Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Nov 22 @ 6:47pm

- fixed new update crash
- adjusted m27 w/holo ads

Made the following vehicles use "manual adjusting aim"
humvee m2
humvee m240
humvee ua m2
humvee ua m134
humvee ua mk19
matv open m2
matv open m240
matv open m134
m113
lav25
m2a1 bradley
m60a3

gaz tiger pkm
gaz tiger nsvt
gaz tiger ags
brdm
btr80
btr90
bmd1
bmp1
bmp2
bmp3
t55
t62
t64a
t72a
t72b
t80

tpz1a6

zsd90
type 59
ztz59d
type 88

all emplacement mgs and snipers

(might be a few more im missing here)

Manual vehicles will now force the player to manually find the camera position for each specific weapon on board the vehicle. If your not using the correct camera for your weapon, itll fire way off of what your optics are aiming at. You can no longer accurately fire from 3rd person on these vehicles either, since your 3rd person crosshair is longer lined up with the barrel. Heres a few quick tips to start learning with these vehicles,

- dont trust your small green crosshair in 3rd person, its not lined up

- coax camera postion is always the first optic "zoom" and will be hugging the tanks barrel, if your not sure, just fire a few rounds to make sure its the right one.

- the main guns camera position will always be the "last" zoom option.

- you cannot fire coax from the main guns camera view, and cannot fire the main gun from the coax camera view (same for the hmg) you must always switch back and forth

- all mgs and cannons with these vehicles will require you to range in "manually" and adjust your aiming height



Theres gonna be negative feedback with this change, but i think people will warm up to it once they get the hang of it. This just makes modern vehicles all the more powerful once unlocked. Modern vehicles will behave the exact same as before, just point, click, and kill.

Update: Nov 17 @ 8:51pm

- added another new main menu background
- added a new steam thumbnail logo

- reworked and repositioned fps ADS for iron/holo sights
- repositioned all DDS style 4x scopes so they are center to the gun
- removed "auto bullet elevation" when using 1st person view with human soldiers (vehicles still are the same)

So when you play 1st person, youll have to adjust your bullet drop elevation (including handheld AT weapons) The game no longer does it for you. My plan is to make older vehicles act this same way, while modern tanks ect have auto adjusting computers.

Just an FYI, prone is hard to use in 1st person atm, but will be tweaked down the road. If you notice your sights arent lined up, hold shift and run forward for a sec, then aim again and it should be centered.

Update: Nov 14 @ 6:18pm

- adjusted all heavy vehicle camera speeds when using 1st person view
- added a new menu background
- increased energy amount on all HE rounds
- increased LOD distance for humans and vehicles

Update: Nov 13 @ 8:17pm

- changed background wallpaper

Update: Nov 12 @ 7:36pm

- APFSDS rounds will no longer ricochet off of ERA blocks
- APFSDS rounds will now always trigger ERA blocks no matter what angle they hit (same as all other rounds now)

Update: Nov 11 @ 8:39pm

- completely reworked the overmatch richocet values, this was causing a serious buff in armor peircing for apfsds rounds
- all heat/atgms will trigger ERA blocks to explode every single hit now, no matter what.

Update: Nov 11 @ 8:28am

- small ammo change to the t62 ap round

Update: Nov 10 @ 6:18pm

- fixed the double message with conquest

Update: Nov 9 @ 9:01pm

- adjusted airborne max altitude

Update: Nov 9 @ 6:12pm

- added "4v4 Fulda, Germany" to battle zones (this is a 3000x3000 meter map, so dont expect a lot of small details)