Crusader Kings III

Crusader Kings III

Dark Ages
2,880 Comments
sephiroxical19981202 5 hours ago 
@Cardolam I played in China and events about realm management and domain income still fire, plus rewards from decisions like establishing a trade route are also domain income modifiers that are useless to landless characters.
TurboJ 8 hours ago 
Oh and I'm also unable to raise Holy Orders. There isn't any way to activate the function to hire them.
TurboJ 8 hours ago 
My Onagers aren't replenishing. Also, when under full amount, they won't be raised at all. I'm not certain this mod is causing it, but I don't have any other mods touching military things AFAIK.
Proxima-b 10 hours ago 
I was making a mod when I noticed dark ages overwrites local_examination and imperial_examination files.
Both files are updated in 1.18.0.2, which includes the code to opt in family members. which is missing in dark ages overwritten files.
Cardolam  [author] 10 hours ago 
@Proxima-b

Can you be more specific?
Compatched it yesterday and didn't notice anything. I don't even know what has changed. I'll play the game and check what you mean.
Proxima-b 11 hours ago 
Looks like Dark Ages is messing up with the 1.18.0.2 new features regarding local and imperial exams
Cardolam  [author] 15 hours ago 
@ Armadal

What settings? The Game rules? They should be readily available and even have a custom group for them.

@PYTUH

I don't find them strange, neither do I have received reports about anything odd about them. I play with them enabled both for the player as well as the AI but YMMV.

@sephiroxical19981202

I believe allt of the events that address domain or realm management don't fire for landless characters. What are the events that you see firing? Geographically, where are you playing?
sephiroxical19981202 18 hours ago 
Loving this mod so far, however I have a small suggestion. A lot of events and decision from this mod revolve around domain income modifiers, maybe replacing them with universal income modifiers would be better, considering that landless character don't actually interact with domain income.
PYTUH 19 hours ago 
did you balanced out the "decreasing payments if more than 10 vassals?" Do you recommend to play with it now or it is still strange sometimes?
Armadal Nov 4 @ 12:50pm 
I don't see the settings from the mod, is it supposed to be like that?
Cardolam  [author] Nov 4 @ 11:17am 
@Proxima-b

I am satisfied with the current values of Dark Ages, tbh.

What I discovered today by investigating the complaints of @anc12nt was that playing as a vassal - certainly not as the top honcho! - in several government types was not that fun due to the very limited monthly income available. Promptly addressed it in a way that even furthers the story being weaved by the game.

After all, the idea of the mod is not to force the player to abuse the rules and minmax to be successful.
Proxima-b Nov 4 @ 7:31am 
Looks like the new update further tweaked the maa cost of celestial.
Perhaps further adjustment should follow?
Cardolam  [author] Nov 4 @ 5:09am 
@ anc13nt

I am interested in your report.

Can you be more specific in your analisys?

When I start the game in 1066 as the Byzantine Emperor I am making a very generous sum of around 15 per month in monthly income plus around 9 per month for the treasury. This treasury balance is achieved while paying full maintenance of the armies of the Theme of Thrace that are reinforcing, so...

Troops are expensive and you should save your gold to finance your wars. Also raise only the armies you need, not eeveryone.
anc13nt Nov 3 @ 8:31am 
with this mode u can't play bureaucratic always "- budget", when byzantion raised ur salary budget always beg ur down, if ur play vassals if u play imperor it's always depose u don't have any chanse consolidate, only one way become feudal
Cardolam  [author] Nov 3 @ 8:16am 
@ calvinsoul

Unfortunately, no.
calvinsoul Nov 2 @ 3:35pm 
Do you know if its compatible with Culture Armies II?
Cardolam  [author] Nov 2 @ 10:14am 
@ Proxima-b

Even before yesterday's changes I found Hindustan economically stable. Playing on normal difficulty setting but that should be even harder for the AI to cope with.
Proxima-b Nov 2 @ 9:27am 
I find that Byzantine and Hindustan can barely manage their finance with that modifier off.
They went catastrophically broke if I turn them on.
(hard difficulty setting)
Cardolam  [author] Nov 2 @ 7:33am 
@Proxima-b

You mean the number of vassals modifier? I leave it by default on. Notice that yesterday I made a very meaningful change: only landed vassals count to the final modifier.

