Crusader Kings III

Crusader Kings III

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Dark Ages
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1.686 GB
May 13, 2023 @ 3:55pm
Apr 25 @ 4:34am
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Dark Ages

In 1 collection by Cardolam
Challenge, Realism & Roleplay
23 items
Description
Greetings and welcome to Dark Ages!



Abstract

Dark Ages is a mod designed for the segment of the players who have mastered the vanilla game and have a penchant for good role play. In Dark Ages you will face a more challenging, realistic and gritty game without providing the AI blatant bonuses.

You will lose battles and wars, your gold will not be enough to build everything, you will be presented with difficult choices and different aspects of gameplay will need to be juggled in a careful exercise of risk management. Expect sudden turns of fate and the unpredictability of fortune while a plethora of new events and decisions add significantly to the emergent narrative the player experiences. Hopefully, the lives of your digital rulers will be infused with much more drama and depth.


Translations

Dark Ages works with all languages (it displays its own text in English). There is a weekly updated translation to Spanish integrated in the mod.

External translations are also available but I cannot vouch for their state or quality:

Chinese Translation : HERE
Russian Translation : HERE
Spanish Translation : HERE


Important Note

Dark Ages has more than 30 game rules to allow the player to configure the gameplay experience according with his/her tastes. Browse through them and pick your way of playing exactly as you prefer.


Install Instructions

- Place Dark Ages as the last in the CK3 mod list
- For total conversions instead of placing it as the last in the list, try placing it immediately before the total conversion mod. Due to the complexity of Dark Ages compatibility with total conversions is not assured.
- If you are using More Provinces Expanded, even if it's not a total conversion, make sure you load Dark Ages BEFORE it
- If this is the first time with the mod, play with a King or Emperor. You will need to adapt your style of play to the vast changes to game balance Dark Ages introduces and you are better off if you start the game in a consolidated position.


Submods Internally Developed

- Alternative Muster Time - Returns to vanilla the speed armies muster
- Increased MaA Size - Returns to vanilla the size of your MaA regiments
- Lifestyle Undone - Returns to vanilla the amount of XP needed (1000) to gain a perk


Some Features

- Weekly updated (every Friday there are bug fixes, tweaks and new content)

- Warfare has been rebalanced and is now more unpredictable and consequential.

- Several new ways - mostly enacted thorugh decisions - of earning gold, adding new layers of role play and management to the gameplay.

- Several money sinks have been introduced, to keep the game more challenging and interesting.

- Diseases can kill. Expect to get "under the weather" more frequently, sometimes leading to serious diseases.

- Distance to the Realm Capital will be factored in calculating the problems far away vassals will potencially cause.

- There are many different game aspects that might lead to murder attempts on the player character.

- Character development as well as lifestyle perks have been reviewed in order to produce less powerful characters.

- Traits are used aplenty as modifiers in Dark Ages. A rival might hate the player but if he has some "good" personality traits he will refrain from planning a murder attempt. Or a Herculean character will have a much lower chance of getting a serious disease than a Weak one. In the same vein, Loyal, Just, Content or Honest Vassals will not cause special troubles due to distance from capital.

- Possibility to train your less endowed Knights to improve their Prowess

- Possibility to train yourself to increase your Prowess - if it is not good - with some complexity in the process.

- Pregnancies are risky affairs and children will die very young much more often.

- Characters can now be completely infertile and the respective trait only revealed later in life.

- Stress is an important variable in Dark Ages.

- Going into aggressive warfare will increase Stress yearly by a certain amount dependent on the character personality traits - a Compassionate character will have a much harder time dealing with his/her conscience than a Callous one.
Conversely, when at peace, Stress will decrease naturally by itself, again dependent on traits - in this case Compassionate characters will recover Stress faster than Callous ones.

- If the player character is over 39, without a direct heir - for instance if he/she or his/her partner is infertile - and the character is not very principled, the player can choose to go in search for a impostor to pose as a legal heir.

- Vassals will have an opinion penalty if they are far from the capital of the player character and lack some personality traits (like Loyal, Content, Honest or Just). The farther they are, the higher the opinion penalty.

- The Dread concept has been reviewed to be a two edged sword. Besides all the bonuses the players already know from vanilla plus the capability of the player character to intimidate his vassals or courtiers to gain something through a character interaction, it progressively lowers vassal's opinions and may turn the character liable to assassination attempts.

- There are a couple of new Traits to attain.

