorOptions` table since I figured out I could actually create the table to specify the variables which would be used in-game.

Update: Aug 10, 2023 @ 1:42pm

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.

Update: Aug 4, 2023 @ 9:29pm