Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Dec 11 @ 6:03pm

- fixed "highway to hell" map textures
- fixed leopard 2s frontal turret composite armor value
- added a blur effect on all vehicle gunner and commander sights (the older the vehicle, the more blur in these sights)
- fixed missing medics in medical squad for pla

Update: Dec 4 @ 8:33pm

- adjusted research points winning/losing amount

Update: Dec 3 @ 4:25pm

- fixed all crashes (hopefully)

Update: Dec 3 @ 10:37am

Temporary

Update: Dec 2 @ 2:25pm

- updated to newest game version
- fixed conquest crash after finishing a game

Update: Nov 30 @ 12:49pm

- added ammo backpacks to almost every soldier, size depending on what soldier they are
- added "persistence" to modern fortifications
- added body armor to early US soldiers
- increased dead body count limit
- increased dead vehicles count limit
- fixed no medic spawning in 05 pla medical squad
- fixed no tank crew spawning for 05 single tank crew

- added 95/05/15 UK soldiers to the editor (these dont have the correct weapons yet, nor do the ones they hold work right. these are just for display to see what the skins will look like since im pretty much done here)

Update: Nov 24 @ 9:19am

- switched back to dds sights, but kept the manual elevation in ballistics

Update: Nov 23 @ 7:11pm

- added 1 mag of "tracer" rounds to all squad leaders and spotters
- reworked all tracer rounds, gave all factions and vehicles their correct tracer color (some auto cannons use red for HE and green for AP)
- all MGs use tracer rounds now
- lowered all manual vehicles prices significantly
- fixed the "no FX" when bmp1 heat round hits the ground
- fixed the "no FX" when certain AT launchers shoot the ground


The tracers should help with the new aiming system.

Update: Nov 23 @ 7:16am

- fixed weird crash when starting a match in BZ or conquest

Update: Nov 22 @ 6:47pm

- fixed new update crash
- adjusted m27 w/holo ads

Made the following vehicles use "manual adjusting aim"
humvee m2
humvee m240
humvee ua m2
humvee ua m134
humvee ua mk19
matv open m2
matv open m240
matv open m134
m113
lav25
m2a1 bradley
m60a3

gaz tiger pkm
gaz tiger nsvt
gaz tiger ags
brdm
btr80
btr90
bmd1
bmp1
bmp2
bmp3
t55
t62
t64a
t72a
t72b
t80

tpz1a6

zsd90
type 59
ztz59d
type 88

all emplacement mgs and snipers

(might be a few more im missing here)

Manual vehicles will now force the player to manually find the camera position for each specific weapon on board the vehicle. If your not using the correct camera for your weapon, itll fire way off of what your optics are aiming at. You can no longer accurately fire from 3rd person on these vehicles either, since your 3rd person crosshair is longer lined up with the barrel. Heres a few quick tips to start learning with these vehicles,

- dont trust your small green crosshair in 3rd person, its not lined up

- coax camera postion is always the first optic "zoom" and will be hugging the tanks barrel, if your not sure, just fire a few rounds to make sure its the right one.

- the main guns camera position will always be the "last" zoom option.

- you cannot fire coax from the main guns camera view, and cannot fire the main gun from the coax camera view (same for the hmg) you must always switch back and forth

- all mgs and cannons with these vehicles will require you to range in "manually" and adjust your aiming height



Theres gonna be negative feedback with this change, but i think people will warm up to it once they get the hang of it. This just makes modern vehicles all the more powerful once unlocked. Modern vehicles will behave the exact same as before, just point, click, and kill.