Crusader Kings III

Crusader Kings III

Dark Ages
Showing 51-60 of 137 entries
< 1 ... 4  5  6  7  8 ... 14 >
Update: Nov 29, 2024 @ 2:23am

Version 1.84 (29/11/2024)

- Event that might marry an AI landed character now only works with adults
- Improved the trigger of event that might lead to marriage for landed AI


- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Nov 22, 2024 @ 3:38am

Version 1.83 (22/11/2024)

- Created a rule to enable/disable the Independence faction for Administrative Governments (!)
- Created a rule to enable/disable the Dissolution faction for Administrative Governments (!)
- Coded a new rule for Warfare. Can be Realistic or Gamey. (?)
- Characters of Administrative Realms will use much more sparingly the option to turn their close family male members into Eunuchs
- Limited thee scope of event "A Turn for the Worst" (#)
- Changed the name of event "Scrapping the Barrel" related to bankruptcy. Already existed other event witth such title.
- Compatched with CK3 1.14.1
- The "Intimidate" character interaction now can also be used to attempt to force vassals to avoid joining factions for a set period of time

- Updated all language files (*)


(!) - Original credit goes to Cowcubus for the simple mod
(?) - If you find warfare too challenging, you can define the 'Warfare" game rule to something other than 'Realistic".
(#) - Now it can only happen once to each vassal. If the rivalry eended, that vassal cannot be picked again to form a new rivalry
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Nov 15, 2024 @ 5:58am

Version 1.82 (15/11/2024)

- Fixed grammatic in text of event "Martial Involvement"
- Rebalanced the torture option of the event "An Important Arrest"
- Updated some values of the event "An Important Arrest" to properly use RNG
- Changed a few unbalanced bonuses of legendary buildings
- Modifier due to battle advantage was not being applied properly
- The AI will now be much more adept of appointing co-emperors protecting their interests (!)
- Improved the text of event "A Matter of Respect"
- Changed a bit options in the event "A Matter of Respect" to turn choices harder for the player
- Fixed 2 typos in the text of event "The Right Word"
- Minor changes to the "Forge Heir" decision
- Changed the way AI evaluates probabilities to pick the "Forge Heir" decision
- Updated all the modifiers to display the "mixed" icons (yellow ones) when appropriate
- Coded a new Decision to give the chance of a ruler to improve by one level his/her education ($)
- Fine tuned combat mechanics
- Due to heavy lobbying, a new difficulty level called "Apocaliptic" has been implemented (&)
- REwrote a small section of event "Welcome to Dark Ages!"
- Updated all language files (*)


(!) - Big thanks to Drakken for his/her suggestions and code searching
($) - Its a pack of one decision and 6 events. You might only attempt this decision once in your character's lifetime
(&) - The previous "Easy Mode" game rule is now called "Difficulty" and can be set to Easy, Normal or Apocaliptic
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Nov 8, 2024 @ 6:14am

Update: Nov 4, 2024 @ 1:38pm

Version 1.8 (04/11/2024)

- Compatched with Vanilla 1.14
- Added 30 new songs from Knights of Honour 2
- Rebalanced new stuff from WN to improve gameplay
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Oct 31, 2024 @ 2:28am

Version 1.77 (31/10/2024)

- Changed reinforce of MaA to 5% per month (!)
- Changed background of event "An Offer too Good to Pass"
- Fixed a typo in the text of the event "Seasonal Markets"
- Told the noble AI to be more proactive in finding a groom/bride
- Coded an event to create a chance for the AI to marry if above measure doesn't work
- Added martial level 5 to the event that limits martial education to women ($)
- Adjusted a few modifiers for pregnancy outcomes
- Updated all language files (*)



(!) - For siege engines they will only recover losses once a siege engine regiment is of level 2
($) - The event takes into consideration cultures, vanilla game rules or the Shieldmaiden trait
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Oct 25, 2024 @ 1:53am

Version 1.76 (25/10/2024)

- The "Embrace Celibacy" decision is not available also to Lustful characters
- To close a significant loophole in the design, Celibate characters might now be tempted now from time to time (!)
- Renamed event "To Dabble in Politics" to "Dabbling in Politics"
- Remove pointless event file darkages_base_modifiers.txt (stuff moved to game rules)
- Upped the reinforcement rate of MaA to 10% a month. Less than that and the siege engines never recovered their numbers.
- Rephrased the text in the event "A Prestigious Invitation"
- Reduced the cost of activities by reviewing the costs related with different eras
- Added 11 new soundtracks from Knights of Honour II
- Added an image to the Dark Ages chapter of the music player
- New game rule allowing the players to pick an easy mode that gives some bonuses only to the player characters (disabled by default)
- Compatched with CK3 1.13.2 (23/10/2024)
- Updated all language files (*)



(!) - Only way to avoid these temptations entirely is for a character to be Chaste. Being Disloyal, Gluttonous, Diligent, Wrathful, Impatient, Deceitful, Gregarious or Arbitrary increases the odds of being tempted. Being Loyal, Temperate, Just, Patient, Honest, Humble, Shy or Content decreases the chance of getting such event
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Oct 17, 2024 @ 3:07pm

