Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
目前顯示第 41-47 項,共 47 項
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更新:2023 年 9 月 12 日 @ 下午 2:01

Bug Fixes
  • Changed the vscript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

更新:2023 年 9 月 10 日 @ 上午 5:25

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

更新:2023 年 8 月 23 日 @ 下午 3:12

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

更新:2023 年 8 月 23 日 @ 下午 2:27

Changes
  • Renamed the main vscript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

更新:2023 年 8 月 20 日 @ 上午 3:41

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-onlysync/cfg/` directory.
Changes
  • Used `DirectorOptions.*` instead of `DirectorScript.GetDirectorOptions().*` for most of the variables in the `DirectorOptions` table since I figured out I could actually create the table to specify the variables which would be used in-game.

更新:2023 年 8 月 10 日 @ 下午 1:42

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.

更新:2023 年 8 月 4 日 @ 下午 9:29