Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
35 Comments
Agent Weasroy Jun 27 @ 4:01pm 
@Taut that would be really cool. I like the mod a lot but some of the people I play with think its too intense if they spawn together every single time lol
Taut  [author] Jun 26 @ 7:43pm 
@Agent Weasroy Currently, letting the Director handle special infected spawns a specified percent of the time isn't available in the `Special Infected Synchronization` add-ons. However, if people are interested, I might be able to implement this feature if I can find a way to do so.
Agent Weasroy Jun 26 @ 4:36pm 
is there any way to configure this so they dont always spawn exactly at the same time? like 50 percent of the time they do?
(^^^) Xeno Jun 22 @ 8:36am 
No worries I know an alternative for the 4 SI while maintaining the default spawn time
Taut  [author] Jun 22 @ 8:27am 
@(^^^) Xeno It depends on whether the map's VScripts will allow special infected to spawn more than two special infected (ex. The Passing's third chapter). If you want to always spawn four special infected, then I recommend using the `Special Infected Synchronization (Competitive)` add-on instead.
(^^^) Xeno Jun 22 @ 6:28am 
How can they attack in 4?
I STAPLE TAPEWORMS ON MY Feb 20 @ 12:40pm 
thank you!
Taut  [author] Feb 20 @ 12:36pm 
@Wenda Here are the differences of the Special Infected Synchronization add-ons:

- The `Only Sync` add-on simply allows the special infected to attack together without modifying anything else.
- The `AI+` add-on allows the special infected to attack together and modifies the command variables so the special infected can attack more efficiently.
- The `Competitive` add-on allows the special infected to attack together, modifies the command variables, and adds a lot of options to make the gameplay feel more like Versus.
I STAPLE TAPEWORMS ON MY Feb 20 @ 11:08am 
What do each of the different addons do? i looked at the thread but it only shows settings
Kaiser Adradum Nov 12, 2024 @ 1:33pm 
:c
Taut  [author] Nov 12, 2024 @ 1:23pm 
@Kaiser Adradum You can manually set the respawn interval for special infected by opening the `settings.txt` file in the `./ems/sisync-onlysync/` directory and setting the `OverrideRespawnInterval` option to `true` and lowering the `RespawnIntervalMin` and `RespawnIntervalMax` options to `30`.
Kaiser Adradum Nov 12, 2024 @ 11:45am 
In this version, there are fewer special infected. Could you make a version where they appear every 30 seconds? It seems like they take too long to show up.
Taut  [author] Nov 5, 2024 @ 11:46am 
@Gumbs I would say the `Only Sync` version of the `Special Infected Synchronization` add-on has the fewest and least noticeable bugs as it only aims to synchronize special infected spawns without adding any extra options and features to the settings located in the `./ems/sisync-onlysync/` directory.
Unsants Nov 5, 2024 @ 7:43am 
Which of the three types of the mod has the fewest and least noticeable bugs?
Taut  [author] Jul 2, 2024 @ 9:28pm 
@Xeno :] I don't really see any benefit to modifying the special infected limit in the `Sync Only` version as this add-on was only meant to spawn the special infected together without changing too much of the gameplay. If you'd like to change the special infected limit, I recommend using the `Competitive` version as that add-on has the `MaxSpecials` option set to `4` by default.
(^^^) Xeno Jun 28, 2024 @ 5:48am 
Add a toggle to enable 4 SI sync I'm so used to the previous version :/
Maesʇro Jun 16, 2024 @ 12:52pm 
Okay, thanks
Taut  [author] May 27, 2024 @ 5:14pm 
@Maesʇro Here are the differences of the Special Infected Synchronization add-ons:

- The `Only Sync` add-on simply allows the special infected to attack together without modifying anything else.
- The `AI+` add-on allows the special infected to attack together and modifies the command variables so the special infected can attack more efficiently.
- The `Competitive` add-on allows the special infected to attack together, modifies the command variables, and adds a lot of options to make the gameplay feel more like Versus.
Maesʇro May 27, 2024 @ 1:59pm 
What is the difference between all versions of the mod?
(^^^) Xeno May 15, 2024 @ 2:39am 
It only happens to sync version and AI+ but the comp version works fine.
Taut  [author] May 15, 2024 @ 1:59am 
@Xeno :] I've played a campaign with this add-on alongside the `Deceptive Specials` add-on, and the only time the special infected were unable to respawn was when the director's tempo was at the `RELAX` state. If more people have this problem, then I may have to figure out how I can replicate this issue.
(^^^) Xeno May 15, 2024 @ 1:01am 
I have this, and aggressive behaviour mod for Witch, but I don't think it will affect this mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2400935721
Taut  [author] May 15, 2024 @ 12:56am 
@Xeno :] That's odd. I've played a campaign with only this add-on enabled, and the special infected were able to respawn in 45 seconds after the last one had been killed.

Did you have other add-ons enabled when you encountered this issue? If so, could you tell me what add-ons you had installed so I can check to see if my add-on is conflicting with those?
(^^^) Xeno May 15, 2024 @ 12:27am 
Yeah, there's something wrong with the mod for my end the SI doesn't respawn :/
Multastic2 Apr 28, 2024 @ 10:47am 
@Trey Terus
okay thx i will try it
Taut  [author] Apr 28, 2024 @ 10:43am 
@Dumuul Since you've created your own local server, you can open the `addonconfig.cfg` file located in `~/Left 4 Dead 2/left4dead2/cfg` and see if the variables underneath `RestrictedAddons` are set to `1`. If they are, you'll need to change them to `0` so my add-ons can load on your dedicated server.

Of course, if it's a co-op game, then the `default` variable should be set to `0` by default which should allow you to use your add-ons without needing to change anything in the `addonconfig.cfg` file.
Multastic2 Apr 28, 2024 @ 10:37am 
@ Trey Terus
i mean my own dedicated server, its possible this addon can run on my server?
Taut  [author] Apr 28, 2024 @ 10:28am 
@Dumuul These add-ons can only run in single player mode or on local servers with variables underneath `RestrictAddons` in the `addonconfig.cfg` file set to `0`. Otherwise, they will automatically be disabled on Official Dedicated servers.
Multastic2 Apr 28, 2024 @ 10:21am 
can this addons running in Dedicated Server?
Aug 7, 2023 @ 11:50pm 
Hi, in mutation4 mode, they will all respawn in the same place, which is very crowded. It is better to let them respawn in different places. Otherwise, boomer explosions will often be blown away.
Taut  [author] Aug 7, 2023 @ 11:44pm 
Sounds good. I'll see what I can do.
(^^^) Xeno Aug 7, 2023 @ 10:36pm 
Yeah, but without adjusting the file or letting the user mess with it, make it automatic.
Taut  [author] Aug 7, 2023 @ 10:15pm 
So you would like me to make another add-on where I can allow them to synchronously respawn as well as improve their reflexes without adding any of the command variables from Versus mode. If so, I could upload one to the Steam Workshop as a middle ground between the Sync-Only and Competitive versions.
(^^^) Xeno Aug 7, 2023 @ 9:06pm 
Would you be able to improve their reflexes the same way you did throughout the comp. I didn't know the comp version of their spawn was being doubled?
7ᴇᴍᴘᴇsᴛᴲ Aug 5, 2023 @ 3:44am 
👀👍 nice