Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
47개 중 41~47개 표시 중
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업데이트: 2023년 9월 12일 @ 오후 2시 01분

Bug Fixes
  • Changed the vscript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

업데이트: 2023년 9월 10일 @ 오전 5시 25분

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

업데이트: 2023년 8월 23일 @ 오후 3시 12분

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

업데이트: 2023년 8월 23일 @ 오후 2시 27분

Changes
  • Renamed the main vscript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

업데이트: 2023년 8월 20일 @ 오전 3시 41분

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-onlysync/cfg/` directory.
Changes
  • Used `DirectorOptions.*` instead of `DirectorScript.GetDirectorOptions().*` for most of the variables in the `DirectorOptions` table since I figured out I could actually create the table to specify the variables which would be used in-game.

업데이트: 2023년 8월 10일 @ 오후 1시 42분

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.

업데이트: 2023년 8월 4일 @ 오후 9시 29분