Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Dec 22, 2023 @ 7:03am

Version 1.26 (22/12/2023)

- Coded 80% of the new Tyranny event pool
- Added Tyranny events to the gameplay (forgot to do so last week!)
- Reduced to 5% the risk of suffering a stroke due to stress for levels 1, 2 and 3 of stress. Level 4 of Stress (that's reaching 400 points!) will have a chance of 50% of suffering a stroke
- Added a Game Rule for the player to opt out of the possibility of suffering a stroke event when going up a stress level
- Added a Game Rule for the player to opt out of the possibility of suffering yearly negative events when stress is above 99. This makes the player avoid risks when taking advantage of the different Perks that give bonuses for being stressed
- The tooltips of the event "The Demands of Urbanization" are now better explained
- Fixed text in the event "A Speech for the Ages"
- Improved the code and effects of the event "Policy Decisions"
- Coded a new tutorial event for game start
- Increased the costs of Disinheritance

Update: Dec 15, 2023 @ 7:15am

Version 1.25 (15/12/2023)

- Changed the stress multipliers of Paranoid and Eccentric to something more manageable
- Compatched latest version of "Unofficial Patch" with Dark Ages
- Taught the AI to pick different options in two of the Dread events (all are covered now)
- Coded 40% of the new Tyranny event pool
- Fixed the number of soldiers of accolade MaAs to be in line with every other MaA regiment in Dark Ages
- Improved the text of the event "The Woes of [COUNTY.NAME]"
- Changed the base vassal limit to induce the players to manage it better
- Reduced very significantly the levies and tax penalties due to going over vassal limit

Update: Dec 7, 2023 @ 6:55am

Version 1.24 (7/12/2023)

- Increased the bonus/penalties of relations Best Friend/Friend/Rival/Nemesis
- Changed the penalties given in the "Stroke!" event. Now the penalties to stats don't start at 0, but at -1
- Fixed 60 instances (!!) where modifiers were being wrongly considered in the events "Quarrel in the Council" and "Markets and Fairs"
- Compatched Dark Ages with latest version of Unofficial Patch
- Finshed the Dread events series
- Made it more probable, given the right conditions, the Estates of the Realm demand to be assembled
- Increased the AI base war chance

Update: Dec 1, 2023 @ 3:21am

Version 1.23 (1/12/2023)

- Changed frequency of war events
- Updated Dark Ages to CK3 1.11.2
- Increased (doubled from previous value) reinforcement speed for levies
- Added a game rule to cover the Dark Ages Diseases risk
- Fixed an instance in the event "Hints of Mutiny" where the nonexistent proud trait was being used instead of arrogant
- Fixed a bug in the event "To Forge a Legend"
- Redesigned first option of event "To Forge a Legend" in order to give more feedback to the player
- Added interface color for 44 instances where toasts lacked the mood cue. A small beautification of the game. Oh the vanity... ;)
- Added +20 descriptions to random lists to explain them better in the tooltips
- Started coding the batch of events related with Dread (40% done)
- Included the coded events in the mod, available to be experienced by the players
- Added one more event that might fire soon after startup explaining the rating of the Skill Stats to the player in Dark Ages
- Added the Prestige loss alluded in the tooltip for the refusal option of the event "A Great Military Opportunity"
- Reduced the stress penalty in the refusal option of the event "A Great Military Opportunity"
- Tweaked the frequency of travel events
- Fixed a typo in the "A Day of Intimate Reckoning" event related to being Honest

Update: Nov 24, 2023 @ 9:29am

Version 1.22 (24/11/2023)

- Added a game rule to deal with Murder events
- Included new version of More Background Illustrations
- Fixed a vanilla combat modifier lacking localization
- Reduced a bit the Stress impact of one of the options of event "Teachings of the Common Soldiers"
- Added a game rule to deal with the Wound Recovery system
- Improved the Wound Recovery event
- Fine tuned the chance of travel events from happening
- Turned clearer the text of the event "The Grey Eminence"
- Fixed and applied a standard to huge amount of Renown given from different sources (cut in half the bonus)
- Changed regiment size of MaA types introduced with "Legacy of Persia" to conform with Dark Ages balance
- Fixed a localization in the option of the event "Too Focused"
- Changed a bit the options of the event "The Spiritual Retreat" and its follow ups
- Decreased the number of vassals per tax slot otherwise there is absolutely no challenge in managing them
- Compatched most recent version of Unofficial Patch into Dark Ages

Update: Nov 17, 2023 @ 9:21am

Update: Nov 9, 2023 @ 11:48am

Version 1.20 (09/11/2023)

- Compatible with CK3 1.11.0 (Peacock) - (*)
- Tooltip of the event "A Long Voyage" has been fixed
- Marrying a Lowborn will now carry a significant penalty in Prestige as well as in Renown
- Marrying a Lowborn will now carry a bigger opinion malus with all Vassals, specialy with Courtly Vassals
- Fixed a trigger in the event "A Dark Grasp on Life"


(*) - The original illustration of the Iranian Intermezzo struggle is not showing up and I don't have a clue how to solve it.
As it is a very small cosmetic issue only rearing its head once at campaign start, I choose to release the mod that is for
all practical purposes, fully functional.

Update: Nov 2, 2023 @ 7:21am

Version 1.19 (02/11/2023)

- Changed the name of the modifier Major Development Effort to Major Infrastructure Effort due to name of other modifier to be very similar
- Improved seven tooltips in the event "Political Breakthrough"
- Purges are now much more effective. They prevent many of the murder events from firing for a period of 3 to 10 years as your character will inspire fear on almost everyone
- Improved seven tooltips in the "The Grey Eminence" event pool
- Added a missing tooltip to the first event of the "The Grey Eminence" pool
- Fixed a bug in one option of the first event of the "The Grey Eminence" pool
- Soldiers and Treasury are now again visible in the interface. If you want to continue playing with hidden values check the mod Immersive Realm Espionage

Update: Oct 27, 2023 @ 8:11am

Update: Oct 26, 2023 @ 6:30am

Version 1.18 (26/10/2023)

- Rework of the fertility implementation. The infertile trait will always be removed at birth but the character is automatically marked to be infertile. There is a chance over time - after adulthood - the characters aflicted by infertility may get the corresponding trait during their lives
- Changes to the Impotent trait. Expect it to be much more common (in my current run I discovered only 3 characters in the whole world were impotent!)
- Inclusion of Immersive Realm Espionage by Father_MaGGus into Dark Ages (*)
- Number of Levies per Development have been decreased
- Now upon game start the player is offered the chance of being presented with a few tutorial events for Dark Ages
- The option to bypass the offers on event "Long Term Plans" now carries a Stress penalty