Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Sync Only)
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Mis à jour le : 12 sept. 2023 à 14h01

Bug Fixes
  • Changed the vscript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

Mis à jour le : 10 sept. 2023 à 5h25

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

Mis à jour le : 23 aout 2023 à 15h12

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

Mis à jour le : 23 aout 2023 à 14h27

Changes
  • Renamed the main vscript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

Mis à jour le : 20 aout 2023 à 3h41

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-onlysync/cfg/` directory.
Changes
  • Used `DirectorOptions.*` instead of `DirectorScript.GetDirectorOptions().*` for most of the variables in the `DirectorOptions` table since I figured out I could actually create the table to specify the variables which would be used in-game.

Mis à jour le : 10 aout 2023 à 13h42

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.

Mis à jour le : 4 aout 2023 à 21h29