Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Jun 3 @ 5:39pm

Update: May 12 @ 2:11pm

minor fix on wrong cap as there is no sep cap 3

adjust values on veteran sep helmet to not be so over the top.

Update: May 10 @ 4:15pm

BIG issue with enemy submarine crews fixed,

Updated basic firearm armor penetration on SMG, Coalition Defense Carbine and Jovian SMG/Pistol. To coincide with changes made to the base game Deadeye is stronger as well but not strict upgrade nonsense it is in vanilla now.

Update: May 4 @ 6:02pm

super important hotfix because the machete looked like hot garbage when held and the caps saber wasn't much better. went and improved both so they look like proper weapons swinging now. Even got a little parry flip going on at the end of the saber animation.

Update: May 4 @ 6:12am

Fixed Spear/Trident projectile odd behavior, the spear hits targets slightly past where the point is directed at the correct distance and deals damage 100% of the time.

Spears of all kinds have had their penetration increased by 10% to offset the cumbersome nature.

Update: Apr 25 @ 3:05am

added two new spear class melee weapons. Spears are bulky two handed weapons that can only carried or worn on the back (or stowed like assault rifles in special packs)

Harpoon Spear: A basic cheap and easily accessible spear that can be built easily. Damage is somewhat high roughly 75% of the damage and attack speed of the Boarding axe but low stun.

Cultist Trident: A verdegrys three tined spear of cursed alloy that does a bit more damage than the standard spear, does tiny amounts of radiation damage to the target and sometimes a equally tiny a burst of radiation on the user and those nearby.

More npc loadouts, especially for the new spears.

Fixed icons for blockade armors

Some small tweaks to minor accuracy/damage over the last few months

Update: Mar 20 @ 10:12am

Baroverhaul added a tacticalbackpack identifier so I changed the tacticalbackpack identifier in VWO as a hotfix

Update: Mar 19 @ 10:11pm

QOL pass on the machine guns, LMG was good in testing still, its supposed to be a little off as its a cheap stamp metal wal-mart gun like the defense carbine. GPMG was way off in both low and high skill and the recoil was reduced to better perform at both, it still fires fast and has a lot of kick, the Heavy MG has a good recoil control at high skill owing to its slower fire rate.

There is a new rare classic Seppo hat you can find/buy that has a scruffy little mask.

Update: Feb 13 @ 1:32pm

fixed descriptions and altered ion attack slightly

Update: Feb 8 @ 12:18pm

Sever chance way too high on laser bore.

Added a hollow stock slot to the grenade launcher for bandages/tourniquets to give it a proper 8 slot even index.

Complete rework of the pump action grenade launcher, has a faster fire rate and slight velocity increase, only carries 4 rounds in 2 stacks and has a buttstock compartment for items. No longer requires advanced parts kits to convert.