Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
Viser 31-40 af 578 forekomster
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Opdatering: 11. maj kl. 6:31

- fixed bmd4
- fixed car damage

Opdatering: 4. maj kl. 9:33

- fixed bmd4 crew placement

Opdatering: 3. maj kl. 18:41

- fixed m2a3 crew placement

Opdatering: 2. maj kl. 20:50

- fixed barrel atgms not guiding

Opdatering: 2. maj kl. 18:31

- removed enemy AI's ability to use tank barrel based ATGMs (they never hit their targets)
- added in all the new ATGM ammo to resupply trucks
- added dm63/73 to resupply trucks

Opdatering: 1. maj kl. 21:07

- fixed missing dm73

Opdatering: 1. maj kl. 18:46

- added atgm ammunition to bmp3/bmp3m
- added atgm ammunition to t64a/t64bv/t64bvm
- added atgm ammunition to t72b1ms/t72b2/t72b3
- added atgm ammunition to t80/t80b/t80bv/t80u/t80bvm
- added atgm ammunition to t90a/t90m

- removed "3bm69 vacuum-1" from "t90m", and replaced with "3bm60"
- added "3bm69 vacuum-1" to t90m veteran tanks

- removed "m829a4" from m1a2 sepv3, and replaced with "m829a3"
- added "m829a4" to m1a2 sepv3 veteran tanks

- added "dm63" to leopard 2a6/2a7
- added "dm73" to leopard 2a7 veteran

- fixed 1st person view for bmp3m
- removed suicide car 1st/3rd person view

Opdatering: 30. apr. kl. 20:22

- fixed apcs crashing the game
- "cars" no longer explode when they are hit (ammo trucks will eventually, still wip)

Opdatering: 29. apr. kl. 19:55

- added new "fatal fuel tank hit" FX
- fixed missing ammo cookoff fire, and replaced with a better one

Opdatering: 28. apr. kl. 21:10

- completely removed the de-crew randomizer for penetrating tank "body" and "turret" components


All tracked vehicles will now behave way more realistic when being penetrated. Before, you could penetrate any part of the tank, and a random crew member would die.

Now, each crew member is positioned where they would be in real life, and you now have to aim for their seats to de crew them. No more random crew deaths.

FYI, some older (early era) tanks arent modeled as good, and just use 1 "crew" volume, instead of the individual crew members. And almost all IFVs use this same method as well.