The problems with new governments were mostly due to the costs of armies and tranfers of treasury to vassals. Basically their income, significantly less in Dark Ages, was not enough to compendate for the huge modifier penalties added to these governments in CK3 1.18. It is reported that even in vanilla the AI is facing serious dificulties managing its finances.
Proxima-b Nov 2 @ 6:40am 
Cardolam
Did you leave the Bureaucracy debuff on, off or only for player.
Cardolam  [author] Nov 2 @ 5:46am 
Version 3.05 (02/11/2025)



- Further tweaks to Celestial, Meritocratic and Administrative Governments
Cardolam  [author] Nov 2 @ 5:43am 
@Proxima-b

Played for 50 years carefully monitoring Celestial, Meritocratic and Administrative Governments. It seems all is reasonable now.

There are some minor tweaks done but nothing too important. Will probably release this version today, anyway.
Cardolam  [author] Nov 2 @ 4:30am 
@zaao

They increase the damage points done by point of advantage. In effect they make it harder for you (or the battle predictor) to know what will be the end result of a battle. Of course, if you outnumber the enemy 5:1 it is a very strong sinal your side is going to win...but even then, upsets are possible, something that happened in real life and that under the vanilla implementation it is not.

@Proxima-b

I cut the MaA maintenance for Celestial and Admin by a very large amount - and costs too. Playtesting for 20 years didn't show deficits accrued.
The report by @yhonatanthegreat was made before the changes were implemented.
Will test longer today as this is a sensitive issue.
Proxima-b Nov 2 @ 1:50am 
The balancing on the new admin government requires serious tweaking.
Even with the newly fixed vassal Bureaucracy modifiers, it still hits those empires pretty hard now. At best Dynastic cycles treasury is seriously broken.
Probably why someone said "this mod makes almost any country with a treasury be in crazy defcits and colapse thats its just unplayble"
zaao Nov 1 @ 8:40pm 
what exactly do the warfare game rules do? I know it removes the 'Impact of Advantage' game rule - it must have something to do with that?
Cardolam  [author] Nov 1 @ 10:43am 
Version 3.04 (01/11/2025)


- Celestial government characters can now have lowborn concubines without penalties
Cardolam  [author] Nov 1 @ 10:34am 
@Hendrixx

So, Chinese Emperors get assigned concubines automatically? Thanks for the report!
Hendrixx Nov 1 @ 10:08am 
lowborn concubine event triggering everytime I play as the Chinese emperor and get assigned a new concubine automatically.
Cardolam  [author] Nov 1 @ 9:56am 
@finallyciv

Description size of this mod is close to maximum, which means I cannot include your link plus the text. This being said, thank you very much for your time.

@Proxima-b

Now only landed vassals should contribute for vassal limit in terms of Bureaucracy modifiers
Cardolam  [author] Nov 1 @ 9:42am 
Version 3.03 (01/11/2025)



- Fixed incorrectly written description of modifier "Martial Tuition"
- Fixed missing " in a tooltip of the event "Life on the Line"
- "Seek Higher Education" decision now has a proper cooldown period
- Fixed "Harsh Rule" event from consecutively firing
- Fixed Governments with treasury going bankrupt
- Fixed tribal holdings giving two extra slots to Wanua governments
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are
Captain Smollett Nov 1 @ 3:41am 
unlanded families are counts or dukes though, just barony or above wouldnt solve that. Checking for them being landed, however, would.
Proxima-b Nov 1 @ 3:17am 
I notice many of those unlanded family with an estate also contribute to the vassal number to calculate bloat debuff.
Should be barony and above imo.
finallyciv Nov 1 @ 3:12am 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://steamcommunity.com/sharedfiles/filedetails/?id=3355568022
Proxima-b Nov 1 @ 2:50am 
@yhonatanthegreat
Did you install this mod mid-game.
Due to how it handles Maa, it's best installed in a new playthru.
yhonatanthegreat Oct 31 @ 11:42pm 
this mod makes almost any country with a treasury be in crazy defcits and colapse thats its just unplayble
Deadlock Idaho Oct 31 @ 6:47pm 
This mod seems to reduce China to an eternal warlord slugfest with every single state being destitute at it's base... what rules should I change to make that not happen
binglebottom Oct 31 @ 5:38pm 
@Cardolam

