Crusader Kings III

Crusader Kings III

Dark Ages
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Update: Jun 6 @ 6:24am

Version 2.15 (06/06/2025)


- Fixed trait XP gained from decision "Train Commander Skills"
- Improved tooltips of decision "Train Commander Skills" (!)
- Fixed coloured tier of Margrave title
- Improved code of the Negotiate AI <-> AI alliances
- Fixed Nomad characters being targeted for murder due to low Control (they don't use the mechanic)
- Fixed events about Province Control being fired for Nomads
- Improved the tooltips of decision "Forge Heir"
- Improved triggers of decision "Forge Heir"
- Halved the bonus given by the Dynasty Perk "Stewards of the Empire"
- Reduced opinion bonus given by Dynasty Perk "The Eternal City"
- Rebalanced Influence level modifiers
- Rebalanced several modifiers related with Influence
- Nerfed Estate bonuses across the board ($)
- Nerfed Camp bonuses across the board
- Nerfed contract rewards
- To simplify and automate boring tasks, Nomad players can now Massively Ask for Herd (&)
- To simplify and automate boring tasks, Nomad players can now Massively Ask for Tribute (&)
- Fixed an instance where Stress was increasing even if player character was not attacker in a war
- Compatched with CK3 1.16.2.3
- Updated all language files (*)



(!) - Now it lists all causes for the unavailability of the decision
($) - Will be very careful in appraising the economic outlook of Administrative realms. Please provide feedback
(&) - The author of these implementations is 'The mage of Losanda'. Kudos to him/her
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Update: May 30 @ 4:48am

Version 2.14 (30/05/2025) (HOTFIX 1)



- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Update: May 30 @ 4:44am

Version 2.14 (30/05/2025)


- Fixed costs of decision "Improve Peasants' Life" not being applied
- Improved tooltips for decision "Improve Peasants' Life"
- Increased the chances administrative families grow bigger, thus potencially more powerful
- Fixed results of vanilla issue where domiciles and counties are mixed in triggers (!)
- Fixed nomad event "The Art of the Steal" firing when it shouldn't
- Rebalanced stress variables in events
- Dark Ages Decisions are now all kept inside their own decision group for improved order
- Slightly changed the text of the event "The Invisible One"
- Added granularity to distance effects on opinion of vassals (#)
- Fixed Negotiate Alliance interaction (it was not working)
- Improved logic of Negotiate Alliance interaction
- Fixed AI <-> AI alliance negotiation (=)
- Compatched with latest CK3 version (1.16.2.2)



(!) - Fixed the Harsh Rule event firing consecutively for nomads
(#) - Now almost all different governments have different ranges specified
(=) - An old bug. Now AI rulers without alliances should be rarer

Update: May 22 @ 11:40am

Version 2.13 (22/05/2025)


- Recoded vanilla Man of God event to generate much less conversions (!)
- Fixed a bug with trait generation used when characters have less than 3 personality traits
- An option of the event "Long Term Plans" now also gives Court Grandeur
- Lifestyle perks now give a maximum of +3 to any Skill considered
- Decreased the costs of the event "The Global Exposition Affair"
- Reduced bonuses Spouse gives to ruler Skills in Councillor Tasks
- Removed a wrong opinion modifier to courtiers and guests from an option of event "Policy Decisions"
- Added a new tooltip to one option of the event "Policy Decisions" to explain better the cause of the event
- Changed the way "Harsh Rule" is applied in order to attempt to fix an issue of event spam with Nomads (#)
- Changed the weights of the decision for the AI to enact Harsh Rule (should be rarer)
- Removed a few traits as gatekeepers for allowing decision "Apply Harsh Rule". Now they should give Stress
- Characters who apply Harsh Rule decision and are neither Callous, Sadistic nor Vengeful will suffer a small increase in Stress yearly
- Unlanded charfacters can now repay a loan contracted while they were landed
- Compatched with latest CK3 version (1.16.2.1)
- Updated all language files (*)




(!) - The steppe will convert at a more realistic pace now
(#) - Feedback from the community is necessary to check if everything is ok now
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Update: May 16 @ 8:04am

HOTFIX 2 (16/05/2025)

- Removed fcor now Hand Over The Herds for nomads due to a CTD

Update: May 16 @ 7:27am

HOTFIX 1 (16/05/2025)

- Fixed CTD due to Massive Demand Obedience decision for Nomads

Update: May 16 @ 6:44am

Version 2.12 (16/05/2025)


- Fixed a typo in event "Profitable Suggestions"
- Fixed a typo in event "Losing Face"
- The costs of the "Forge Heir" decision now vary with the rank of the player (%)
- Increased a bit the weight of bonuses for Traits in the "Forge Heir" decision
- Turned clearer the description of the "Forge Heir" decision
- Changed the chances of success in a roll in the event "Matters of Security"
- Coded a Game Rule to control Court Positions costs
- Fixed a very particular instance in second option of event "Friend of a Friend"
- Tonned down the probabilities of excellent modifiers of the character generated in event "Friend of a Friend"
- Added decision for Nomads to massively ask for herd to automate the boring clicks through all characters, one by one(!)
- Added decision for Nomads to massively ask for conversion of elegible characters to automate the boring clicks through all characters, one by one(!)
- Added decision for Nomads to massively demand obedience of elegible characters to automate the boring clicks through all characters, one by one(!)
- Maimed characters do not suffer a silly penalty to skills anymore
- Compatched with version CK3 1.16.2
- Updated all language files (*)


(%) - 75 gold for Count up to 500 for Emperor
(!) - Conditions for acceptance remain the same as in vanilla on a case by case basis
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Update: May 9 @ 7:41am

HOTFIX 2 (09/05/2025)

- Reduced significantly the impact of event "Wrath of the Gods" to herd size

Update: May 9 @ 7:34am

HOTFIX 1 (09/05/2025)

- Included an event missing in on_actions regarding Landless Characters
- Nomads can select concubines without getting penalties
- Rebalanced penalties to herd size related with zud or famine seasons (!)
- Compatched with 1.16.1
- Updated all language files (*)


(!) - Turned them much less harsher
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Update: May 8 @ 2:44pm

Version 2.11 (08/05/2025)


- Finished coding an event pool for landless adventurers
- The Second of a landless character now gives bonuses to the player skills between 1 and 3 points, based on aptitude
- For Nomads, reduced the bonuses given by artifacts related with Fertility and Herd growth
- For Nomads, Herd will decrease in the different Zuds plus Severe Droughts
- Reduced Tributary Taxes
- Reduced bonus for Nomads of MaA maintenance
- Reduced agressiveness of AI Nomads
- Increased value of war cooldown period for Nomads
- Fixed raiding outcomes for nomads (were giving much bigger values of herd than reported)
- Risk of murder events for Nomads with High dread is reduced to 20% of normal setting
- Fixed culture change costs to be more in line with previous versions of Dark Ages (!)
- Addressed the unbalanced numbers of herd through two events that might happen to Nomads (%)
- Coded a game rule to opt out of the herd control events
- Fixed a wrong set of bonuses for a generated character type
- @TheLoneWanderer was a really helping hand this week with all the changes and tweaks. A Big THANK YOU!
- Updated all language files (*)

(!) - 1.16 calculates culture change costs very differently from previous versions of the game
(%) - One of them *significantly* reduces herd size. The other is more lenient on its effects
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!