Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Aug 23, 2023 @ 3:38pm

Version 1.11 (23/08/2023)

- Improved one tooltip of the "Policy Decisions" event
- Now a character may be faced with the "Long Term Plans" event even if at war
- Started coding the "Friends" event pool (60% done)
- Added more reasonable friendship reasons for several events
- Changed the event "Scrapping the Barrel" to also include a decrease of Development for the player to consider
- Changed the events that might give characters Loyal or Disloyal traits to link the option to refuse availability to other personality traits
- Compatched Dark Ages to the new CK3 v1.10 "Quill"
- Included latest version of "Men at Arms Art" in Dark Ages
- Added Guanche goverments with colored tiers to Dark Ages
- Included latest version of "More Background Illustrations" in Dark Ages

Update: Aug 18, 2023 @ 5:24am

Version 1.10 (18/08/2023)

- New event called "Long Term Plans" for the character to... errr... plan for the long term.
- Included the trigger of a silent event for producing less females with martial education under the right conditions inside an on_action, helping performance a bit
- Fixed the same event to prevent the engine assigning an offspring of the player character an education other than martial
- Fixed the scope of the vassal discovering the secret of the ruler in one of the Deviant events. If there are no vassals, there is no discovery now (the event will not fire).
- Improved the text of the event "A Great Synergy"
- Improve the text of the character interaction "Establish Alliance"
- Implemented a cooldown of 5 years for the firing of the "Unhinged From Reality" event. Now Stress management will become friendlier
- Fixed a trait in the "Odd Party" event to improve it
- Improved the picking of a new culture or/and religion of a ward in line with the guardian
- Halved the effects of the Iron Constitution Perk
- The event "A Most Serious Request" only fires now when the spouse lacks some "good" traits or has at least a medium level of Intrigue
- Applied the Unofficial Patch fixes to the relevant files changed by Dark Ages
- Fixed a large amount of typos and grammatical mistakes (>50) in the text files of Dark Ages
- Included the latest version of "More Background Illustrations" into Dark Ages
- Added a description missing in a combat modifier (vanilla bug)

Update: Aug 11, 2023 @ 7:11am

Version 1.09 (11/08/2023)

- New event pool for bankruptcy
- Removed call for event that limited personality traits to 3
- The event Bankruptcy (included now in the new event pool) has its penalties to Renown scaled

Update: Aug 4, 2023 @ 10:28am

Update: Jul 28, 2023 @ 7:31am

Update: Jul 21, 2023 @ 7:08am

Version 1.06 (21/07/2023)

- Finished the rescaled costs in events
- Finished implementation of Council events with their integration in the mod
- Fixed an unintended consequence of having the culture/religion change of the wards resulting in improbable religious and cultural spread
- Fixed a bug in the event "Popular Revenge" when the spymaster protects the player a certain option should not appear
- Added individual art for all the MaA regiments - courtesy of The Professor!
- Fixed and rebalanced the Forge Heir decision. It is now a bit easier to succeed, finishes much faster and can be enacted by males and females
- In terms of Piety cost, it is now much easier to reform a faith

Update: Jul 14, 2023 @ 2:11pm

Version 1.05 (14/07/2023)

- Applied some fixes of the mod "Unofficial Patch" over Dark Ages content
- Increased Vassal Limits for Dukes, Kings and Emperors (still less than vanilla, though)
- Vassals that are either Brave, or Sadistic, or Wrathful, or Callous will never get the Warmonger opinion modifier on their Liege
- Fixed a probability in a murder event. It was not 35% chance of dying, it was 15%
- Fixed a court chaplain event that was rigged to give almost always the same result
- Increased the chance the spouse finds a very talented someone
- Fixed a trait that was badly referenced inside a trigger in on actions
- Rescaled costs in some events (WIP until all electable events are considered - currently 90% done)
- Continued the implementation of Council events, will only introduce them in gameplay after finishing (80% done)
- Fixed a localisation bug where diarchs were not localized
- Fixed a localisation bug with points of interest
- Fixed an event that was giving positive Piety for the contextual negative Piety
- Implemented a Game Rule to avoid being warned about possible future murder attempts

Update: Jul 6, 2023 @ 8:33am

Version 1.04 (06/07/2023)

- Harm events are less punishing
- Rescaled costs in some events (WIP until all electable events are considered - currently 40% done)
- Decreased the chance of failure for a spymaster event
- Fixed 2 instances of a trait (intellect_good_3) wrongly declared in the code
- Reduced the penalty to Renown in a particular event related with the Steward
- Started the implementation of Council events, will only introduce them in gameplay after finishing (40% done)
- Fixed the Hero trait not being attainable
- Turned chances of getting Hero more common (very rare, nevertheless)

Update: Jun 30, 2023 @ 10:35am

Version 1.03

- Fixed dynasty of forged heir to be the same as the player character
- Added positive modifiers to the probability of forging heirs

Update: Jun 30, 2023 @ 8:02am

Version 1.0

- Nerfed artifact bonus regarding number of vassals increment
- Diplomatic range depends now on character's tier
- Increased by a bit the percentage bonus of one of the Blood Legacies
- Removed Rest decision as now several activities already provide ample occasions to lose stress
- Made it much easier to be able to forge an heir if you lack a male descendant when you reach 40yo
- Changed trait name Cutthroat Politician to Cunning Politician
- Fixed some typos
- Started the coding of a new event pool regarding the Council
- Being a famous pirate can now grant the player a new trait
- Added different costs in some murder events depending on monthly income
- A word of deep thanks to Morkeoth for the original art produced for the Mod