Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
Viser 21-30 af 687 forekomster
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Opdatering: 29. sep. kl. 21:19

- reworked all soviet/russian MBT "base" armor thicknesses (in millimeters)
- reworked all german MBT "base" armor thicknesses (in millimeters)
- reworked all soviet/russian MBT "composite/era" armor effectiveness
- reworked all german MBT "composite/era" armor effectiveness
- removed auto fire from AS-Val
- fixed missing medic from 2005 medical team (ruf)


RUF/GERM main battle tanks "base" armor and "composite/era" armor are now true to real life (the base armor is under the composite/era addons) Before, these vehicles had "chemical energy" values which gave them a major boost in armor compared to everything else in the mod.

When reading the armor thickness values given from the vehicles description in game, keep in mind this number wont include the addon armor numbers. For example, the t90m only has 200mm of frontal "base" armor on its turret, with another 600mm "equivalent" on top of that. Then the game also takes the angle into effective, giving it even more, the steeper the angle gets.

Opdatering: 27. sep. kl. 12:07

- patch

Opdatering: 21. sep. kl. 18:46

- compatability for wotw mod

Opdatering: 20. sep. kl. 8:44

- fixed lav squad spawning in center of map

Opdatering: 19. sep. kl. 21:01

- added more music variety for combat

Opdatering: 18. sep. kl. 21:53

- updated menu music
- updated loading screen music
- updated calm ambient music
- updated combat ambient music

Opdatering: 16. sep. kl. 14:24

- fixed himars crashing

Opdatering: 14. sep. kl. 19:14

HEAT/ATGM ammo rework
- lowered cumulative distance to 0.85 meters
- doubled "armor_damage" values (not the same as penetration, this value is how much HP is taken from component if penetrated)

Kinetic Energy ammo rework
- removed cumulative parameter from all KE ammo types, physics simply take over here now
- cut down "armor_damage" values to 25% of penetration value (so while AP darts will zip threw armor like butter, it wont do as much integrity damage as HEAT type will. Great for hitting specific areas on a vehicle, like ammo or fuel.

Opdatering: 13. sep. kl. 16:23

- conquest patch

You can now no longer choose 1 out of 3 missions in conquest when attacking, only whatever it chooses for you (not my intention, but conquest is all messed up right now for some reason)

Opdatering: 13. sep. kl. 13:13

- had to remove "unlimited" conquest duration, was only allowing 4 maps at a time every playthrough. please use "80 day WW3" instead now.