Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
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Update: Jul 4 @ 4:00pm

Bug Fixes
  • Fixed a bug where special infected wouldn't spawn because the `SISync.AllowedSpecials` variable was already set to `true`.

Update: Jul 4 @ 3:00pm

Bug Fixes
  • Fixed a bug where the add-on wouldn't run in chapters where the `ghostanim` entity would assume the opening cutscene was still playing.
  • Fixed a bug where the variables in the `SessionOptions` table would be modified too early.

Update: Jun 27 @ 5:00pm

Bug Fixes
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: Jun 25 @ 5:30am

Bug Fixes
  • Fixed a bug where some campaigns that didn't freeze survivors during cutscenes would still allow special infected to spawn when the `PreventUnfairSpawns` option was set to `true`.

Update: Jun 19 @ 10:00pm

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

Update: Jun 17 @ 8:00pm

Changes
  • Settings printed to the console in-game are now sorted alphabetically.

Update: Apr 10 @ 5:00pm

Additions
  • Settings can now be modified in-game by typing the following in chat:
    !sisync_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

Update: Feb 8 @ 4:00pm

Changes
  • Updated the thumbnail for this add-on.

Update: Dec 27, 2024 @ 9:00pm

Bug Fixes
  • Converted the `DebugMode` option to an integer to prevent an error that would occur when comparing integers with booleans.

Update: Nov 21, 2024 @ 4:00pm

Changes
  • Removed the `InitialSpawnDelay` and `RespawnInterval` options to simplify the user experience since this add-on only aims to synchronize special infected spawns.
Bug Fixes
  • Fixed a bug where special infected would still be able to spawn at the start of the round if the initial spawn delay was active and the respawn interval was higher than or equal to `999999`.