Version 1.75 (18/10/2024)

- Implemented a new game rule to allow the player to define the size of levies
- Fixed a missing localization in the event "The Fate of [CHARACTER]"
- Coded a decision to calculate the upkeep in Provisions for landless characters
- Coded a new event about provision's upkeep in the startup sequence of the mod
- The event "A Sage Advice" now can only happen if the player character has a Title
- Fixed a typo in event "General Overview"
- Fixed a typo in event "Illness and Fertility in Dark Ages"
- Fixed structure of main loc file
- Fixed the volume of 29 music files
- Moved Levy Size modifier assignment to game rules (better performance)
- Structured better the modifiers pertaining game rules
- Fixed wildly unbalanced modifiers and effects is some special buildings regarding warfare
- Fixed compatibility with AGOT
- Edited Catraphacts MaA to be more realistic (no way HC is able to provide base 25 Pursuit)
- Completed MaA art, courtesy of the integrated mod "The Prof's Unit Art"
- Updated all language files (*)




(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Oct 17, 2024 @ 2:51pm

* Error uploading *

Update: Oct 11, 2024 @ 3:03am

Version 1.74 (11/10/2024)

- Fixed an option in the event "A Far Reaching Proposal". Now a consequence of one of the options might trigger another event
- Fixed an option in the event "The Infamy of [PLAYER_CHR]!"
- Fixed an immediate section being declared twice in the event "The Annals of History"
- Fixed the title of a follow up event of "The Annals of History"
- Fixed how AI decides on the event "The Solidary Tax"
- Fixed 2 instances of modifier in the event "The Solidary Tax"
- Fixed a description in setup event
- Fixed a flag not being removed in the event "The Foul Play"
- Fixed event "Stroke!" that was not firing
- Fixed hook in option of event "A Useful Friend"
- Fixed death reason in option of event "Popular Revenge"
- Fixed 2 bugs in event "Markets and Fairs"
- Fixed a modifier wrongly set in event "Dangerous Whispers"
- Landless upkeep should now work correctly (!)
- Fixed a wrong scope in event "Religious Plead for [TITLE]"
- Fixed an effect in event "A Lesson in Infamy"
- Fixed modifier in event "A Stranded Relative"
- Fixed event "The Master Plan of [CHAR]"
- Fixed modifier "Powerful Spy Network Defeated"
- Fixed modifier "Internal Security"
- Fixed a toast message in event "A Talented Councillor"
- Fixed a toast message in event "The Right Word"
- Added a tooltip to the event "Solving Everyone's Problem"
- Assign the correct trait in the event "A Living Legend"
- Fixed character generated in event "An Eye for Talent"
- Fixed 5 instances of a modifier in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "Quarrel in the Council"
- Fixed how the AI picks an option in the event "A Matter of Respect"
- Fixed trigger in event "Heroic Deed"
- Fixed modifier in event "A United Front"
- Fixed an option possibly not showing in the event "Seasonal Markets"
- Fixed opinion of extra courtiers generated at start about player character
- Fixed some descriptions from the rule about Provisions upkeep
- Fixed non supported syntax in music entries
- Properly initialize disinherit counter
- Cleaned deprecated modifiers in custom defines
- Increased the volume of 19 more songs added by the mod (was too low when considering the ambient sounds)
- Compatched with official CK3 v1.13.1
- Compatched with official CK3 v1.13.1.2
- Coded a new game rule to deal with Dark Ages' Dread implementation
- Fine tuned the bonuses given by event "Long Term Plans"
- The last option of the event "Long Term Plans" now considers also Lazy characters on top of Greedy ones
- Increased the base amount of levies by 33% ($)
- Decreased maintenance cost of Levies by 20% (@)
- Updated all language files (*)




(*) - The language displayed is always English except for spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
($) - Notice this value is subject of a calculus based on Development, so at start it will be much smaller than a true 33%. It will grow percentualy as the Development of a province increases up to a maximum of a real 21.78%, excluding other modifiers
(@) - This is in part to balance the above point in economic terms, in other part to free a bit more money to new MaAs or the hiring of Mercs
(!) - Total MaA number of regiments are cardinal to define the number of provisions lost every three months. There are 5 levels considered: up to 5 regiments, from 5 to 10, form 10 to 15, from 15 to 20 and >= 20. I need feedback from the players about the numbers considered and the rule automatically selected is Very Low number of provisions paid. For some context, selecting very low level of provisions lost makes a character lose 40 provision yearly if he has up to 5 MaA regiments and an increment of 40 for the other groups of number of MaA regiments, up to the maximum of 200 provisions (at >= 20 regiments owned). Other levels of the rule (there are 5 levels: Very Low, Low, Average, High and Very High) these values go up. As stated earlier, the rule defining the levels of upkeep paid also considers the option of paying no upkeep.