- There are new decisions to help the player to administrate better his/her Domain. You can now implement Harsh Rule, Plan Purges, Confiscate Church Land, Help the Communities by spending gold or Lower Taxes, for instance.

- County Control has been used extensively and dynamically changes the financial well being of the player. It can even pose a risk to his/her life as travelling across one's own Domain can end up being a risky proposition.

- Popular opinion can also be dangerous if going heavily into the negatives. Some desperado might attempt a revenge on the player.

- If his/her Council lacks talented people, the player might elect to attempt to locate someone with a good skill in the profession sought.

- There are a few changes made to the Legacies, specially the Blood Legacy has been balanced. Ubbermenchen will be rarer.

- Characters have now the ability of borrowing money by asking the right people outside the vanilla ways

- Applied throughout the mod principles of diminishing returns, trying to prevent the nasty effects of snowballing so prevalent in vanilla that break the immersion and challenge of the game.

- many, many, many more changes... it is a whole new game, with different ways of playing it. Pick your strategy and tread carefully as in the end your life will be always on the line.





A word of deep thanks to NoHackToday as he allowed me to include his superlative More Background Illustrations into Dark Ages to enrich the variety of the events' backgrounds with many, many new beautiful contextual art.

A word of deep thanks to The Professor as he allowed me to include his superlative Men at Arms Art into Dark Ages to provide each MaA unit with its own art.
Popular Discussions View All (13)
19
Jan 1 @ 9:58am
Error Log
TheLoneWanderer
17
Jan 1 @ 11:29am
suggestions for next update or now
Pch91
42
Dec 27, 2024 @ 8:19am
My Mods List..
tilarium
2,215 Comments
Cardolam  [author] 10 hours ago 
@Mightus

Compatch to nex DLC will be a challenge. I am also not fully available next week but I'll try to release a compatible version of Dark Ages next Wednesday. Lets see how it will develops...
Mightus 10 hours ago 
anyway, thanks for the update and I hold my thumbs that it won't be too hard to patch the mod to the next dlc
Mightus 10 hours ago 
Can't look into it rn, but I glanced at vanilla code, and it certainly is possible to check bodyguard aptitude, I'm just not sure which scopes to use.
Cardolam  [author] 13 hours ago 
Version 2.09 (25/04/2025)

- Continued coding an event pool for landless adventurers (40%)
- Dragons cannot be killed in purges anymore (!)
- Updated all language files (*)




(!) - For users of AGOT, of course!
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
Cardolam  [author] 13 hours ago 
@Mightus

Need to know how can I factor in the quality of the bodyguards, but yes, it is something I have though before...
Mightus Apr 24 @ 2:02pm 
Hey, I have another suggestion, so there are some events where you can be killed, but you can also be saved by your bodyguard(s), and out of curiosity I looked into the code, and I noticed that the chance for them to save you is "flat", so I thought that it would be cool if their aptitude played a role in how much they can protect you in those events.
Mightus Apr 23 @ 10:14am 
Cool! Thanks for hearing me out
Cardolam  [author] Apr 22 @ 4:50am 
@baptoun

If your only change is borrowing the code to enforce the 3 personality traits game rule, you can go ahead. Please post here a link to your mod.

@Mightus

Sound like two good suggestions to implement!
*noting them down*
Mightus Apr 21 @ 5:28pm 
I'm not sure what's up with revolts, but I feel like they are perfectly balanced when you select "higher stability" game rule.
That being said I came here with a suggestion...
Recently I have been playing as a Muslim ruler, and I feel like the relations between many wifes my character has are too peaceful, I feel it would be cool to have some set of events to spice up that,.
Speaking of which from what I've been reading that the relations between father and his sons often weren't so good, even in the west, especially as they were getting old and just couldn't wait for their father to pass away, so maybe also some events about your children stirring trouble in the countryside (out of boredom, lol) if unlanded, or something like that.
Just my thoughts if you'll ever be looking for something to add to the mod.
baptoun Apr 21 @ 3:57pm 
Hello,
First of all, I wanted to say that I really like your mod. Unfortunately, I don't use it much anymore at the moment, because I play a lot with the CK3 AGOT mode, and for performance reasons, I disabled all the "non-essential" modes. However, I plan to reactivate it when the China DLC comes out and I try to do a World Conquest :))
I wanted to ask you, because for my personal use, I created a CK3 submod, which limits the number of character traits to 3. For this, I used the code from your submod.
So I wanted to ask you if you would allow me to publish it, while still crediting you?
Thank you for your reply, have a nice day!