Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Mar 21 @ 3:57am

Version 2.03 (21/03/2025)

- Titles are now coloured again for ease of understanding ranks across the map
- Rebalanced Commander Traits
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Mar 14 @ 3:30am

Version 2.02 (14/03/2025)

- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Mar 14 @ 3:06am

Version 2.01 (14/03/2025)

- Updated the new illustrations to CK3 1.15 (!)



(!) - Included in Dark Ages is the mod "More Background Illustrations". It adds more than 300 new event and barbershop backgrounds to the game

Update: Mar 13 @ 6:47am

Version 2.00 (13/03/2025)

- Added localization to one of the options of the event "Discreet and Sinful Deeds"
- Implemented a new decision that improves the lot (and the opinion) of the player's population
- Added a grace period for a character that gains the trait Melancholic due to stress to avoid immediate suicide
- Added a stress effect for the highest level of education in an option of the event "Improved Taxation Plan"
- Converting to administrative has been reverted to vanilla triggers
- Fixed modifiers in corruption events
- Fixed CTD due to incompatibility with CK3 v1.15
- Compatched Dark Ages for CK3 1.15
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Mar 7 @ 3:53am

Update: Feb 28 @ 4:34am

Version 1.97 (28/02/2025)

- Implementing a Corruption system (75% done)
- Tweaked Sway interaction (!)
- Fixed a bug with the spouse modifier in the Sway interaction
- Increased chances of finding a character in "Recruit Specialist" decision
- Increased the odds of better character found in "Recruit Specialist" decision
- Reduced the penalty of taking the "Seize Church Land" decision
- Tweaked "Tax Break" decision
- In the States of the Realm decision and if enjoying good stats, the chances of success are bigger
- Nerfed Artifact bonuses related with Renown
- Tweaked slightly the replenishment of MaA to test if siege MaA of level 1 replenish
- Improved the capabilities of Military Academies by giving them a flat bonus to Advantage
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Feb 21 @ 4:11am

Version 1.96 (21/02/2025)

- Improved Sway Scheme (!)
- General reduction of genetic trait inheritance in Dark Ages was deprecated. Back to vanilla levels
- Improved text of "Profitable Suggestions" event to inform the player of several decisions to make gold
- Improved text of "Gold Scarcity" event to inform the player of several decisions to make gold
- Implemented a decision to confiscate religious land
- Implemented a decision to ask the vassals a special monetary contribution
- Implementing a Corruption system (50% done)
- Updated all language files (*)



(!) - There is now much more granularity in the chance of success, with more than 20 new modifiers added to the calculation. It is much harder to have 95% chance of success but penalties for multiple sways were also reduced. Bottom line: Your Diplomacy and target personality traits will impact much more the final chance of success
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Feb 14 @ 2:58am

Version 1.95 (14/02/2025)

- Improved a trigger in on actions to detect who can have minor nobles
- Doubled the bonus given to Prowess by "House of Warriors" Dynasty Legacy
- Increased significantly the chance of offspring being inbred if marrying relatives
- Fine tuned a bit Traits in relation with Prowess
- Fixed a soundtrack that was corrupted
- Implementing a Corruption system (30% done)


- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Feb 7 @ 2:32am

Version 1.94 (07/02/2025)

- Added the relevant code to implement the reduced murders in one of the "Reverse of the Coin" event
- Updated 3 tooltips in the same event to clearly state why the player is suffering the murder attempt
- Fixed a bug in a on_action that was disrregarding the "halved" option of murder attempts
- The age for males and females to become desperate to marry has been changed as DA now already addresses that in other ways
- Fixed the issue of lack of MaA units at startup inside the Byzantine Empire for 1066 and 1178 starts
- Rebalanced the income of buildings by increasing the values
- Reduced the minimum cost of amenities
- Increased compatibility by porting an on action from an overwritten CK3 file to a customized one


- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Jan 31 @ 7:49am

Version 1.93 (31/01/2025)

- Improved triggers of "A Profitable Suggestion" event
- Reduced by a significant amount the death outcome because of being Ill over the long run(!)
- Reduced the bonuses of the Traveler Trait
- Reduced the bonuses of the Pilgrim trait
- Ask for gold from Religious Head has been balanced(#)
- Reviewed a few Personality Traits making sure no one gave or took more than 3 points in a stat
- Updated all language files (*)


(!) - Vanilla effect, not the DA event that resolves after about two weeks. Also added plenty of modifiers to modulate the results
(#) - No more sugar daddy Pope!
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are