Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Opdatering: 9. nov. kl. 18:12

- added "4v4 Fulda, Germany" to battle zones (this is a 3000x3000 meter map, so dont expect a lot of small details)

Opdatering: 8. nov. kl. 19:32

- new autocannon distant sounds
- new 50 cal distant sounds

Opdatering: 2. nov. kl. 17:06

- patch

Opdatering: 2. nov. kl. 16:51

- reworked conquest music timers a bit
- reworked abrams and leopard gunner sights
- adjusted AI's human soldier attack and retreat ratios (made them more defensive and conservative)
- adjusted AI's vehicle attack and retreat ratios (made these more aggressive, and less conservative)

Opdatering: 15. okt. kl. 16:34

- gave all SPGs their real muzzle velocities
- gave all SPGs their real life reload speeds
- adjusted the gravity for SPG rounds
- every SPG now has a unique range, this is due to them all having different muzzle velocities. these range from 1600m - 2500m
- fixed 152mm explosion FX

Opdatering: 14. okt. kl. 20:32

- adjusted 100mm - 155mm cannons accuracy for HE shells (this includes MBTs as well) these rounds will now be much less accurate at far distances
- adjusted armor damage and explosion energy distances against infantry (buff for energy/nerf for armor damage)
- adjusted mlrs accuracy (spread out more evenly at far distances now)
- adjusted mortar accuracy (tightened this up a bit, was very inaccurate before)
- fixed SMERCH missing engine sound
- adjusted SAM ammo penetration (was way to high before)

Opdatering: 11. okt. kl. 21:08

- fuel hits have been reworked, and being hit can lead to one of the following events,
--- instant ignition and explosion
--- small leak at first, then leads to larger fire and eventually destroyed hull
--- small leak at first, then leads to larger fire and eventually catching ammo, following a large explosion/cookoff
--- small leak and dripping trail that will stop eventually while also killing the engine temporarily (just have to turn it back on)

- reworked abrams sepv3 armor values for frontal turret (was 1100mm, is now 1300mm)
- updated the sepv3 turret model and made the frontal turret cheeks look physically thicker like irl

Opdatering: 10. okt. kl. 18:56

- all wheel vehicles now have realistic speed/horse power/weight
- fixed all missing thermals signatures for vehicles
- fixed all missing thermal signatures for human soldiers
- added some "bass" to some cannon distant shot sounds

Opdatering: 8. okt. kl. 20:31

- updated 2015 us national guard skins
- update 2015 us army skins
- updated 2015 us marines skins
- updated 2015 us army rangers skins
- updated 2015 us special forces skins

- gave some 2005 us marines a face mask

- updated 2015 KSK skins
- updated 2005 KSK skins

Opdatering: 7. okt. kl. 19:27

- added safety glasses to all nato soldiers