Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Jan 26 @ 7:08am

1.92a (26/01/2025)

- Fixed missed localization for all languages except english in one new event

Update: Jan 26 @ 4:42am

Version 1.92 (26/01/2025)

- New warning event to inform the player about the Increase Domain Taxes decision
- Optimized triggers in on_actions
- Fixed a murder event regarding ruthless taxation that was firing when it shouldn't
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Jan 24 @ 2:15am

Version 1.92 (24/01/2025)



- Officers of the Night's Watch from AGOT mod will not marry anymore

- Fixed scopes is several "Reminder" events where Councillors advise player of different stuff

- Coded new way of improving Prowess through decision (!)

- Implemented a decision - together with about a dozen new events - to harshly increase taxes in one's own Domain (%)

- Updated all language files (*)






(%) - An option for every player of lower ranks to get a boost to monthly cash... at a price in the long run, of course!

(!) - "Practice Sparring with Blademaster" now improves the character Prowess with a chance to gain the trait Blademaster (if Prowess >=12) and a chance to improve the XP of the Blademaster trait (if character already owns trait). The chances to gain the trait and the amount of the XP gained depend on the level of the trainer

(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Jan 17 @ 4:43am

Version 1.91 (17/01/2025)

- Court physicians now impact the recovery rate of Pneumonia in the event "Strange Lack of Vigour" (!)
- Implemented a decision to harshly increase taxes in one's own Domain (50% done) (%)
- Fixed wrong scope in modifiers in event "Nasty Quarrel"
- Updated all language files (*)

(!) - Having no physician employed worsens your chances of survival while ill while having a physician with experience (minimum 50, better yet if 100) raise such chances
(%) - Includes several events to cover the situation
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Jan 10 @ 4:24am

Version 1.90 (10/01/2025)

- Decreased income from buildings
- Applied principle of diminishing returns regarding number of vassals
- Coded a game rule to define the scope of the diminishing taxes
- Removed unused game rule modifier
- Prevented border raids spam messages
- Reviewed reqs for conversions to Administrative Governments. Harder now to convert, specially for the AI
- Nerfed the importance of the Learning Skill to advance on Innovations
- Rebalanced the chances the AI will desire to improve the Development level of a province (every ten levels)
- Improved modifiers for women who pick Martial to be rare under default conditions (!)
- Fixed missing locs for languages other than English and Spanish
- Added impact of Physician in event "Strange lack of Vigour"
- Updated all language files (*)


(!) - Doesn't apply to alternate genre rules or cultures where women have more proeminence
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Jan 3 @ 5:44am

Version 1.89 (03/01/2025)

- Modified base defender advantage for buildings, reducing the bonuses
- Bellum Justum Perk now rteduces the cost of Casus Belli by 25%
- Balanced Theodosian Walls modifiers
- Balanced some effects of the Administrative Laws bonuses
- Lowered the Domain size bonuses Regents give
- Changed the number of Varangian Guards MaA (!)
- Fixed an instance where the trait blademaster has the old designation in a decision
- Fixed instance of double "is_shown" in a decision
- Increased the threshold of Dread needed for the Spymaster to warn the player about high Dread
- Decreased the additional penalties to be more liable to murder attempts for higher Dread (&)
- Decreased somewhat the chances of a character being invited to a deviant sex party
- Fixed undefined trigger in modifier for dynast interactions
- Finished coding the event pool about Influence and added it to the game
- Added Eccentric to some maintenance events pertaining number of Personality Traits
- Dragons from AGOT will not be gaining Personality Traits
- Changed effects in 3 events concerning hooks
- Updated all language files (*)


(!) - It was plain wrong for the Emperor to have thousands upon thousands of Varangian Guards and on top of it, they were heavily unbalanced
(&) - Base value remains the same
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Dec 27, 2024 @ 5:42am

Version 1.88 (27/12/2024)

- Forgiving characters may now decide to start a Piracy Operation
- There will be a bit less cadet branches forming in general, with a special attention to administrative government dynasties
- Changed the way compatibility was assured with different third party mods to significantly curb the size of the error log
- Fixed a flag in the event "A Long Voyage"
- Fixed a typo in the event "Helping Hand"
- Fixed costs in event "Créme de la Créme"
- Fixed two bugs with notifications from border raids events
- Fixed Levy Size game rule that was seriously hindering the AI if player set it at 100%
- Fixed some minor problems in the music file
- Removed from the code 8 modifiers that were never used (were being kept for compatibility)
- Continued coding the event pool about Influence (80% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Dec 20, 2024 @ 2:56am

Version 1.87 (20/12/2024)

- Continued coding the event pool about Influence (60% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Dec 13, 2024 @ 6:06am

Version 1.86 (13/12/2024)

- Fixed tooltip of event "Risky Carnal Behaviour"
- Changed text of event "General Overview"
- Fixed Influence game rule to prevent lower AI house members to provide bonus to human senior house member through the trickle effect (now it is controlled by event)
- Fixed a typo in a tooltip of event "The Solidary Tax"
- Fixed new costs for legitimate bastards
- Started coding new event pool about Influence (20% done)
- Updated all language files (*)



(!) - Now those playing CK3 in Polish have English content within Dark Ages, instead of localization tokens
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: Dec 6, 2024 @ 6:45am

Version 1.85 (06/12/2024)

- Fixed description of event "Hints of an Odd Party"
- Included English placeholders for Polish language (!)
- Legitimizing bastards is now more costly
- Updated all language files (*)

(!) - Now those playing CK3 in Polish have English content within Dark Ages, instead of localization tokens
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are