Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Jan 7 @ 10:18am

various minor fixes

Update: Jan 5 @ 11:49pm

Light Pistol ammo is 2 per stack like vanilla, tough but 30 rounds vs 12 revolver rounds is a thing.

Revolver bleed down, penetration up. Still had headshot bonus similar to rifles. Rewards aimed head shots and has more even damage.

Light pistol and service pistol armor penetration boosted to keep up with revolver changes. They are high velocity low damage rounds perfect for fighting inside of ship hulls and engaging small targets.

LMG of all types recoil evened out and reduced to be more effective early game and more rewarding late game

HMG recoil slightly reduced to give better cadence of fire/burst. This weapon is absolutely MADE for the kneeling accuracy talent for soliders as it still kicks like a mule.

Weld nail adjustments to make the damage/repair better. Very little feed back, its a niche mechanic gun. Will try to get another mechanic weapon added in. Weld nails explosion does very slight burn and explosive damage on its explosion repair effect so they aren't as good for fixing/fighting point blank but its very minor.

Update: Dec 31, 2024 @ 1:08pm

PFA bandolier changes update, it has 9 slots, 6 of which are 2 each ammo, medical or tool items as in PFA/Doctor outfits/Toolbelt

Update: Dec 25, 2024 @ 9:23am

Welder nailer improvement updates for Christmas, projectiles look better and while they still repair doors they also weld them shut now so it has a downside when you are working close to doors and hatches and not watching where you fire the rivet gun.

Might tweak the repair later but its like a mid skill mechanic speed wise but wastes more fuel, a high skill mechanic with perks fixes much faster though talent perks should increase this as well.

Update: Dec 24, 2024 @ 4:40pm

Numerous small tweaks to barrel posistion or prices or hand posisition. Ion Pulser improvements to use.

Added Jovian Shotgun variant sold for reputation/can be found in wrecks/abandoned. Some NPC's carry it. Slightly faster fire rate but less accurate/larger cone of fire.

Added Mechanic weapon Weld Nailer an 18 shot rifle that fires heavy projectiles that spotweld hull on impact less efficent than a normal welder it allows for quick repairs

Update: Dec 15, 2024 @ 5:01pm

hotfix, load bearing vest had incorrect amount of slots.

Update: Dec 15, 2024 @ 4:53pm

So slighlty big and possibly unpopular update. }
All ammo has been reverted back to vanilla stack sizes to better work with mods like Baroverhaul and other mods using vanilla stack sizes. Exceptions to this are are the Light Pistol which keeps its 4 small pistol magazines per slot but is now 16 in cabinets, Making it easier to store extra magazines for. All other ammo is as follows, Standard Magazines 2 in inventory 8 in container, Drums or Heavy magazines/cells 1 in inventory 4 in container, Harpoons 6 in inventory and 32 in Cabine, Loose shells 12 in inventory and 32 in container and finally grenades/AM rifle shells remain 8 in inventory 32 in container.

Load Bearing Vest has had its protection increased but the top three slots are now dedicated to ammo, sonar/pda and medical. Slowing effect is also reduced

New Mariner Backpack is a military field pack with 9 slots no restrictions but slows the user down slightly and interferes mildly when using scooters.

New Ion Pulser is an advanced energy weapon that does high burn/internal damage with a scattering of exotic electromagnetic burns and rad contamination due to its uranium core. It does minimal damage to structures and the beams have a tendancy to scatter wildly on hit. It also does extra damage to mechanical creatures.

Maser pistol buffed to do more damage to mechanical creatures similarly to the Ion Pulser as it was lacking when used against fractals when its supposed to be a energy magnum that does EMP damage.

Update: Dec 5, 2024 @ 8:20am

assault grenades were missing new grenade tag for ammo slots

laser rifle cauterize effect much more obvious and removed the small underwater bubble effect on its explosion (it burns ballast flora)

Update: Nov 18, 2024 @ 7:48am

Maser underwater bubble fixed

Update: Nov 15, 2024 @ 1:52pm

several old pirate outfits were missed