Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Apr 11 @ 9:11am

- added more spawn-able emplacements to more conquest maps (only about 15 maps left to do)
- removed the tripod mgs from emplacement pool
- removed the sandbag mgs from the emplacement pool (this way the gun has 360 degrees of usage)

- added standing m2 browning stand to conquest emplacement pool (usa/ger)
- added standing nsvt stand to conquest emplacement pool (ruf)
- added standing dshk aa stand to conquest emplacement pool (ins/ruf)

- added at5 spandrel to conquest emplacement pool (ins)
- added kornet to conquest emplacement pool (ruf)
- added bgm71 to conquest emplacement pool (usa)
- added milan er to conquest emplacement pool (ger)

- added gepard to conquest emplacement pool (ger)
- added shilka to conquest emplacement pool (ruf)
- added humvee avenger to conquest emplacement pool (usa)
- added zu23 pickup to conquest emplacement pool (ins)
- added hmg pickup to conquest emplacement pool (ins)

More vehicles will be added to the random emplacement pool for conquest in the near future.

Update: Apr 10 @ 6:56pm

- added defensive emplacements to a few more maps in conquest

Update: Apr 9 @ 7:04pm

- adjusted 152-155mm shell resupply value

Update: Apr 6 @ 6:19pm

- small volume change

Update: Apr 6 @ 5:34pm

- changed 5.45 gun sounds
- changed 5.56 gun sounds
- changed 7.62 gun sounds
- changed .50 cal sounds

- fixed mg3 coax gun sounds missing

Update: Apr 6 @ 9:34am

- adjusted some entity management limits for gore/bodies/particles (i noticed some lag occurs when a large amount of soldiers die in one spot)

Update: Apr 6 @ 8:39am

- small script fix

Update: Apr 6 @ 7:58am

- limited enemy AI squad sizes to 7 men for performance reasons

Update: Apr 6 @ 7:00am

- adjusted AI's attack MP on defense days
- adjusted AI's defense MP on attack days

Update: Apr 5 @ 4:06pm

- doubled AI starting MP (was way to low, and enemy would stop spawning half way through defense mission)