I understand now. Thank you for your help and keep up the great work on the mod, it's one of my favorites for modded CK3 :steamhappy:
Cardolam  [author] Oct 31 @ 3:36pm 
@binglebottom

Due to rounding in the stock game and the new reinforce % per month in Dark Ages it causes that quirk with siege weapons. Increase them to level two and from then on they will reinforce.

@Мотя))

You can download it HERE [filedn.eu]
binglebottom Oct 31 @ 2:46pm 
Are siege weapons supposed to not reinforce with Dark Ages on?

If they're meant to reinforce, I'm having issues with them saying they'll take 10 months to reinforce fully, but they never do. All other MaA reinforce fine, tried fixing it by reinstalling the mod and checked if it was conflicting with another mod by running Dark Ages on vanilla CK3 by itself and the siege weapons still don't reinforce.
Мотя)) Oct 31 @ 2:41pm 
Please, can you post the old version of this mod(for the game version 1.17.1)? I really want to finish my old game.
Cardolam  [author] Oct 31 @ 8:52am 
@ NotSoPro

It seems domiciles of characters consider the county they are as their own. I think I have solved the issue for next week's update.

Thanks for the detailed report.

@Nizon

Yes it helps! Thx!
nizon Oct 31 @ 8:17am 
@cardolam harsh rule thingy seems to be tied to family estate titles. I was playing a ritsuryo ruler in Japan and it kept asking about harsh taxes in my estate title out of nowhere. Back when khans of the steppe released I had this too with nomad camp title I don’t know if this helps.
Cardolam  [author] Oct 31 @ 8:01am 
@ TurboJ

Fixed, thanks for spotting and reporting!

@conqueror101

Nothing to do with Dark Ages

@ NotSoPro

Seems something is amiss with the harsh rule decision then. Will take a look at this.
NotSoPro Oct 31 @ 12:16am 
I also had a similar issue, but this time I was asked to revoke harsh laws or keep them, this would repeat like every 6 months or something. I hadn't activated harsh laws, so it must have been the person who owned the land before me who had done it.

I was playing in China (celestial), and my character had recently become a governor, but even after I had given up the governor title it kept asking me even though i didnt have any land.
conqueror101 Oct 30 @ 10:24pm 
ai armies are not grouping up and attakcing? is this a vanilla issue or mod? i don't have any other mods enabled
TurboJ Oct 30 @ 5:31pm 
I found that the 'seek higher education' decision will always stay available. So you can make that decision many times at once, and also you can make it again after succeeding.
Cardolam  [author] Oct 30 @ 10:51am 
@ Tak

Nothing in the logic of those decisions was changed. Need more info, though. Where are you playing? What type of game (normal game, landless play, china, mandala...)? Had you implemented harsh taxes?
I need info to try reproducing the behaviour on my end.

The tiger event killing you is definitely not from Dark Ages. That part I can absolutely rule out being a problem with the mod.
Tak Oct 30 @ 10:46am 
started up a new game today too
Tak Oct 30 @ 10:45am 
keep getting the event saying to ask if you want to revert harsh tax or leneient on peasants, this event goes on nonstop like every few minutes, then when i was marching with an army my character was killed by a tiger wtf

mods used is only Viet + more tranditions and community flavor pack
Cardolam  [author] Oct 30 @ 5:02am 
Version 3.01 (30/10/2025)



- Added basic support for Japanese language (+)





(+) - Displays the mod text in English