Mount & Blade: Warband

Mount & Blade: Warband

The Last Days of the Third Age
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Update: Nov 1, 2017 @ 4:53pm

November 1, 2017 Update (Save Compatible)

Siege Scenes Rework + Siege AI Changes
  • All Siege Scenes were tested. We made sure that no blobbing occurs and tried our best to make it as fun as possible. Please report any abnormality.
  • Advanced Siege AI fixes & improvements
  • You can now choose Advanced Siege AI (default) or Native Siege AI through the TLD Options Camp Menu

3 New Quests (Beta)
  • Defend Refugee Trains (Good Only - Lord Quest)
  • Hunt Down Refugee Trains (Evil Only - Lord Quest)
  • Reinforce Center (Guildmaster Quest)
  • NOTE: These quests are in BETA, meaning that there may be some bugs and we would like to hear what you think about it.

Other Changes & Fixes
  • Fix to formations issue, where troops keep walking backwards after issuing hold there command.
  • New Gundabad NW Camp Scene
  • Corsair Bow no longer usable on horseback
  • Spawn Troublesome Goblins closer to the player
  • Reduce time companion is with Lord during Lend Companion Quest
  • Fixed bug where Night Goblins quest is unwinnable in Corsair Camp

Thanks again for all your support and Enjoy Middle-Earth!

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The Last Days Warband Asset Pack (BETA)

As The Last Days (TLD) was originally for M&B 1.011, the assets (models & textures) made for TLD did not have normal maps nor specular maps. Now that TLD is available on Warband, we can make full use of what is allowed by the engine.

This package contains BRFs optimized for Warband, normal maps & specular maps, and uses Warband's shaders.

If you'd like a quick example, view this video here.

This is a BETA, meaning that there may be bugs / graphical glitches. Use at your own risk.

How to Install

This normal & specular maps in this package were generated via scripts by Snouz (of Prophesy of Pendor). It is not the best, but it is a vast improvement from what we currently have.

If there are 3D artists out there that would be willing to improve our assets, please feel free to contact me directly :)

Enjoy and I look forward to all your suggestions / feedback here

Update: Oct 3, 2017 @ 12:14pm

Quick Update - Save Compatible
  • Saruman will no longer receive a host
  • Allow Troops to Celebrate Player's Victory if there are no witnesses (for rank gain).
  • Improved Gundabad NE Camp siege + minor scene related adjustments:
  • - prettified MT castle scene
  • - changed the distant mountains props to look more realistic, adjusted them in some scenes.

Update: Sep 30, 2017 @ 2:02pm

September 30 Update

Campaign Rebalance:
  • Garrison Rebalance: Makes initial sieges harder, repeated sieges easier. Slows down the game a bit if player does not interfere.
  • Gondor Faction Strength Rebalance:
  • - balanced SE theater starting strengths, strength incomes, party templates, garrisons and garrison reinforcements to make Gondor hold out longer and be more active in the beginning, but eventually collapse
  • - reintroduced Kham's changes to small parties limits and spawn probabilites
  • - Gondor gets more hosts
  • - fac_str_weak = 2500 ; fac_str_ok = 3500; for a more active campaign
  • - moved Henneth Annun a bit closer to Cair Andros (fits lore and makes Gondor's AI a bit more focused)
  • - move Khand Camp and Harad Camp closer towards Gondor when the war starts.
  • - freeze faction strengths until the war starts

Made some significant changes to Sieges:
  • Allow Players to Siege Capitals if there are no other centers left
  • Allow Player To Control their own troops during sieges
  • Improve Siege Battle AI

Scenes:
  • New Scenes for Dol Guldur & Umbar Camp + their siege scenes
  • Fixes to Dol Guldur and Corsair Camp Siege Scenes
  • Fixed Minas Morgul Siege Scene
  • Better Gundabad Scene/Siege

Other Changes:
  • Placeholder Quest entries so that I can script more quests.
  • Some Flora Changes
  • New Trait: Well-Travelled
  • Fixed Animal Attacks Animation
  • Dunnish Wolf Guards now have wolves with them (40% chance to bring wolves)
  • Give Knights tfg_polearm
  • Enable Cheat Menu for players

Thanks again for all your support!

Update: Sep 6, 2017 @ 12:04pm

September 6, 2017

Campaign Balance Changes - Phase 1
  • New Formula for Determining Troop Strength for Auto Battle Calculation (AI vs AI map battles).
  • -- The formula reflects the fact that quality means much more than quantity than previous formula.
  • -- This is just the first phase of AutoCalc balance changes. A bigger change is coming soon (will not be save compatible)
  • Revert Back to Original Party Spawn Probabilities
  • -- When we fixed save game corruption, we changed the number of parties on the map, resulting in a very aggressive campaign. We have since reverted the values, leading to a (hopefully) steadier campaign.

