Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Oct 27, 2023 @ 8:11am

Update: Oct 26, 2023 @ 6:30am

Version 1.18 (26/10/2023)

- Rework of the fertility implementation. The infertile trait will always be removed at birth but the character is automatically marked to be infertile. There is a chance over time - after adulthood - the characters aflicted by infertility may get the corresponding trait during their lives
- Changes to the Impotent trait. Expect it to be much more common (in my current run I discovered only 3 characters in the whole world were impotent!)
- Inclusion of Immersive Realm Espionage by Father_MaGGus into Dark Ages (*)
- Number of Levies per Development have been decreased
- Now upon game start the player is offered the chance of being presented with a few tutorial events for Dark Ages
- The option to bypass the offers on event "Long Term Plans" now carries a Stress penalty

Update: Oct 26, 2023 @ 6:23am

Update: Oct 20, 2023 @ 6:19am

Version 1.17 (20/10/2023)

- Coded 100% of the events of the new "Enemies" event pool
- Included the new events into the relevant on_action
- The values of the event "Betraying an Ally Trust" are now much more sensible
- Increased a bit the odds of getting the event "Betraying an Ally Trust"
- Modified an option in the event "Embezzlement" to make better sense
- Improved the text of the event "Combat Training"

Update: Oct 13, 2023 @ 7:03am

Version 1.16 (13/10/2023)

- Fixed a serious bug with huge defensive advantage being granted in battles
- Improved the AI choice in the provinces events
- Coded 40% of the events of the new "Enemies" event pool
- Fixed a grammatical error in the single option of the event "A Dark Grasp on Life"
- To prevent a vanilla bug from rearing its head, primary heirs can never die in murder events now (*)
- Coded a game rule about number of personality traits allowed




(*) - Except if they are hired as bodyguards of the player character. Do so at your own risk.

Update: Oct 6, 2023 @ 8:17am

Version 1.15

- Coded 100% of the new province events and added them to the 3 year meddley events
- Swapped the prestige and piety events to be included in the 3 year meddley on action
- Increased the likelihood of the 3 year meddley of events to happen
- Reduced the piety requirements of the event "Religious Plead for..."
- Changed the probability of getting a bunch of events, increasing it from 25% every three years to 35%

Update: Sep 29, 2023 @ 4:12am

Version 1.14 (29/09/2023)

- Finished new Birth event pool: Now there are more chances of children getting outstanding (or lackluster!) traits to spice things up and create more memorable characters
- Included latest version of The Prof's Units Art
- Fixed a weight modifier in the Wound Recovery event
- If a character has the trait Bleeder it is now much more likely to die in the Wound Recovery event
- Clarified a tooltip in the event "Policy Decisions"
- Fixed a poorly written sentence in the event "The Religious Militia"
- Reduced the insane frequency of travel events
- Increased the costs of cheesy Disinheritances
- Fixed a bug in the religious and cultural conversion of wards
- Highest level of Stess on action was firing a nonexistent event
- Cleaned some unused flags from the Marshal events
- Wound Recovery is now a bit more complex and tooltip details the effects accurately now
- Fixed a tooltip in the event "Internal Schemes"
- Event "Long Term Plans" now have more Traits impacting Stress gain and Stress loss
- Added some tweaks to the frequency of the murder attempts when one is forging a claim
- Enforced the number of 3 personality traits for adults
- Improved the code of the hidden event that enforces the 3 personality traits
- Added option for the eccentric personality trait to be removed if the character has more than 3 personality traits
- Removed swap commander window due to its existence voiding achievements (unfortunately!)

Update: Sep 22, 2023 @ 8:40am

Version 1.13 (22/09/2023)

- Implemented new Traders event pool (100% done) and included it in on_actions
- Increased the chance of the respective on_action to appear
- Purging family members now give the respective Kinslayer trait
- The event "Hints of an Odd Party" now has two descriptions to better fit in the context

Update: Sep 15, 2023 @ 4:28am

Version 1.13 (15/09/2023)

- Implemented new Traders event pool (40% done)
- Fixed a bug with duplicated defines
- Fixed a bug where Dark Ages became incompatible with any mod that changed the map. Now it is 100% compatible again.
- Compatched Dark Ages with latest version of Unofficial Patch
- Compatched Dark Ages with official version 1.10.2 (Quill)
- Rescaled the probability of getting the new events I am coding. Will be rarer until there are a bigger number of events
- Fixed bugs in the "Commander interface Window" that prevented it from opening in Ironman and Multiplayer (thanks x4077!)
- Moved two province events to the new three year's on_action that will form another cycle of many events in the future (it has 7 events/event pools for now)
- Changed modifiers for an event concerning the emergence of a dangerous populist in a County from Stewardship to Diplomacy
- Fine tuned the weight of the modifiers of the previous event
- Fixed a bug where tier ranks werenot colored. Now a player can check at a glance again the rank of every character.

Update: Sep 8, 2023 @ 2:20am

Version 1.12 (8/09/2023)

- Compatched Dark Ages with CK3 1.10.1
- Compatched Dark Ages with "Unnoficial Patch" mod
- Updated Dark Ages with latest version of "Men at Arms Art"
- Turned into vanilla a defensive advantage bonus one of the pillage Dynasty Perks gave
- Finished and implemented the Friends event pool
- New Select Commander interface with much better functionality than vanilla (courtesy of X4077)
- Berber realms now have a much, much higher chance of picking the Practiced Pirates tradition
- Removed stuff from \gui that was not supposed to be included in the mod (I wonder how that ended up there in the first place...)
- Added dynamic section for modifiers in the character window interface. Now a scollbar will appear if a character has more than 10 modifiers (courtesy of X4077)
- Removed gold and number of available soldiers information from the character sheet, other than own or direct family