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The Marksman Rifle is a lower rate of fire semi automatic version of the Assault Rifle employed by the Coalition to sidestep the legality issue of the Assault rifle and to utilize captured stocks of assault rifle ammo. Its a whole tongue in cheek joke at the lore where the Assault Rifle ban is a thing that much like the Husk Church ban is not really enforced.
You can rock and roll full auto but panic fire is not rewarded and its going to be heaps inaccurate.
Defense Carbine is an actual rifle and all rifle perks work for it in Security Tree, it does less damage per shot than the SMG but with better accuracy and similar if different recoil with 4 more shots, it also randomly does a bit more damage/bleed on lucky hits like all yawing bullets I.E. Military calibers.
SMG is easier to just pick up and use and has specialized Depleted Fuel ammo which drops bodies but its accuracy especially at range limits it to much slower firing. The Deadeye upgrade while VERY accurate does a tiny bit less damage per shot at 10% (vs 30% vanilla!) and an ok fire rate per 3 round burst, however the SMG will always out perform it point blank but those 3 round bursts decapitate mud raptors.
Still not 100% where I want to be with the bandolier, I am considering 3 ammo slots like the makeshift= with a tool/sonar/med similar to the LBV. Going to be a bit on that one.
In basic Baro hey you got a plastiseal that might save your life but in Neurotrauma you have a tourniquet on hand that can instantly be deployed against traumatic amputation.
The repeating rifle however has a large hollow stock that can fit most medical items or skittles.
The Dynamic bloom system seems to be functioning fantastically across the board, allowing weapons to have high base accuracy but capable of sustained/desperate autofire without being laser pointers like in vanilla.
Not 100% happy with how the bandolier rework turned out though I don't want to adjust it again so soon. Might look into other configurations, same with the grenade launchers
Likely go look at trimming or better explaining some of the flavor text.
As always if you have any issues or wharever
Trick quesiton: Is it possible to alter an appearance of engineer's heavy wrench to actually make it look like a two-handed tool?
There's a mod for that, but I know not how finnicky is it to add on the ongoing savefile at all:
https://steamcommunity.com/sharedfiles/filedetails/?id=2947379906
This will define the bandolier as more for ammo while having more and less carry capacity than a standard tool belt. I am going to once again sit on this one awhile before I update and would like to hear some feedback.
Armor there is a lot in the mod at the moment I am slow in adding too much of one thing at once, Also trying to add more wreck/abandoned treasure content instead of buy and craft. Low end Separatist weapons have been a thing, I had a .38 lever action but it was hat on a hat to the current brush gun style one and there are enough revolver weapons, the modified revolver even might have been a bit much but eh.
Blueprints was an early idea but you either tie the talent to the person who gets the talent blueprint or everyone has to go to the ship library and read all of them which is more item bloat and more tedium.
Do you have any plans for more "DYI" style weapons of a lower tier, be it ranged or melee far as mechanics and engineers are concerned? Maybe via blueprints or exploration?
I redid EK gunnery partly as EK Turret Rework a sort of Vanilla modernized version of the mod as it is pre small/big turret split. Its obviously not trying to be a 1-1 but doing things similar to EK but with the idea the ship guns are not strictly better than vanilla, they just run different and use other economies for the rounds.
Big issue though is you really need to keep a good pistol or small rifle/smg as you can get extremely overwhelmed while using it. A few people are big on the AT gun but have run into the backup weapon issue ingame. I can also give HonestHoney the credits on the Rifle. I wasn't sure where you were at with the mod as it was originally revived for awhile by someone else who spitalled using the lever action from it for awhile.