Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Nov 7, 2024 @ 11:52am

Added Breacher Carbine back in after serious rework and repair of item code.

Fixed some issues with Operator Rifle using Breacher fixes.

Added new weapon Impulse Rifle, a 2 shot burst older style assault rifle that was rechambered for the newer assault rifle rounds. High fire rate and accurate burst fire, larger double whammy recoil can be atrocious at low skill. Has a single comparment in the stock similar to the repeating rifle.

Update: Nov 6, 2024 @ 8:17am

breacher carbine spagettii code came undone. Going to remove the entire gun for the time being and come back to it at a later date.

Coalition Defense Carbine and Light Machine Gun damage slightly increased after testing showed their bullets to be underperforming even with their armor penetration vs the SMG, which has consistantly high damage and depleted rounds late game.

Update: Nov 5, 2024 @ 6:24am

Chainsaw shakes when being used

Pistols all have proper penalties for dual wielding

Breacher is stil a bit of a mess but it works alright.

Update: Nov 3, 2024 @ 1:11pm

feedback and testing .38 lever carbine is hat on a hat, its not neat or fun and its sort of just a two handed revolver, lever sound doesn't go off on quick firing etc etc its gone for now, messed with breacher patch as well hotfix

Update: Nov 3, 2024 @ 4:38am

nightly build syndrome.

Blockade and Phyiscorum armor now makes metal ricochet noise when struck. Why doesn't exosuit?

The spasm gun projectile particles and damage have been overhauled due to minor changes in the latest patch, very effective headshots but slow fire rate and lower torso damage but with the signiture spasm debuffs that give you brain rot

Update: Nov 2, 2024 @ 4:31am

trinkets can now go in the material pack frame to make looting ruins easier as they are they are effectively scrap/material.

Slight fix for breacher carbine trigger issue with shotgun shells. Plan to recode breacher and operator in the near future

Update: Nov 1, 2024 @ 11:29am

Blockade Armor got matching helmets that obstructs the users face and vision.

Heavy combat helmet is now a full on divemask, it does not however use hull oxygen so it can be used to huff oxygenite.

Bandits and pirates have a somewhat protective balaclava that they occasionally wear. You can deconstruct them for 1 bandage.

Civilian hard hats can be spotted across outposts on those workers able to afford one.

Update: Oct 31, 2024 @ 9:43am

Plasma and spasm projectiles have been freed from the shackles of gravity and now behave better when fired in atmosphere, plasma is also slower as it was having issues with connecting with targets. Damage should be reasonably high with rapid impacts causing combustion effect in atmosphere though it kills sealife very effectively. Spasm will be easier to hit headshots and no longer arc nearly as bad.

Added Modified Revolver the missing link between Revolvers and Customized Revolver Carbines, a slick 8 shot wheelgun with increased accuracy but the heavier 8 round chamber makes it a tad slower to fire, consider adding a stock.

Added Lever Action .38 Carbine a cheap mostly aluminum and plastic knock off of the more robust lever rifle that can hold 12 revolver rounds, but its accuracy and fire rate are poor without high weapon skill. A skilled user can fire extremely fast.

Update: Oct 30, 2024 @ 6:43am

Heavy Pistol is now 12 rounds as it was underperforming for cost of magazines vs handcannon or other flash powder weapons.

tweaked marauder rifle physicorum round it was sometimes being destroyed before it got its second hit in.

some minor damage value tweaks, dialing in rare chance of burning from SSL explosive round when used out of water.

Update: Oct 29, 2024 @ 10:38am

tweaked plasma gun slightly, should be more burning in general.

added low chance for SSL rifles aluminized explosive filler to cause a fire on impact.

updated sep blockade uniform to use a grittier camo/adhoc texture. Or did I do that last update/fix.