Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
Viser 11-20 af 684 forekomster
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Opdatering: 11. okt. kl. 21:08

- fuel hits have been reworked, and being hit can lead to one of the following events,
--- instant ignition and explosion
--- small leak at first, then leads to larger fire and eventually destroyed hull
--- small leak at first, then leads to larger fire and eventually catching ammo, following a large explosion/cookoff
--- small leak and dripping trail that will stop eventually while also killing the engine temporarily (just have to turn it back on)

- reworked abrams sepv3 armor values for frontal turret (was 1100mm, is now 1300mm)
- updated the sepv3 turret model and made the frontal turret cheeks look physically thicker like irl

Opdatering: 10. okt. kl. 18:56

- all wheel vehicles now have realistic speed/horse power/weight
- fixed all missing thermals signatures for vehicles
- fixed all missing thermal signatures for human soldiers
- added some "bass" to some cannon distant shot sounds

Opdatering: 8. okt. kl. 20:31

- updated 2015 us national guard skins
- update 2015 us army skins
- updated 2015 us marines skins
- updated 2015 us army rangers skins
- updated 2015 us special forces skins

- gave some 2005 us marines a face mask

- updated 2015 KSK skins
- updated 2005 KSK skins

Opdatering: 7. okt. kl. 19:27

- added safety glasses to all nato soldiers

Opdatering: 6. okt. kl. 17:24

- removed all "external" fuel cells from vehicles (was causing issues, and a lot of weird penetration bugs. All internal ones are still there)
- the btr90 now has 9m113 instead of the 9m14

Opdatering: 3. okt. kl. 13:25

- improved all HE explosion sounds and distant sounds
- added a delay for far explosion sounds
- added crosshairs for javelin

Opdatering: 30. sep. kl. 19:39

- reworked all MBTs weight, top (road) speed, horsepower, and track performance values to real life
- added a new T90A model, the previous one had volume holes causing issues
- reworked grenade launcher's vehicle damage (nerf)

Opdatering: 29. sep. kl. 21:19

- reworked all soviet/russian MBT "base" armor thicknesses (in millimeters)
- reworked all german MBT "base" armor thicknesses (in millimeters)
- reworked all soviet/russian MBT "composite/era" armor effectiveness
- reworked all german MBT "composite/era" armor effectiveness
- removed auto fire from AS-Val
- fixed missing medic from 2005 medical team (ruf)


RUF/GERM main battle tanks "base" armor and "composite/era" armor are now true to real life (the base armor is under the composite/era addons) Before, these vehicles had "chemical energy" values which gave them a major boost in armor compared to everything else in the mod.

When reading the armor thickness values given from the vehicles description in game, keep in mind this number wont include the addon armor numbers. For example, the t90m only has 200mm of frontal "base" armor on its turret, with another 600mm "equivalent" on top of that. Then the game also takes the angle into effective, giving it even more, the steeper the angle gets.

Opdatering: 27. sep. kl. 12:07

- patch

Opdatering: 21. sep. kl. 18:46

- compatability for wotw mod