Morale Penalties / Bonuses + New Ways for Evil to Maintain Morale
  • Field Morale is now affected by Party Morale
  • -- What your morale is while travelling the map will affect your troops' morale during battles
  • Morale Maintenance Changes
  • -- Orcs / Uruks can now eat Rotten food
  • -- Butcher Trait now gives 1.2x more human flesh after battles
  • -- If Player has no food, and there are orcs / uruks in the party, there is a chance for an event to trigger where your men will start eating your own troops (leadership check + roll).
  • -- If the player has low morale, and there are elves in the party, there is a chance for an event to trigger where your elves will start leaving (leadership check + roll).

Other Changes & Fixes
  • Allow Players to Store Their Troops in their own faction's advance camp
  • Changes to some items so that items that have the itp_no_parry can't parry
  • reduced spikes in Uruk-hai and Khand camp sieges
  • removed a misplaced AI barrier in Emy Arnen camp
  • placed barriers so defenders don't get stuck in Beorning Village siege
  • added static shadows to Edoras and Minas Tirith castle scenes, making them look more natural
  • removed two WB only scenes that are not needed anymore (corrected invisible barriers, so lords should be interactable)
  • update to some item values
  • Lion Guard now has shield attr
  • Raven Rider now has horse archery attr, some Dunland troops have slightly higher power thow
  • Dale pikemen and billmen don't always have shields
  • low tier Rivendell archers have weaker bows, just as with the other elven factions
  • Guldur troops can now be given to mordor towns/parties, and vice versa.
  • Elves and Dwarves now count twice for Oathkeeper quest.

CHEAT MENU COMING SOON

Update: Aug 22, 2017 @ 3:54pm

Critical Fix to Siege battles + Thrown Weapon rebalance
  • There was some lines of code missing from the siege mt. Added.
  • Only force grc_cavalry to mount (so no more dwarven lords stealing horses)
  • Added game menu condition to disallow players from returning to moria once they have received the book.
  • Thrown Weapon rebalance
  • -- introduced accuracy
  • -- most javelins have better range and more ammo
  • -- most throwing axes have a bit less ammo
  • -- Dunlanders should have more javelins now
  • -- updated 'thrown' part of the items spreadsheet

Update: Aug 19, 2017 @ 5:24pm

August 19th Release
  • Reset to Native's pebble ground texture + minor changes to scenes
  • Clean up Siege Mission Template + Make Adjustments to Battle Advantage
  • Revamped sorcerer quest: Sorcerer is no stronger and has stronger and more troops. + some other adjustments to scenes
  • New Dol Guldur North Outpost scene + siege
  • Allow Access to TLD Options Menu at Game Start
  • Allow Players to Change when They Can Start The War
  • Fixes to Retreat scripts + Move West Emnet Companion to Westfold
  • Allow half regen rate for dying factions to give them a fighting chance
  • Don't create adv camps when faction is very weak
  • Add upstab animation to some spears
  • Added WFAS formations system as a test
  • Add Improved Horse Archer AI
  • Spear overhaul, according to spreadsheet. Most important changes:
    -- Slightly reduced damage of Gondor lances, Rohan Spear. (These were a bit crazy.)
    -- Made some spears non-chouchable if they're too short or if they collide with the faction's lance: Gondor Tower Guard Spear, Rohan Spear, short spears, Dwarf spears
    -- Removed penalty with shield for Mirkwood short spear
    -- Made Harad short spear one-handed
    -- Corrected some weapon lengths according to model
    -- Added overhead stab for most spears and lances. (Not those that are obviously meant to be swung.)

  • Included some of Ruthrelad's changes to other weapons:
    -- reduced Khand bucklers' size 50 --> 40
    -- some naming fixes
  • New Gundabad NE Outpost +siege
  • Made some Battlefield AI optional
  • Brighter Nights (optional)
  • Fix to Siege Troop Amount
  • Allow players with troops less than 8 to hide from enemies. 4 hour forced rest
  • Changed Adv Camp cooldown from 3 days to 10.
  • rebalanced bows and introduced bow accuracy
  • two new bow models for Lorien Reward Bow and Elven Bow, changed model for Bow of Bard
  • restricted Corsair Bow to Tier 3
  • T4 and T5 Harad horse archers use Nomad Bow (better than Harad Bow)
  • Allow players to start as T1 troop for an easier start.
  • Reinforce gondor lords a bit more after they are defeated to make them a bit more hardy.

Thanks again for the continuous support!

Update: Jul 16, 2017 @ 12:39pm

Missed 2 scene files from previous update

Update: Jul 16, 2017 @ 12:27pm

Various Coding & Scene Fixes + New Siege Scenes
  • Some scout camp quest fixes and added a satisfying burn effect after
    they are razed.
  • Fixed menu text and NPC on conquered locations.
  • [Coding] Added array functionality based on Autolykos Common Warp.
  • [Coding] Added a script and a global variable so older saves can be updated to the latest versions.
  • [Coding] Added some center finding scripts based on a party's theater.
  • [Coding] Unified some White Mountains position checking.
  • [Coding] Added support for temporary map icons with particle effects.
  • Changes to Max Parties for more dynamic games & Fix ragdoll issue with elves and uruks
  • Prettified Orc Sentry Camp, Uruk-hai Outpost, Uruk-hai River Camp, Goblin South Outpost and made sieges a bit more interesting
  • made all destructible gates stronger
  • 3 new scenes for the sorcerer quest
  • 4 new scenes for Osgiliath landmark battles
  • some new scene props: Mirkwood trees, destructible gate for Orc camps, dolmen stones
  • Fixed camp sieges and sorcerer scene, added new Khand camp and siege
  • Make sure trolls are unaffected by morale
  • flee/rout.
  • Add Lord AI to Sorcerer
  • New Uruk-hai Hunting Camp (+siege), added river to Uruk-hai River Camp, fixed outer terrain for Khand Camp siege

Update: May 28, 2017 @ 8:56am

Minor Fixes to Scripts
  • Moved Scout Camp Consequences to Scripts
  • Fixes to some of InVain's Scenes
  • Fixes to Force Faction Center Script
  • Fixes to TLD Distance Scripts

Update: May 19, 2017 @ 1:08pm

19 May 2017 Workshop Release

More Ambience Scenes + Healers in Centers + Improved High Level Archer Aim + Improved Lord Combat AI + Fixes to Save Game Corruption

  • Ensure Faction Marshalls have hosts if their faction is not wavering
  • Fixes to InVain's Ambience Scenes
  • Fixes to how volunteer parties are created & removed
  • Make sure Rohan capital moves when Edoras is razed.
  • Fix to Siege Menu & Limit Max Faction Strength
  • Added healers to certain centers that heal injuries
  • Changes to Beacons of Gondor (Thanks to InVain)
  • Changes to the script that places advance camps
  • Changes to High Level Archer Aim
  • Changes to Lord Combat AI
  • Changes to how terrain is determined for advance camps and stuck parties
  • script_party_wound_all_members was not calling the right auxillary script.
  • Add some missing towns in the ws_party_spawn_list (Cair Andros & Orc Sentry Camp).
  • Add Some of Ruthrelad's Changes to Items/Troops (Thanks to InVain for Implementing)
  • Lebennin: 4 custom scenes (actually two scenes with different spawn points)
  • 4 coastal scenes show up when around Linhir, Tarnost, Corsair Camp (2 custom scenes, 2 semi
  • randomized)
  • small chance of Gondor village or Gondor ruins scenes showing up in all Gondor regions (2 versions each with different spawn point locations)
  • Added some CWE flora to rt_plain (Gondor terrain), so randomized Gondor scenes look mediterranean, too.
  • slightly spiced up Dol Amroth and Minas Tirith landmark scenes
  • new Pelennor scene with Minas Tirith in the distance
  • new Hornburg landmark scene based on the actual Hornburg scene. Old landmark scenes become Helms Deep region scenes.
  • new Gates of Moria / Mirrormere landmark scene
  • slightly spookied up the Dol Guldur healer.
  • small fixes for esgaroth_outside and one osgiliath_outskirts scene (troops won't spawn on top of a ruined building anymore. This was fun, though. In one Youtube vid, I saw cavalry galloping down from that building.)
  • fixed a small bug with a wrongly named catapult collision mesh in scene_props
  • Some fixes to scripts (party_wound_all_members & give_center_to_faction_aux)
  • Reimplemented setting volunteer party to 0 when depleted.

Please test out with old save games and see if you are still crashing. If you are, please test a new save game.

Enjoy Middle-Earth!

Special thanks to Rafael Casanova Morera for all his help in fighting save game corruption!